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Stefan

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    Ottawa, Ontario, Canada
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    WWII gaming,
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    Govt

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  1. BTS or anyone Question - Seeing all the mods made me ask myself a question which I hope you can answer. When wearing winter camo -(not the mods but in general) should there be a bonus for some sort either making that unit more difficult to see and or hit ? Is this modelled in CM ? The same question applies to vehicles especially in ambush - when hiding in ambush - crews would usually place whatever was available to break the lines of their vehicles and make them harder to spot. Does the hide command emulate this ? And also, even when moving, should vehicles with on the field camo add-on (The CMBO picture of the Shermans is a great example, they are covered with branches) should they not be more difficult to see and hit ? Is this modelled in CM ? I am not asking so that every mod has a bonus. Sometimes, I want to place a low profile SP or tank in a sparse covered area but they seem to be spotted all the time. In actual fact, the small vehicles (Hetzer, JPIV) had such low profiles that even in a field, if well camoed they were very difficult to see before it was too late. Comments please. ------------------ No battle plan survives first contact with the enemy
  2. So now, if we continue getting postive votes on the Staghound, Matress and airbornes - and assuming BTS would consider it. Is it possible to add such items to CM ? More votes would be nice too! I am no programmer, if it can't be done, could someone explain why. Tx
  3. So would I! Please send! ------------------ No battle plan survives first contact with the enemy
  4. I am wondering if there would be any possibility of adding - 1) a vehicle (I know this has been talked aobut)to the Commonwealth OOB especially for the Canadians. I am thinking of the Staghound - America produced 2800 T17E1 (M6) for the Bristish Commonwealth. Check out the specs here at: http://www.kithobbyist.com/AFVInteriors/stag/stag1.html I would be happy with the Staghound MkI with a 37mm, mind you, it would be great to have the MkII with a 76.2mm Howitzer , MKIII with a 75mm or the T17E2 AA with twin .50 cal! Sigh - just dreaming about the last 3 Still considering how many were built (say compared to the Lynx, could they not be added ?) 2) Rocket artillery - in Guns of Victory by George Blackburn, I read and saw pictures of Canadian Rocket Artillery (modelled on the German launchers). These were a field creation and use in Holland and Germany by the Canadian army. What say all the Canadians out there!? BTW - is it possible to add vehicles or arty through a patch ? ------------------ No battle plan survives first contact with the enemy
  5. I don`t think the mines in CM are very realistic - accounts by US troops or such mines as Bouncing Betties show that this were feared by all. Still, I wonder if BTS would consider a purchase option for mines by Density. Maybe with a scale of 1 to 3 where 1 would be low density (30 points), 2 - Medium Density (say 45 points) and 3 High Density (60 points) - The radius would increase but just a little. In any case, if would give the defender some options and perhaps show how really lethal such minefield actually were. ------------------ No battle plan survives first contact with the enemy
  6. I know there is the ladder but anyone interested in a PBEM - send me an email at croaker@magma.ca I can play about as turn a day max but I would like some committed players. My skills level? Good enough to give you headache.... ------------------ No battle plan survives first contact with the enemy
  7. SuperTed I can`t find the operation - are talking about Udenbreth? I was serching the Battlefront scenario depot - if its somewhere else please let me know. Thanks
  8. I am planning to play a double blind PBEM operation - We need one that has good balance and does not require transfer of huge files. What are your recommendations -No spoilers please. Thanks ------------------ No battle plan survives first contact with the enemy
  9. IMO - it depends on the situation... I purchased one in a flat terrain environment - where I had long range fileds of fire on the objectives. I used it as a building buster - the HE shells pack incredible punch. I wiped out several large heavy buildings and all the poor Brits that were in there. Of course the Churchills - did not stand up to it either - however, this was a game with 3000 points per opponent - in many circumstances -its not the ideal vehicle. BTW - he tried outflanking me but I had solid AT screens to protect the monster. Goes to say - learn about your vehicles and in what circumstances to best use them. ------------------ No battle plan survives first contact with the enemy
  10. Just send me an email to croaker@magma.ca and or with a file attached - one turn a day - Happy playing either sides (even the allies in a meeting engagement!) Regards ------------------ No battle plan survives first contact with the enemy
  11. In my books snipers and sharpshooters are the same.... I guess they are not so what is the distinction? Slapdragon - if sharpshooters are adhoc how can they be compnay assets as well? Are there number of speciallized rifles in the co armory?
  12. Redleg Ok Redleg thanks - Co asset eh?... Can someone check what is was in WWII? Also - how many where they per company? ------------------ No battle plan survives first contact with the enemy
  13. That is great pzvg! Take your time - I think this is an evolving game and the realisim is simply growing and merging into CM - I just can't imagine what it will be like 2 years down the road! But yeah - anyone else working on buildings - plug away at it at your own rate - (PS - don't forget the flower arangements by the windows ) ------------------ No battle plan survives first contact with the enemy
  14. To all allied OOB experts - I see snipers are included in some of the German formations but never in the allied ones (maybe I miised it). - Could someone tell me how the allies "managed" snipers? Was there one per Compnay? One per Platoon?Was it that the best rifleman in a platoon was allocated with a scope and hence became a sniper? Where they attached to the Battalion and allocated on a as-needed basis? Any info from the experts would be great. ------------------ No battle plan survives first contact with the enemy
  15. Guys I have really enjoyed all the mods and the wonderful work Matt is putting into organizing them but I do have one request. The mods have been fantastic for tanks (especially high res), uniforms, and terrain textures. Maybe I have missed a mod but I would like to see some high res buildings (I know a church was redone), everything else is becoming more and more realistic, would anyone be willing to modify the buildings? ------------------ No battle plan survives first contact with the enemy
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