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Redleg

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    http://home.kscable.com/pageodavid

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    LandOfCarp, KS, US
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    Games - :)
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    Computer Guy

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  1. <BLOCKQUOTE>quote:</font><HR>Originally posted by Jeff Heidman: Kansas National Guard, ~6 years, Heavy Anti-Armor Weapons Infantryman. Most boring time in my life was spent in the Armory in Wichita Kansas... Jeff Heidman<HR></BLOCKQUOTE> The Topeka Armory is kind of bland US Army Artillery in Werthiem, GE and Ft Stewart, GA for 6 years. Some time in CA National Gaurd, now full time Kansas National Gaurd as a computer guy .
  2. Since the term "discussed before" has been used by david in the following posts, it is no longer necessary to repeat it. Topic Name Date Forum/Archive Rant 2 David Aitken 08-20-2000 Combat Mission Merely my 2 Cents... David Aitken 09-13-2000 Combat Mission If my artillery pops a squad in a forest how the hell do I see "infantry eliminated" David Aitken 09-15-2000 Combat Mission Zooks, after the kill, are as good as dead David Aitken 10-27-2000 Combat Mission
  3. You can set your LAN up to be a mini 'Internet' using TCP/IP as a protocol. In this way you can use the TCP/IP feature of the upcoming patch. Look here to see how http://plaza.v-wave.com/escapeclause/small_lan.html
  4. According to the FM 7-10 (Infantry Rifle Company) snipers are a company asset. This is current use, I couldent say for sure durring WWII. I would guess that it was the same tho.
  5. goto http://www.scarysquirrel.org/ and find out about the nut crunching devils. Hamsters are nothing compared to this evil...
  6. Meeks, you have violated the law of the CM bbs, you are not are real wargamer and your sniveling flashbanger self makes us ill. Go back to playing hungry hungry hippos. hehe I belive that in the current iteration of CM, the squad representation is fine. In future iterations, however, the game should increase its realism with each version. I belive that the game would be MORE REALISTIC if all the guys in a squad or team were modeled. This does not mean that you control each guy, it just means we can see all the guys. So what is more realistic? Representing a tank with a rock, or representing a tank with a plastic model of a tank. The model of course, and the squad representaion argument is simalar with this example. I dont understand why the big resistence to making the squad representaion more realistic in FUTURE iterations of the game, and then not even neccesarily the next iteration of the game.
  7. http://www.geocities.com/Augusta/8172/panzerfaust.htm is a really good starting point for a quick web reference. Lots of history and pictures as well.
  8. HVSSDSF High Velocity Spiral Stabilized Discarding Sabot Football
  9. Anybody who has ever considered the possibility of representing a squad with 12 graphical guys or thought about a uninturupted CM game is not a real wargamer and should go back to playing chutes and ladders. After playing for awile a guy gets used to CM and then awile after that it all makes sense. It is a rough transition from CC to CM. Give the guy a break. If you cant stand his intolerable assertions, dont read his posts.
  10. Actually Flamers are very effective, they are just disallowed by the Law of Land Warfare - Geneva Convention. Anyway, I have only used them once. When I used it, it worked well. The rightmost platoon in VOT was being overrun so I targeted the flamer at the trees where the germans were. The fire made them high tail it into the road on the left where a .50cal cleaned them up. Other than that, they are a pain to keep alive.
  11. Close Combat forums. Some rude jerk shrieked CM!!! CM!!! until I had to look. From unk CC forum member "CM is the only game to train its own missionary force."
  12. And Sorensky claimed in another thread that his first language is not english, but french. The article appears to be written by an individual who speaks english as a first language. If not, then someone with better english than sorensky has displayed previously.
  13. I was not envisioning 'follow me' column formations for infantry, but rather moving and facing infantry platoons in a 'wedge' formation with one command rather than several mouse clicks. The original poster was talking about waypoints for entire platoons to make more complex manuvers easier. As it stands, moving platoons arround and facing them takes several mouse clicks.
  14. this thread is about infantry platoon movement, not vehicles. Lets get back to ideas about making infantry platoon movement easier. And it is not intentionaly designed to be tedious, thats silly. It was a design choice to focus on other features or the idea of infantry platoon movement waypoints was not considered. No one designs things to be tedious except the Army and Krieg (Kreig sp?) Rifles.
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