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crumply

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  1. rob/1, your enthusiasim really is admirable, but i think people might be a little frightened to install it.
  2. that film is really bad. it was strangely bi-gendered conceived (a love story that is also a gory war movie). i don't think there were more than a couple plausible things that happened in the whole movie.
  3. earth to maximus: the game is not in a perfect state. there are things that can be improved. given the support bts gave to BO, i expect CM2 will be more than data and texture changes. if not, CM2 will still be a very good game, but the series will be heading in the wrong direction.
  4. i am not a programmer, so i probably should not talk out of school, but: you have an ai "marker" for a sighted threat; why erase the "marker" when the threat pops smoke?
  5. obviously, bf's customer support has been fantastic and responsive, and cm is far and away my all time favorite game. and i am sure i will preorder cm2. but i got burned for $45 on cc4 (same crap, different maps). if cm2 is just new data and textures, i will proceed cautiously on cm3. if cm2 includes 1. improves the ai routine to include "memory" threat recognition, rather than just los, and 2. a interface improvement for the moving of groups of units, i will preorder cm3 as well. just one customer's voice in the wilderness.
  6. a new engine at cm3? that sounds fair enough.
  7. thanks. i wouldn't be interested. but if they are almost done, why not?
  8. i'd give you an honest opinion if i knew what an lr mod is. do you want the opinion of a casual mod user?
  9. i don't know enough about military doctrine to understand how they evaluate the success or failure on a tactical level. probably loss of life and material would be analyzed differently by different sides.
  10. is bf going to go the way of atomic? same game repeated in a series of what are more or less "add-ons" and marginal technical improvements? (the ai in cc was funny as hell--after five tries, it only got worse). in cm2, will a tank still switch target to a panicked crew, and expose it's flank to the enemy tank that just popped smoke? processing power allowing more complex ai routines should be available by time cm2 will be released. will the routines improve? (and i understand ai is hard as hell to do). i really hope it is something more than new data and textures.
  11. a good post. rt now it is modeling number of units killed x cost - losses + proximity to vl/100 squared, or something. i can't imagine a wargame without vls--somedody should, and they should put it in CM2.
  12. you reinstalled (for lack of a better term) the mod, yes?
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