Cinnamon J. Scudworth
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Everything posted by Cinnamon J. Scudworth
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I just have a simple question
Cinnamon J. Scudworth replied to kingjames's topic in Combat Mission: Afrika Korps
So, you went to Hollywood Upstairs Medical School too? -
Battlefront d/l link not working
Cinnamon J. Scudworth replied to Wicky's topic in Combat Mission: Afrika Korps
Damn you for getting my hopes up! -
CMBO: German Player using Allied side
Cinnamon J. Scudworth replied to MAsta_KFC's topic in Combat Mission - Tips and Tricks
I think the most conscious change that I make when playing as the Allies is to generally keep my vehicles behind my main line of infantry and out of LOS until I already have a target in mind. It helps them live longer when there are Panthers around. When playing as Germans, I will often play them more forward. Also, the Americans in particular have a huge edge in artillery. Sometimes it can be worth it to "waste" a few turns by halting at the point of contact and shelling the German positions. -Andrew -
Gun movement
Cinnamon J. Scudworth replied to P_Brett's topic in Combat Mission: Barbarossa to Berlin
There's no reverse command for guns? (Sorry, I almost never use guns) -Andrew -
Mac OS X only booting in 2003
Cinnamon J. Scudworth replied to Wicky's topic in Combat Mission Archive #4 (2002)
Well there you go. Of course OS 10 is going to be slower than 9 on older machines. I don't think Apple is really worrying about that. 10 is designed as the base for the Mac OS for the next decade, not as a patch for older machines designed to run 9. I'm running 10 on a 333MHz G3 iMac. Most people would probably hate the experience, but 9 was causing me some grief in terms of stability, and since I've installed 10 last year I've had barely a peep of trouble. It's worth it to me, despite the slowness. If I had to use my iMac to make a living, I probably wouldn't have switched. Anyway, I'm rambling but the point is in my experience, 10 feels just as fast as 9 on newer machines, and Apple never really designed it to run to its full potential on older machines. So I don't think it's fair to judge the OS based on its sub-par performance on an older machine. Of course, it seems performs just fine for me on my brother's 3.5 year old G4 tower, so this is all subjective. I think that once that Apple releases its lineup for 2003, a lot of the griping about OS 10's performance will cease. -Andrew -
Apple announced in September that it won't take away the ability to boot into OS 9 until January 2003: http://www.apple.com/pr/library/2002/sep/10macosx.html -Andrew
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Mac OS X only booting in 2003
Cinnamon J. Scudworth replied to Wicky's topic in Combat Mission Archive #4 (2002)
Yeah, it seems like a win-win decision for Apple. Push into the newer operating system and hopefully scare those not wanting to lose OS 9 into buying new computers now. -Andrew -
Disappearing squads
Cinnamon J. Scudworth replied to rlh1138's topic in Combat Mission Archive #4 (2002)
I think I've had some of my units disappear during setup when I placed them. (In the Stare scenario). I'm not sure though. -Andrew -
Any luck with Anti-Tank Rifles?
Cinnamon J. Scudworth replied to CombatGeneral's topic in Combat Mission Archive #4 (2002)
"Hey, baby, from what I hear you like to be fired from a prone position." Thank you, thank you! *bow* -Andrew -
CMBB/CMBO Grass Mod
Cinnamon J. Scudworth replied to Flesh's topic in Combat Mission Archive #4 (2002)
Oooh....I like. Especially the more mottled look to the steppe, though I have no idea how visually accurate it is. -Andrew -
Any luck with Anti-Tank Rifles?
Cinnamon J. Scudworth replied to CombatGeneral's topic in Combat Mission Archive #4 (2002)
I was able to panic one tank and I think cause gun damage to another. -Andrew -
iMac, 333MHz G3, 288MB RAM, Rage Pro 8MB, 9.2.1 Just updating...after my initial success in running the tutorial scenario, I tried Citadel. It ran very jerky in scrolling and movie playback but lowering the terrain detail (shift+N, I think) helped A LOT, and I was able to play the scenario without any problem (ableit without terribly impressing graphics). -Andrew
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I have arrived.
Cinnamon J. Scudworth replied to Carl G. E. von Mannerheim's topic in Combat Mission Archive #4 (2002)
Finn #1: "Besides, I think the Soviets know about shrinkage." Finn #2: "How do the Soviets know about shrinkage?!?" Finn #1: "Isn't it common knowledge?" -Andrew -
I'm just chiming in as one with lower Mac system specs than the "minimum." I've only played the small tutorial scenario, but that seemed to run just fine (ie, as well as CMBO) on my lime (rev. D) 333MHz G3 iMac, 288MB RAM, 6MB Rage Pro, at 800x600 resolution. With the automatic downgrading of texture quality, it didn't visually look all that much better than CMBO, but of course all the functional improvements are still there. Now I'll just hope it doesn't freak out in larger scenarios. -Andrew
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CM crashes on loading
Cinnamon J. Scudworth replied to Cinnamon J. Scudworth's topic in Combat Mission - Tech Support
No, there is no classic folder in the OS X partition. Classic is running from the OS 9 partition. I suppose I'll just end up rebuilding the OS X partition and sticking a classic system folder in there this time. I'm not sure what was going on when my hard drive was unpartitioned. But it worked. *shrug* -Andrew -
Yesterday I re-installed CM on my computer (I had recently re-formatted and partitioned my hard drive). After selecting a scenario and setting my options, the game goes into loading fine. But at some point during or after the "loading 3D graphics" phase, it crashes into the desktop without any error messages. I'm running it on an 333 MHz iMac, 288 MB RAM. I'm thinking it might have something to do with my OS set up. My hard drive has three partitions, one for 9.2.1, one for X, and the third empty. This problem is happening when I'm booted up from the OS 9 partition. After searching through the forum for a little bit, I found a thread implying that OS X installs extensions into the OS 9 system folder that interfere with CM. Following the advice in the thread, I delected the "Classic Rave" extension in my 9.2.1 system folder. Unfortunately, CM still crashes on loading. Does anybody know what's going on? -Andrew PS: Before I had partitioned, when X and 9 were sitting side-by-side on the same hard drive, I could play CM just fine in 9. Go figure.
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I remember reading a phrase in Che Guevara's "Motorcycle Diaries" that used the word to mean "balls." Maybe it's just a Chilean thing? -Andrew
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Can the AI be smarter?
Cinnamon J. Scudworth replied to WEAPON42's topic in Combat Mission Archive #4 (2002)
'Cause this AI ain't Durandal. Usually I've found that the AI will do poor to average on defense, and worthless to poor on attack, though sometimes it does surprise me. -Andrew -
CM and Classic (Mac)
Cinnamon J. Scudworth replied to Cinnamon J. Scudworth's topic in Combat Mission - Tech Support
Oops, never mind...found a thread two down from my own. *smacks forehead* -
Hi. I've done a search on this but didn't really come up with anything. I recently purchased and installed Mac OS X.1 for my computer. However, I can't run CM in the Classic environment. The game boots correctly, but when I try to load a mission it seems to get stuck in the "loading graphics" screen. I can run CM fine when I reboot the computer in 9.2. That's fine, but I'd like to be able to run CM in Classic, just for the sake of convenience. Does anyone know what's going on, or if it's even possible to run CM in Classic?
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Daisy chain mines
Cinnamon J. Scudworth replied to Kingfish's topic in Combat Mission Archive #3 (2001)
My only experience with a unit hitting daisy chain AT mines (enemy or my own) was back in the Gold Demo. I can't remember the name of the scenario, but it wasn't Chance Encounter. It was the one that isn't included in the full game. Anyway, the short story is that a buttoned enemy Sherman blundered into my daisy-chain in a dip in the road. -Andrew