Ellros
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Everything posted by Ellros
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why are there no civilians?
Ellros replied to ononehand's topic in Combat Mission: Barbarossa to Berlin
Ononehand, you may want to stick out your peepee so MadMatt can stomp on it. Btw, have you posted this stupid question on other forums? I don't recall seeing civilians in MOH, or the Close Combat series. Or <gasp> in GI Combat. You might want to post this question there too you know. Can't leave them out. -
I use Zonealarm, and as long as I have CM set to pass thru, I have not have any problems.
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Hull MG, blocked or not ?
Ellros replied to sambourg2000's topic in Combat Mission: Barbarossa to Berlin
As in CMBO, MG ammo in CMBB is a total of all mg's on board, not for each specific one. It does however keep track of a different caliber separately, like the AA mg's of American Shermans. -
I know, I know... it's one of the Easter eggs that was mentioned in one of the latest interviews with Steve. Yeah, that's it.
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Pic 4 is known, and will be fixed in the next patch. Don't know about that flame though I suspect it's a video card issue.
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Where's the Land Battleship?
Ellros replied to Gutshot's topic in Combat Mission: Barbarossa to Berlin
Not in the game due to rarity, and difficulty of coding the multiple turrets. Been much discussed before. Try search under T-35 and Land Battleship. -
Things scenario designers should NOT do.
Ellros replied to Panzer76's topic in Combat Mission: Barbarossa to Berlin
As for reinforcements, you have to remember, the flag is just a marker. The units will appear around that marker, Not exactly on it. So unless you have the marker on a huge autobahn, you are going to have units off the road. -
Hmm, you'd think if we got screwed over, we would not populate the forum as much as we do.
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Accuracy of thrown AT weapons
Ellros replied to Tigrii's topic in Combat Mission: Barbarossa to Berlin
For a molotov to really work, it's got to it somewhere the flames can reach. Hitting an armor face with no interior opening won't do a lot, but hitting the rear engine deck will hurt. -
Battlefront: Congrats for SCREWING UP again....
Ellros replied to Spook's topic in Combat Mission: Barbarossa to Berlin
First run ran out in Late Sept, shortly after release. I had to wait a week on backorder myself back then. -
Hi fellas, been gone a while, and have a few ?'s
Ellros replied to Mord's topic in Combat Mission: Barbarossa to Berlin
Do a search in the Tech Support forum on this one. The CDV version had some peculiarities. If you lived in North America, you should have just ordered the US version from the website. Much better deal. And off topic... any news on what's been done about those CDV copies being sold in CompUSA? [ January 14, 2003, 04:23 AM: Message edited by: Ellros ] -
You don't upload them to this site. You upload them to a website, then post a link here.
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You don't want the CDV version (which is what CompUSA is selling). You want the US version. Trust us.
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How long to make CMBO/CMBB?
Ellros replied to BulletRat's topic in Combat Mission: Barbarossa to Berlin
From the time CMBO was released to CMBB was just under a year and a half. But then the game engine was already built. CMBB just required new vehicle models and changes to the code for new features and such. A completely new game engine would take longer I presume. -
installing of combat mission barbossa to berlin demo
Ellros replied to taman kole's topic in Combat Mission - Tech Support
Not enough memory message may mean not enough free system RAM. Maybe try rebooting after downloading before installing the demo? -
WW2 tanks did not have today's stabilized systems. Recoil could and did knock the aim off for consecutive shots. Secondly, German optics were better than Soviet. Again, that can be found by a search.
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The bigger scenarios will put the hurt on almost any current system, and the movie files are the biggest ones of course. Maybe turn down some of the graphic options during the previous turns so they are not saved in the file might help (ie Trees off, weather off, etc).
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what is a ampulomet? (pic inside)
Ellros replied to Magnum MGG's topic in Combat Mission: Barbarossa to Berlin
It fires a projectile which is basically a Molotov cocktail incediary grenade. -
Campaign play, choosing forces?
Ellros replied to sgtabell's topic in Combat Mission: Barbarossa to Berlin
No way with this version. Campaign scenarios are built by a designer, so all forces are already purchased. -
For a good example... think Kelly's Heroes. When the mine went off, they didn't continue strolling. All went down for cover, then they carefully (and slowly) picked their way through.
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Well it looks like in the pic that it's about the size of a panzerfaust warhead. And those have a pretty good penetration, so I'm not surprised.
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Yup, Peter Jackson said in an interview on the extended version that part 2 would NOT have a recap, and that people who were not familiar with the first movie could go out and rent it the week before Two Twoers came out.
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IIRC, shells themselves are hardcoded, but CMBB allows the colors of tracers to be modded, unlike CMBO where both were hardcoded. more info: Tracer post A search under Tracer Mod will bring up several more threads about it. [ January 02, 2003, 06:53 AM: Message edited by: Ellros ]
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can some one make a special mode for me
Ellros replied to NebelRugen's topic in Combat Mission: Barbarossa to Berlin
There is no mod and never will be a mod for CMBB that will show turrets flying off. It is not a feature of the system. A Search will turn up quite a few threads on why it is not in the game. -
I have that clip. It was posted here sometime last year. Pretty impressive.