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Cos

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Everything posted by Cos

  1. The trucks will just slow down things, if the brits bring up armor they will push the trucks out of the way. Might slow them enough for an ambush, but won't stop them. ------------------ Cos
  2. In the demo one of the pill boxes is sitting out in the open on top of hill. I've noticed every piece of armor tends to target it as a primary threat and start pounding the thing. The crew would tend to want to get out of that situation to stop the ringing in their ears if nothing else. ------------------ Cos
  3. One of the problems the army had in the Gulf War was getting the M1's prepped for combat once they were unloaded from the ships. The army asked for Driver/Mechanics from General Dynmanics to come over to Suadi Arabra and help their personnel in getting the tanks combat ready. A large number of the GD guys went over to help. Of course the pay wasn't bad for them either, the first one back was driving a brand new convertable through the gate at work. Pays to have skill like that
  4. Here's a link to Panzerfaust and the section on tank rilfes. There's a picture of a PTRS there too. http://www.geocities.com/Augusta/8172/panzerfaust6.htm
  5. You don't, they're not movable/removable. ------------------ Cos
  6. Well at the ripe old age of 6, we had a reel to reel tape player, black and white TV, and a turntable (all of them used vacuum tubes). But I had a game called Computer Ambush for my AppleIIe and IIGS. I think it was by AH. Each side had a 10 man sqd (German and American) and it was a small town that you fought in. You could give each unit commands and then the computer would figure out the action and then reply the results for you (sorta like CM, but without the speed, graphics and of course Tanks). It was a blast and really it's the game I played more then any other. CM is the closest thing to it I've ever played since then.
  7. My forces nailed a M5 with 3 fausts almost simultaneously in a street battle. The two on one side struck at the same time and the other followed within a second. No crew came out alive. Of course my troops were out of fausts when the M10 appeared on the next turn, but they took it out with gernades.
  8. The link isn't working for me.....
  9. niles, I take it you won't be playing the Soviet side of things in CM2.
  10. Bridges will blow up, but generally you have to use alot of rounds to do so. Wood will blow up quicker then stone ones. Tigers. With the right tactics and/or situation no. In close street fighting is dangerious to any tank where it can be ambushed. I think the Tiger is a good tank and a great one, once you learn all it's limitations. All you'll see is the shadow, besides the targeting line that will appear on the vehicle/item the plane is targeting. Congrats on the order.
  11. I agree with that. My 88 was moved during set-up phase to the rear. It had been firing on infantry in the prior battle and stopped the AI advance and was high on the threat list from that battle and easly could have been targeted by the AI spotter, but since it was in the last 3 turns of that battle, shells hadn't started to fall yet.
  12. Tight pattern like spotted. The 88 was between 2 tall buildings that blocked LOS to the AI lines (let alone all the trees and hills inbetween). None of the AI units at the beginning of this battle could see it. The 88 was in action in the prior battle, I don't know if the AI arty had targeted on it. There are no shell craters in the area where the 88 was sitting in the prior battle. I guess the AI could have targeted 88 in the prior battle and it carried over to the next one.
  13. Gee and I thought having in the CD drive for weeks at a time was long. Well I need to play more to catch up Yes the game is worth it. I debated the price at first, but I enjoyed the demo so much it wasn't much of a debat. I have learned more about WWII and tatics playing this game, reading the posts here, and researching websites. I will say this is the best game I have bought in a long time and can't wait for CM2. Cos
  14. Ok here's the update after checking it again. As far as I can tell FFOW is on. The AI spotter is in scattered trees and can not see the 88mm to target it (distance is 1137m at night and LOS is blocked by the buildings the 88 is hiding between). Directly between the spotter and the town where the 88 is hiding is a hill with 3 Rifle sqds, HMG, and a Pz VIH shooting up a 60mm US motor and they have just eliminated a MG on the prior turn. The spotter is only 291m from the Pz VIH on the hill. So the AI doesn't go for this close threat, but chooses a gun it can't see. So I guess the AI can find guns at night anywhere on the map. Any idea/thoughts? PS. The 88 crew were playing a game of cards and keeping the noise down as not to wake the people sleeping in town, so no sound contact possible.
  15. FOW I would have got (I think) it was the 2 F's that got me confused. I didn't touch the FOW (as far as I know) when I started the game. I can't see the enemy units until they are visable under FFOW conditions when playing so I will assume it's still on. Will look at things agian as I have kept the saved game to review once I got some ideas what might be going on from those of you more knowledge then me I guess if your HT were moving around in the village there could have been sound contacts and the spotter could targeted in on that. If they weren't moving then nope, don't see how the AI should should know where they are. I'll have to check on the 88 crew and see if they are having a really loud party of something like that or just taking a nap
  16. While playing WBW's Stolberg-Punching a Hole as the German's against the AI, I decided on the 2nd night to attack the US forces. I moved my 88mm Flak gun to the far rear for protection (in case any US units slipped through my attacking line) as I didn't think I would be using it for night action. A few turns into the battle, shells start landing around the gun. I can't see any spotter or anyway the 88 could have been seen. So I try a little test and move the gun to the rear edge of the map and hide it between two tall buildings where the AI/US forces could not see it. 5 turns later. Shells start falling on the gun and knock it out. Alt U and can't find a US arty spotter anywhere on the map targeting the gun. What gives??? Invisible Arty Spotter with Night Vision??? No wonder the Germans lost. PS. BTW WBW it is a great operation.
  17. Well the Greayhound crews could roast marshmellows over their vehicles if they continue to do that alot
  18. 36 and holding, but not for long. My wife says I've into a kid again (thanks CM).
  19. 109 Gustav mentions using a 3rd party where the 2 players agree to play QB map in another topic (sorry not sure how to link, doing a cut/paste). I think it might work for picking a random attacker. Pick your units and have the 3rd party pick (radomly of course) attacker/defender.
  20. With a mod to make the TC look like Jerry Lewis
  21. Need to get some engineer units with steel wool to rub the targets before they go into action
  22. That's true too. The situation was heavy rain and wet ground. Had to move the tanks along the road from getting bogged down. As the 2 churchills were passing the Sherman on the road is when the 1st round hit. In otherwords, walked into a prefect trap. Of course this is after I put my attacking force together in the open, giving the spotter more then enough time to zero in on me. I did learn a few things from that, in addition to losing the scenario.
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