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Maximus

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Everything posted by Maximus

  1. Yes, probably the best advice is to forget all what you have learned from previous wargames. Previous wargames tend to have "gamey" tactics that help in achieving victory. The original Panzer General and Steel Panthers are prime examples. In CM, you have to do what seems natural in a battlefield environment. ie. It doesn't make sense to charge a MG42 post without suppressing fire or artillery, so don't. So do what makes sense really. An remember CM isn't a Hex-based game, so that means you can move any where and any way you want to, (run, walk, crawl, sneak, etc.) ------------------ "While stands the Collosseum, Rome shall stand. When falls the Collosseum, Rome shall fall. And when Rome falls -- the World." **Byron**
  2. <BLOCKQUOTE>quote:</font><HR>Originally posted by rich12545: The only thing I don't like is that it represents only one small theater of operations. Yes, I know they'll be working on more but I think it is a ploy to get our money to continue rolling in.<HR></BLOCKQUOTE> A ploy?? Why do you think that? Actually they did this theater first to get the core of the vehicles modeled. And so the next one, CM2 Eastern Front won't have that many more to do. Well, yes, they'll be quite a bit more actually, but most of the late German stuff will already be done. I think this was mentioned by Steve once before. ------------------ "While stands the Collosseum, Rome shall stand. When falls the Collosseum, Rome shall fall. And when Rome falls -- the World." **Byron**
  3. I tried this too. I had the Germans set at 50% advantage. I went in there with 2.5 platoons and mauled the Amis. We also came to a crest towards the north (right side of German map) and we got into a grenade throwin' frenzy. Potato mashers going everywhere over the crest. Even eventually pushed northward towards the road and started picking off FOs across the road on the Hill 198 ridge. ------------------ "While stands the Collosseum, Rome shall stand. When falls the Collosseum, Rome shall fall. And when Rome falls -- the World." **Byron**
  4. OK Scott, I understand your question now. Really I don't know. Really haven't tested it like that. One question though. How do you know that they were in a minefield if you didn't see a sign?? ------------------ "While stands the Collosseum, Rome shall stand. When falls the Collosseum, Rome shall fall. And when Rome falls -- the World." **Byron**
  5. You guys are stealing my idea!!! No, I'm not OB&G, dammit! ------------------ "While stands the Collosseum, Rome shall stand. When falls the Collosseum, Rome shall fall. And when Rome falls -- the World." **Byron**
  6. I don't know if this has been mentioned above, because I'm too lazy to read through them all, but.... <UL TYPE=SQUARE> <LI>Try and time your "banzai charge" with an artillery barrage. ie. If you are trying to flush out defenders in foxholes and have some nearby infantry ready for an assualt, bombard the enemy with mortars or something right as you are getting ready to assault. And try and time the assualt so they don't quite get into the barrage before the turn ends. Then next orders phase, cancel the barrage and chew up the defender as its retreating. I usually get this effect by accident. Pulled it off a couple of times with the Beta Demo in Last Defense. Did it once in VoT, near Plomville. <LI> Use tanks in mass. Especially if you are the Allies. Drive a bunch together, so if one gets knocked out, the others can return fire. ------------------ "While stands the Collosseum, Rome shall stand. When falls the Collosseum, Rome shall fall. And when Rome falls -- the World." **Byron** [This message has been edited by Maximus (edited 05-30-2000).]
  7. bighead, What makes sells is the quality of the game, not the graphics. If a game has a lot of "flash-bang" graphics, but has really ****ty gameplay, interface, support, etc..people will find out and not waste their money on such garbage. Prime example of that is Gunship! Yes the graphics are top-notch, but the game itself sucks big hairy...well you know what and the hardcore sim fans are very turned off because of the cheesey gameplay. OK, another example. Diablo II. I have read recently that Diablo II's resolution is stuck in 640x480. Yes, that is a low resolution, but the game will sell because it is a bigger and better sequel to a former hit. Now, take a wargame called Combat Mission. CM has been in development for nearly 3 years. It is the first undertaking to create a solid 3D wargame with the ultimate priority in accuracy and realism. Until now, all true wargames have been hex-based 2D or 3D isometric games. CM was design to run on a P233 CPU with a 3D card. And most "grognard" wargamers don't have the latest CPUs. There are some people on here that have been trying to run it on P133's. You talk about improving CM's graphics over time. Well yes, they will indeed. They will also continue to update these earlier versions as well to keep them up to date by the time CM4 comes out. So when CM4 comes out, you won't be saying, "Geez, I don't wanna play CM1 anymore, 'cause the graphics are outdated." Becasuse, they won't. I personally have a 32MB TNT2 Ultra card and it handles everything pretty well. It handles FPS and racing games fantastically. But it gets bogged down in CM because of the shear numbers of polygons. Remember that in a FPS game that you're usually looking at a large or small room with a relatively small polygon count. In CM, you're looking at a 3D rendered battlefield with a HUGE amount of polygons in the terrain, units, and structures. Not to mention all the tree sprites. I am saying all of this, because there have been countless discussions on this before. One of them being, why aren't squads represented by "one figure=one man"? Simply cause today's hardware couldn't handle all the polygons. But of course, CM's graphics will be improved as each subsequent version comes out, but by then I'm hoping to upgrade to something around the 1 GHz mark. I've got a Celeron 433 right now, and I consider that a "decent" machine to run CM on. ------------------ "While stands the Collosseum, Rome shall stand. When falls the Collosseum, Rome shall fall. And when Rome falls -- the World." **Byron** [This message has been edited by Maximus (edited 05-30-2000).]
  8. What?? NO WAY IN HELL, would I be associated with such an asshole! [This message has been edited by Maximus (edited 05-30-2000).]
  9. Well, I don't want to PBEM you, but I'll tell you how it's done. First of all, when you or your opponent start a game, instead of picking 1 Player or Hotseat, pick E-Mail. The game will prompt you for a password. Enter one and that is the password you'll use for the remainder of the game. Then as you start to play your game, at the end of that phase (either by hitting GO! or Done), the game will ask you to save a PBEM file in a "Save Game file-type of box". You can call it anything you want. This file is saved in the pbem folder in your Combat Mission folder. Now, go to your email program and type in your opponent's email address. (To save time, save their address in your Address Book) Now just search your pbem folder for the last file you created and attach that to the email you're about to send to him. Now, upon receiving a file back, take note of where your email program saves attachments. I've got mine set-up to save them into C:/My Downloaded Files. Now go back to Combat Mission, and click Join Multiplayer. Then click Load Email. This will bring up a Windows Explorer window and then just go find the file in whatever folder its in and click "open". CM will then open the file and playing commenses. Hope that makes sense. ------------------ "While stands the Collosseum, Rome shall stand. When falls the Collosseum, Rome shall fall. And when Rome falls -- the World." **Byron** [This message has been edited by Maximus (edited 05-30-2000).]
  10. Well, that's a question I've been wandering about myself. I think it has something to do with the design on the fly feature, but I could be wrong. ------------------ "While stands the Collosseum, Rome shall stand. When falls the Collosseum, Rome shall fall. And when Rome falls -- the World." **Byron**
  11. CM is due to be shipped either late this week or starting next week, ~~hopefully~~.
  12. Well Scott, As far as exiting units off the sides of maps, IIRC, that at least one vertical side of the map IS friendly. Maybe not though. But it seems like I've seen some pictures showing that as such. As far as engineers setting off mines (seen or un-seen) as they enter them, I'm wish-washy on this myself. I think it just depends. Seems like it's a random "die-roll" if you will. Anyway, for example. As regarding anti-tank mines, I was playing a buddy a PBEM game and he said he had laid down some anti-tank mines in the road and I ran a Sherman 105 down through there and never set them off. However, if he did have the mines there, I never spotted them. I even ran my engineers down there before that to check for mines and they never saw any either. So I don't know. ------------------ "While stands the Collosseum, Rome shall stand. When falls the Collosseum, Rome shall fall. And when Rome falls -- the World." **Byron**
  13. Well, I was wanting to change my name anyway. Thought of a cool one over the weekend after seeing "Gladiator" Saturday night. Thing is, I'm not gonna tell you who I was. But I had nearly 850 posts I think. ------------------ "While stands the Collosseum, Rome shall stand. When falls the Collosseum, Rome shall fall. And when Rome falls -- the World." **Byron**
  14. Well, they were men. I guess there were no women there to ask for directions. ------------------ "While stands the Collosseum, Rome shall stand. When falls the Collosseum, Rome shall fall. And when Rome falls -- the World." **Byron**
  15. Well, I'm formerly somebody else too, but I'm not telling.
  16. bighead, you should have seen the smoke in the Beta Demo....trust me, the way it is now is much, MUCH better. The specs may say it needs DirectX 6, but trust me, the game really only runs well with DirectX 7. Since this game has been in development for almost 3 years now, DirectX 6 was just coming out at the time this game started development. What kind of explosions do you want? Bit-maped, simulator-type explosions? Yes those would be nice to look at, but the hit to the CPU and video card in an already complex environment would slow the framerate down to a crawl. Really you got to look at the absolute HUGE number of ploygons being used in any given scenario. We're not talking just the units, we're talking the terrain, projectiles, etc. Just look at the amount of polygons used in one infantry figure. Now multiply that by 3 and then by the number of squads. So therefor I beg you to find a game that offers such a high polygon count that maintains a reasonable frame rate count. The reason their hasn't been a true 3D battlefield wragame will now, is that there hasn't been the hardware to handle it. Also, people really over-estimate what today's hardware is really capable of doing. ------------------ "While stands the Collosseum, Rome shall stand. When falls the Collosseum, Rome shall fall. And when Rome falls -- the World." **Byron**
  17. Hey well now, Madmatt is from Ohio, so I wouldn't be gettin' your panties all in a bunch. Then again, why did you post in the Midwest Chapter thread if you don't consider yourselves Midwesterners? Try to start a thread about a geographic region and someone has to be a jack-ass about it. It's especially sad that you're bashing your own region. Very pitiful... ------------------ "While stands the Collosseum, Rome shall stand. When falls the Collosseum, Rome shall fall. And when Rome falls -- the World." **Byron** [This message has been edited by Maximus (edited 05-30-2000).]
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