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Fuerte2

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  1. Yes, but I wanted it to move until it sees the enemy. I know that Sneak does not always do it, but neither does Move? Fortunately there is such a new command in CMBB...
  2. <blockquote>quote:</font><hr>Originally posted by Dschugaschwili: To sum it up, the only thing I can think of standing against this system is a technical issue with the PBEM file format, but only BTS can comment on that.<hr></blockquote> Yes, I agree. You got a very strong point here. I hope that BTS makes this change, it would make the PBEM much faster. Of course the PBEM file format would change a bit, but it seems that the change would be quite trivial.
  3. Small update: TexasToast: It is drawish, but you have the edge. Dorosh: I killed one M10 with King Tiger (back shot because it was retreating from my infantry!) and the other one with infantry (which was a bit of a surprise to me). He now has only one M10, and 3-4 green halftracks, plus some remaining panicking green infantry units.
  4. <BLOCKQUOTE>quote:</font><HR>Originally posted by Viceroy: could you explain to me how the "additional working folders" thing works? Also, I heard with the latest version it will put the turn files in the correct folder .... how do I do that?<HR></BLOCKQUOTE> Both are explained in the Readme (pbem.htm), see Help / About. The Additional Working Folder feature will create a folder C:\My Documents\PBEM, under which there will be a subfolder for each game program, i.e. C:\My Documents\PBEM\CMBO. If you receive a turn file in .txt format, then you should save it into this C:\My Documents\PBEM\CMBO folder, and the PBEM helper will move it from there into correct folder under CMBO program, and it will know that you have received the turn, so the game state will change to Play. If you are using numbered files (filename###.txt), and there is a matching subfolder under Combat Mission\PBEM folder (Combat Mission\PBEM\filename), then PBEM helper will move all old turn files from Combat Mission\PBEM into Combat Mission\PBEM\filename folder. The latest file will remain in Combat Mission\PBEM folder.
  5. <BLOCKQUOTE>quote:</font><HR>Originally posted by Colonel_Deadmarsh: Lemme get this straight...the program only starts CM for you and sends the file back to your opponent when you're done?<HR></BLOCKQUOTE> No... as I said, it will do the automatic loading of turn file, IF the game is in PLAY state AND the password for the game has been defined in PBEM helper.
  6. <BLOCKQUOTE>quote:</font><HR>Originally posted by Jarmo: Woke up the next day and the tournament is back on. I knew it was just a bad dream...<HR></BLOCKQUOTE> Heheh... I would also like to continue this tournament. I agree that "anything goes" is the best rule for tournaments like this (but I also agree if somebody individual requests some unit restrictions etc.), and I like the chess analogy. Playing is much more fun this way. Jarmo, I will send my units later today...
  7. It has started to annoy me. And it just slows down the PBEM games I play. I know that it is some .wav file, but which one?
  8. Just noticed it yesterday in a PBEM game. I saw an enemy Tiger target area yellow line. I think that it was visible only in the beginning of turn, then it disappeared. My opponent also said that he saw the target line of one of my mortars.
  9. Thank you all too! That is the best way to keep PBEM helper in the top of forum all the time.
  10. They surely collide, because the vehicle speed decreases to zero in one millisecond. And when the images are not enlarged with Shift+C, then they are real size. It does not matter much to me if the images overlap or not.
  11. No. I had TWO incidents, one with a jeep, and another with an AC. Both with enemy ACs. The second collision with AC+AC was avoidable, because my AC saw the other at least five seconds before it collided. It even managed to identify the enemy AC, which was not moving.
  12. Why would I want my scout vehicle to collide with an enemy tank? It gets blasted in the "retreating"/"find a way around" phase. If the vehicle would just avoid collision, it would survive.
  13. Huh, I have competition now! My program looks better and works with other games (SPWAW), too, but the automatic password entering in One Click is really c00l. I wonder if I could add it to PBEM as well...
  14. <BLOCKQUOTE>quote:</font><HR>Originally posted by Buzzer: And why isnt it possible to round it up to say 5 decimals, then the results would surely be the same if the computations used 100 decimals...?<HR></BLOCKQUOTE> Yes, by this method it is possible to get the same results, but it probably is too hard to add the rounding code to all necessary places. The solution would be to use double precision floating point (I don't think that double precision is any slower than single precision), and when comparing values, add a very small number to one of them. For example, 1.00001 is less than 1.00002 but if you add 0.0001 to the first, then it is greater. I believe that when CM calculates if we have a penetration or not, it eventually does a comparison like this. Again, it may be too hard to add code like this to the all right places.
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