Blackhorse
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v1.03 Update Patch Is Now Available
Blackhorse replied to a topic in Combat Mission Archive #2 (2000)
You got it Iggi -
Thread for Discussion of Cavalry AAR ( CMHQ)
Blackhorse replied to Fionn's topic in Combat Mission Archive #2 (2000)
<BLOCKQUOTE>quote:</font><HR>Originally posted by Fionn: My global morale is at 18%. What's yours Chris?<HR></BLOCKQUOTE> Too funny. Mine is at 18% as well. Our troops are utterly exhausted. La Ville de Vin Rouge remains in Allied hands for now. -
Thread for Discussion of Cavalry AAR ( CMHQ)
Blackhorse replied to Fionn's topic in Combat Mission Archive #2 (2000)
<BLOCKQUOTE>quote:</font><HR>Originally posted by Fionn: Ok, I figured that I might as well set up a thread to discuss the Cavalry AAr to save myself from being emailed about it AND to provide a forum for Chris to talk about how he's drubbing me at Verdun .<HR></BLOCKQUOTE> Thanks in no small measure to some very heroic units; a particular M-8 comes readily to mind. -
<BLOCKQUOTE>quote:</font><HR>Originally posted by tank_41: OK, I am willing to try it again, and this time I will set up a scenario myself like this: <HR></BLOCKQUOTE> I think you need to set it up with Shermans vs Tigers and PZIVs vs Pershings. All crews regular. Try that and give us the results [This message has been edited by Blackhorse (edited 07-25-2000).]
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Guys, Play the game against an experienced human via email, and you'll see the exact same behaviors... Why? Is it because the computer is smarter? Heck no, you're playing a human. It's because that experienced human knows how to give orders in a way to take advantage of the TAC AI. It's all in how you give orders. It's pretty cheesy to blame your inexperience on the AI's cheating. Just because you may not know "how" to give orders in the best way yet does NOT mean the program cheats.
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<BLOCKQUOTE>quote:</font><HR>Originally posted by tank_41: KillMore and others: I know my infantry troops often seek covers under heavy fire (controlled obviously by TacAI, which is great), but.... I seldomly see my tank doing this. 99% of the time, my tank would turn over its turret and react to the threat by firing back (we assume the first shoot by enemy missed), and it hardly ever thinks that perhaps retreat is a better alternative.<HR></BLOCKQUOTE> A lot depends on the quality of your crew. What was this particular tank crew's quality?
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Finally got it, what mod packs to add?
Blackhorse replied to marcusm's topic in Combat Mission Archive #2 (2000)
Marcus, I have virtually the same system. You can pretty much get everything without any significant decrease in performance. Go nuts with it. -
<BLOCKQUOTE>quote:</font><HR>Originally posted by Fionn: if you agree we could do an ongoing AAR of it? ( you know, where we do a turn and write the AAR that night and post it on CMHQ that evening.. So, Turn2 is played on the same night as turn 2 is posted on CMHQ. <HR></BLOCKQUOTE> I'm all for that. Let's do it. <BLOCKQUOTE>quote:</font><HR>Originally posted by Fionn: As for my attack ( or rather, dumb advance into the teeth of a tough defence ). Yes, I think that it contains many lessons (I definitely have had a number of things I've overlooked punished and some good sense beaten back into me.<HR></BLOCKQUOTE> Such is the beauty of the CM system..You win some, you lose some..
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<BLOCKQUOTE>quote:</font><HR>Originally posted by The CM Borg: All are assimilated. Our work here is done <HR></BLOCKQUOTE> Good. Now then, Fionn, I'd more than happy to have my defense posted as well. I'm currently writing up some AAR comments for my attack against you. They should be getting posted soon. We've had some damn good and challenging battles.
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Request for Mod Creators
Blackhorse replied to Blackhorse's topic in Combat Mission Archive #2 (2000)
<BLOCKQUOTE>quote:</font><HR>Originally posted by Wesreidau: Is this to more accurately depict my armour in all our PBEM games?<HR></BLOCKQUOTE> Hah! LOL Yup And mine after the "Great Debacle" QB we fought. -
Request for Mod Creators
Blackhorse replied to Blackhorse's topic in Combat Mission Archive #2 (2000)
<BLOCKQUOTE>quote:</font><HR>Originally posted by Bil Hardenberger: First of all I want to say that it was Kwazydog (Dan Olding) who did the Stug, he also did the JagdTiger, and the JagdPanther from MDMP 1. <HR></BLOCKQUOTE> Thanks for clarifying that Bil. My hats off to Kwazydog for some great work on those textures. Kwazydog, what is the possibility of textures, similar to the STug, for other tanks, to include Allied? -
I think Madmatt is on the right track with the battle-scarred STug in MDMP-2. I request that some creative talent make similar battle-scarred versions of the other vehicles.
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Flame units, price, performance, historical rarity?
Blackhorse replied to Jarmo's topic in Combat Mission Archive #2 (2000)
There were a few issues to contend with. One was the fact they used fuel which generally was a precious resource on the battlefield. Next, there was the fact that the flame-thrower was bulky and heavy and had to be carried by a hefty fella who had gonads the size of Montana to be able to get within..say 60 feet to use the thrower. All this while becoming a marked man on the battlefield. Then, there is the issue about limited uses. After a few bursts, the thrower is empty and the user has to resort to a sidearm. Finally, there is the issue of volatility. FTs were just as likely to harm their fellow soldiers as they were the enemy. Accidental ignitings and wayward bursts tended to do that. -
Create Scenario Load Battle Go to the scenario folder Select appropriate map. Have fun making cool scenarios.
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My guess is you have a vodoo2. You'll probably need to get Hypersnap. It's available on the internet in a shareware version. Do a search and you'll find it. As for the mines... AT mines are anti-tank mines. They will not be set off by a soldier. Only the weight of a tank will do that. If you are using AP mines, then the squad going through just got lucky. Mines are spread over an area, and do not occupy every square inch of the area where they are emplaced. [This message has been edited by Blackhorse (edited 07-15-2000).]
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He can't possible have any more artillery He wouldn't dream of coming this way There, these guys oughta hold the line I can't miss from this range He can't hit from that range -snicker-snicker- That must be supporting effort That must be his main effort That must be his recon Those are probably his light tanks And finally, Where in the heck did that come from?
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Any of You play TacOps too?
Blackhorse replied to maddmatt's topic in Combat Mission Archive #2 (2000)
Yup. Even used it in class to teach cadets tactics back from '95-'97. -
Old WW2 tactical games for Pc
Blackhorse replied to Hannibal's topic in Combat Mission Archive #2 (2000)
Kampfgruppe -
E-mail BTS ASAP. It seems to me something happened to your order.
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Col. Those maps look great; nice job.
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Which is the best PBEM Scenario??
Blackhorse replied to Second2None's topic in Combat Mission Archive #2 (2000)
<BLOCKQUOTE>quote:</font><HR>Originally posted by Second2None: Thank you for the info. Sorry for showing my rookie shorts <HR></BLOCKQUOTE> "Double Blind" means playing one of the pre-made scenarios, with neither player having played that scenario before. If you play the scenario against the AI before playing the same scenario against a PBEM opponent you gain valuable intelligence you would not normally have. It's not sporting to do that. -
<BLOCKQUOTE>quote:</font><HR>Originally posted by Preacher: Isn't this what is called "Recon by fire?" Preacher<HR></BLOCKQUOTE> Yes indeed, it's a real tactic. You may sleep easy. What you did was in full compliance with the Lake Champlain Convention for The Laws of Combat (Mission)
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Is that the Sir Robin-the-not-quite-so-pure-as-Sir-Lancelot who had nearly fought the Dragon of Angnor..who had nearly stood up to the vicious Chicken of Bristol..and who had personally wet himself at the Battle of Badon Hill?
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Suggested new order: Retreat OK
Blackhorse replied to PvK's topic in Combat Mission Archive #2 (2000)
<BLOCKQUOTE>quote:</font><HR>Originally posted by demoss: Um....He *IS* the cavalry. <HR></BLOCKQUOTE> Clearly then he should have called the uber-cavalry