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krm

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  1. SPOILER I agree with Vader. All T-34's bar one (hiding on a map edge) continued to file into the Pz kill zones. The infantry never threatened. Must be luck of the draw.
  2. The disparity in delivery times within a state is strange. Eg, I'm in Adelaide CBD and have not received my copy yet a bloke in rural SA received his a couple of days ago. Strange stuff. I just upgraded my video card for this too!
  3. I have the same problem. Demo loads fine. After I select 'start game' I am booted to the desktop. System specs: P3 500 Voodoo 2 SB Live 320 MB RAM Win 98 I think I may have affirmed your voodoo 2 theory.
  4. Voxman is entitled to his opinion. Why jump to the defense of the game - if it is as good as you suggest, it will defend itself in due course. [ August 16, 2002, 05:12 AM: Message edited by: krm ]
  5. David, I abstracted the distances slightly. The map I had was complemented with a scale which I used to divide up the map into grids of 20 x 20m. I went from there. The distances are not exact, (probably not even close) but it is a good size map. Maastrician- the bunker is actually meant to represent a MG nest that was hidden in trees at the tope of the hill. In reality, the nest was useless, because it only had Los (as you discovered) of a very limited nature. It is really only of significance if the US advance (early on) past Roadblock 2. You will notice that the other bunker has LOS to block 4, but of limited nature. The nests that these represent were historically of limited effectiveness. As for the direction, you are probably right. It was an oversight, but of relative insignificance. Would the scenario benefit if the bunkers were less restricted in disposition?
  6. Heinz, you should have played it as Amis first. In fact, playing as Germans was not really planned for. ------------------ Der Kessel Home of "Die Sturmgruppe"; Scenario Design Group for Combat Mission. [This message has been edited by krm (edited 03-25-2001).]
  7. As the designer, I'll tell you that any victory is good first time round. And yes, any feedback is welcome. Thanks guys. ------------------ Der Kessel Home of "Die Sturmgruppe"; Scenario Design Group for Combat Mission. [This message has been edited by krm (edited 03-21-2001).]
  8. The area around Son itself is just plain stupid. Too many jaggies and undulations. There are also a heap of un-natural peaks and troughs in the initial battles. It was one of the first ops I did and it was rushed. I did fix some of the problems and I totally redid the Son area, but I'm still not happy enough with it too release it. If you liked this one though, try out my others at Der Kessel - Haut Fornel and the soon to appear Foucarville Roadblocks. ------------------ Der Kessel Home of "Die Sturmgruppe"; Scenario Design Group for Combat Mission. [This message has been edited by krm (edited 12-04-2000).]
  9. Thanks. Its been on the backburner for a long time. There were too many problems with the map and too many similar battles. Just another couple of wasted hours I gues : ) ------------------ Der Kessel Home of "Die Sturmgruppe"; Scenario Design Group for Combat Mission. [This message has been edited by krm (edited 12-02-2000).]
  10. I assume you're talking about the scenario Totalize from Der Kessel? I tested this scenario several times from the Axis side and whilst I managed to win, I wouldn't have said it was easy. As you said, you have only played through half of the scenario - there is a lot more to come. You will also find that if you are more aggressive and actually attempt to pursue your objectives, which are the capture of the allied held VF's, you will find it far more difficult. Obviously if you sit back with your Tigers, you're not going to have much trouble plunking the majority of the allied tanks at long range. I didn't encounter as much allied air support as I expected, but it did make an appearance. Remember, you have several AA guns as the Germans, all of which can concentrate their fire on incoming allied aircraft. ------------------ Der Kessel Home of "Die Sturmgruppe"; Scenario Design Group for Combat Mission. [This message has been edited by krm (edited 11-17-2000).]
  11. Check out Der Kessel. We have some good scenarios up. all of which are thoroughly tested. More on the way soon. ------------------ Der Kessel Home of "Die Sturmgruppe"; Scenario Design Group for Combat Mission. [This message has been edited by krm (edited 11-08-2000).]
  12. Check out Haut Fornel at Der Kessel. Also a new one coming soon called Foucarville Roadblocks. ------------------ Der Kessel Home of "Die Sturmgruppe"; Scenario Design Group for Combat Mission. [This message has been edited by krm (edited 11-01-2000).]
  13. We have some great scenarios already up and more in the pipeline from some very good designers. It should be good ------------------ Der Kessel Home of „Die Sturmgruppe“; Scenario Design Group for Combat Mission. [This message has been edited by krm (edited 10-24-2000).] [This message has been edited by krm (edited 10-24-2000).]
  14. CM 2 will be a separate game. Hopefully, all advances made will be backwards compatible with CM1 - that is the plan anyway. ------------------ I only open my mouth to change feet. [This message has been edited by krm (edited 09-08-2000).]
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