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Loki

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Everything posted by Loki

  1. Doing a Mod isn't too difficult Pat.All you have to do is open the .bmp with an art program.You could even use Paint to do it.But bear in mind that the Mod will effect all scenario's that use that building. The editor could use more buildings among other things.But given the fact that BTS is all of 2 people,I think they did an excellent job.I am sure it will be expanded in the future.Maybe even with an expansion??
  2. I always have the time to test and would love to give you my opions.If you still need someone let me know.
  3. <BLOCKQUOTE>quote:</font><HR>Originally posted by Shrapnel: I think Fionn is right and that all the hassles we get if we make ourselves conspicuous as women just aren't worth it, <HR></BLOCKQUOTE>Just wanted to say hello and you'll get no hassle from this guy.Your just another gamer.
  4. 1)Yes. It depends on the scenario,if a unit is padlocked (locked in place) then you can't move it. Are you trying to move a vehicle into woods or other impassable terrain? 2)Its dependant on the resolution you 1st picked I believe. You can toggle tree,smoke,weather,etc to different levels. 3)Nope 4) Tigers don't blow,but they don't dominate either.The Pershing was a great tank,they are very rare.I believe only around 250 were made.Also keep in mind that the Tiger had a slow turrent speed.Were the Pershings moving?
  5. There are many posts on this issue.Do a search,but roughly the 50cal can penetrate 20mm of armor.
  6. <BLOCKQUOTE>quote:</font><HR>Originally posted by Chupacabra: Robo- Ambush markers are unit-specific. There should be a bright orange line running from an ambush market to the unit that set the marker. As far as I know, there's no way to have a unit use another unit's ambush marker. You'd have to use two overlapping markers. <HR></BLOCKQUOTE> A squad can't ambush on its own,it needs a commander to issue the ambush and needs to target the ambush.The exception is teams and individual units such as MG's , bazooka's ,etc.They are able to ambush on their own.
  7. I have seen a few here,but what relavence sex makes on this discussion board is beyound me.I'm more interested in knowledge and a gamers skill.And before a wise ass comment is made I'm straight.
  8. 28 here,but been a wargamer since 84 back in the SSI days on my commodore64.
  9. I have yet to lose a tank to arty in roughly 50 battles.Do you have a rough idea of what kind of arty landed on you? I'd be curious if others have had similiar experiences.
  10. I just posted my 1st scenario at thegamers.net and any feed back good or bad would be appreciated.If you tried it let me know. Thanks
  11. They don't need to get bought out to get in stores or to get additional funds.All they need is a publisher to back them.Most games released are not made by the publisher but by a software company such as BTS.I wouldn't be suprised if they are negotiating as we speak. With the success of the game so far I don't think any publisher would ask them to change the game too much.I know alot of people here don't like TOAW,but do you think Talonsoft put pressure on Norm Koger to make TOAW appeal to casual gamers? I don't. Now if BTS sells the rights of the game,well then we're all screwed.
  12. I'll leave this topic to them so they can have some peace and quiet
  13. I'll give it a try.But expect "constructive" critizism back if I find any issue's
  14. Zombie Troops.....OH MY Have you tried sending them to eat your enemy's brains? Do they die a 2nd time if shot?? They could be GREAT assault units.
  15. I nice option for the sequel would be to treat bunkers as transports. You could then embark a unit or gun in it and pretty much use them as you see fit.
  16. That is a good scenario,but unfortunately friendly fire happens,espically in a close fought fight such as this one.
  17. Watch where the fire is coming from and either pound them with arty, or lay smoke for cover.If you advance be weary of infantry trying an ambush,he could be trying to pin you there or try to trick you into an ambush.
  18. I had an issue with AI controlled bunkers defaulting toa northern facing when they should have been west. It turnrd out that I had the deploment zones East and West,but in the paramaters I had set the north side allied and the south Axis.So the bunkers faced north thinking thats where the attack woould come. Have you checked the parameters?
  19. 1) do a print screen 2)You can't dig in during a battle 3)If you order troops to hide they hold their fire till the enemy is close,how close depends on the quality of troops and morale.
  20. Theres alot you can get away with in the editor,you just have to use your judgement and common sense.
  21. I haven't tried PBEM yet ,but would love to give it a shot.
  22. Its not a bug,if you shift your fire too far its like cancelling an attack.Any time you plot a barrage it takes a few minutes for the artillery to adjust and get their bearings. You are allowed to shift your target slightly after you call in the strike.Your best bet for adjusting your fire is to ensure the line stays green to your new target.If it isn't green then you can't simply adjust,you would be cancelling the old and starting a new one.
  23. I can't even remember if I have family since I got CM. I may even have signed a few checks with Combat Mission for my signature.
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