The "unrestricted" option can be set separately for either allies or axis. For
example, If I decide to play the axis side against the AI playing the allies, I would select unrestricted for myself so as to get a disproportionate amount of artillery (which I can't do and is the point of this question), and either combined, armor, or combined arms for the allies, played by the AI, depending on what situation I'm trying to simulate. Having a hypothetical unrestricted artillery option for myself bears zero relevance upon the force makeup the AI chooses to make. I'm not sure why it is obvious to you that the reason they don't allow unrestricted artillery is because the AI wouldn't choose manuevere units. Even if I did select "unrestricted" for the AI, why would the AI not choose manuever units? Are you saying that the AI would forgo manuever units in favor of artillery? What do you base this on and what am I missing that makes this obvious to you? Please enlighten!