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phil stanbridge

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Everything posted by phil stanbridge

  1. Haha!! Love it. That was my second scenario in NATO and it was initiation by fire. Talk about structured chaos, and a few dozen burning wrecks too..
  2. Can you not set a target arc on your squads so they only fire within a specific area?
  3. Not really! He didn't get on with the original SF all those years ago when it first came out. I've been trying to convince him that it has been improved no end. If I can't convince him nobody can!
  4. That's a mighty impressive demo there. I'm trying to convince my mate to download a copy but he's determined to wait for Normandy..
  5. I'm thinking this was a target of opportunity for some dude with a G36. I'm guessing it must have been unbuttoned, otherwise why the hell would he fire his pop gun at that. But as for exposing his position, well, the panzerfaust fired within seconds of the G36, so there wasn't much hope for the vehicle really. (In my case anyway.)
  6. I don't know Ken is the honest truth. I'd like to think he was open up, but I don't think the AI does this - have you ever seen the AI open hatches? Either way, crew member was definitely KIA because of the red cross - the vehicle itself wasn't that far in front of me, but it was literally within the turn of spotting them so it wasn't overly clear. I guess the 5.56 could have penetrated the armour - or got lucky. But like I said, it was one very well aimed burst of fire. And I reckon it was the first bullet too. It does suggest it was 'open-up' hence the shot, but I don't have the save to check.
  7. Hey was that the airport scenario? I'm part way through it if so, and guess what, I've had something similar happen. Infantry sqaud detect 2 BRDM's - one guy with his G36 takes on a vehicle - I kill one of the crew with a single burst - vehicles reverses slightly, and rolls into the line of sight of my Panzerfaust. I'm guessing it must have been opened up - it was only a single burst that killed the crew man. The other vehicle starts to fire, but the rounds fly over the heads of my guys who are prone and crawling to cover behind a wall. Infantry squad at rear launch a panzerfaust which appears to fly over the wall and takes out the other BRDM Absolutely superb stuff!
  8. Yeah its a great addition. It was in Afghanistan too, along with a lot of the other improvements.
  9. I've played Alamo three times now, twice with a Total victory as red/blue, so quite pleased with that It's a VERY difficult and chaotic scenario.
  10. Yeah there are some problems to get around in WEGO. In the case of a javelin team, I split the squad so it's just two men, and use the pause command - then he normally fires just the one round in the minute.
  11. Well here's something - it might be nothing, but I sold my 460 and have bought a 470. I haven't had a single crash yet with the new card. The 460 had 1000MB of VRAM, the new 470 has 1280MB. It *might* just be related to problems with specific maps (textures) absorbing too much VRAM on the Nvidias (something to do with driver control) - hence the 470 being able to manage. I don't know, I know it's a long shot, but stranger things have happened.
  12. I watched that Marder firing and I thought to myself that can't be right - there's hardly any debris from those 20mm rounds. The little wiesel is great actually. I have just been using it as an infantry grinder at point blank range. It suppresses exceptionally well just as you'd expect.
  13. I've only played with the German stuff so far and I'm having too much fun. But for me, so far, (which isn't very far tbh) another vote for the Marder - I love that 20mm meat-chopper. Infantry take one look and withdraw But that Milan is also dead handy. It's also nippy, which helps it get out of tight spots. The Wiesel is also an interesting little toy with that 20mm. Great for knocking out BMPs quickly and teeny tiny so it can hide anywhere. But it's paltry armour means it's something you need to keep well back. I'm also loving the Panzerfaust 3. Amazing thing. Had one team use one to take out a T-62MV at distance. Couldn't believe it when it brewed up. All that from a light AT weapon!
  14. Possible problem with sound effect of Leopard moving - it does make a noise but it's such a low volume compared to the other effects that you can barely hear it.
  15. Hmm, I've not got that problem here but I have had a problem with the game 'flickering' when you tab out of it and back in. But I've put that down to Nvidia drivers. What is your computer specification?
  16. Just wanted to say a big thanks for NATO. The scenarios I have played so far are nothing short of incredible when you compare them to the original scenarios in Shock Force. They are so well designed. I won't spoil the fun for others, but let's just say, NATO Alamo -
  17. haha.. I have to say, I was on the receiving end of the dreaded Shilka tonight in one mission. The thing brewed up my Wiesel and the stray rounds seemed to literally go right through that and into the building behind it - which promptly killed half my infantry squad who were hiding there. Amazing stuff. Would not like to face one in reality!
  18. There's logic in what you're saying akd. Seems to work fine with 'spotted' targets however - in my case, I used the hunt command to bridge a slight hill, and when my four Marder's were more or less hull down they opened fire on spotted BMPs with Milan and 20mm. It was actually a very impressive coordinated attack.
  19. Having played that mission as blue and red I'll just add that I found the Marder's incredibly tough little IFVs. Sure they take damage from light airburst and general purpose artillery but they are quick and nimble and that 20mm does indeed wreak havoc amongst the enemy infantry and soft vehicles. Ideal for that mission I'd say.
  20. If you think about it, can you imagine hordes of POWs running around the map - I think because it's now 1:1 they have to use some form of abstraction for this. Makes sense to me. As long as those details are recorded that's the main thing.
  21. Has the AI been tweaked at all? Is that even possible? I'm playing the first NATO scenario as red this time round, after having won it as blue. The AI is being much more cautious that normal - and is keeping most of his AFV's back and out of the way. I'm watching the AI flank too, on both left and right sides. He's using one AFV on either side covered by infantry. It's a real challenge and I'm loving it.
  22. There is definitely an issue adjusting artillery guys. I've got the save game here which i will keep and forward on (if you can provide an email address). I've tried it with two different types of arty, 120 and 155. General and personnel. It doesn't occur every time, but from time to time it will stick when adjusting. I've just waited 10 minutes for my 155 to adjust (it says <1) and the mission ended.
  23. Pretty impressive actually. I don't know if it's just wishful thinking, but the terrain is better? Shadows seem to work properly now, although there is still the Nvidia lighting glitch. Adds quite a lot of atmosphere. I'm going to check out some of the new animations now. The new sound effect for the demolished building is fantastic and that really immerses you in.
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