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von Lucke

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Everything posted by von Lucke

  1. Feel free to e-mail me with yr little secret --- I'd like to know where my oversight is glaring from.
  2. 50+ not enough? Well, I do tend to under-estimate scenario length a bit. Because those wiley Italians blew a cliff down on to it. Took the Brits something like 3 weeks to clean it up. Hmmm, thought they were far enough in the rear not to be bothered. The set-up zone does allow for them to be placed in the dry riverbed, or the creek that comes off of it, though. Actually, I'm fairly anal about getting the maps just right --- prolly why I don't do that many scenarios; the stress of getting a rock or tree in exactly the right place drives me to drink. This one took a fair bit of research, I must admit. So who is which side then?
  3. Like Andrew, I've scoured CMBO & BB for all the mods that fit, buuuttt... Could use a nice looking BAR and M1 carbine. Oh, and a P38 too.
  4. I didn't get to sit and study it, but from what I gathered it was the ruse's used by the British. Fake rocks that hid ambush troops, tanks that had wooden "hulls" put on them that looked like cargo trucks from the air, camels dragging boards to kick up sand, some others. Stuff that would be neat if it were modeled in CMAK. </font>
  5. Another "I'm not sure if this is a bug or a feature" observation: Go to the Editor, buy an armor platoon (any nationality), then delete all the other tanks except the HQ tank. Go look at it in the Map Editor. The single HQ tank is commanded by a SGT, but with all the leadership bonuses still in place. A HQ vehicle alone cannot lend it's bonuses to any other vehicle, but is this any reason for a demotion from LT?
  6. Problem with that is, the higher ranking the HQ that gets eliminated, the bigger the Global Morale hit yr side takes. Patton's opinion notwithstanding, evidently the enlisted men in CM really don't feel better seeing their officers whacked.
  7. Funny, the problem I have with the AI, is that it usually prep fires everything on Turn 1.
  8. Actually, I have two scenarios I was playing with, but never finished: One set during the Lapland War (obvious why I didn't finish (heh!) that one, since CMBB won't let you play in Finland during that period), and the other a race for the peak of Mt. Elbrus (highest point in USSR) in the Caucasus.
  9. After playing Karjalan Kunnaat I busted 'em both open in the Scenario Editor, because I came to suspect that you'd given the Sovs a Fanatacism bonus. And I was right: 25% for Reg and above in the 1st, and a blanket 50% in the 2nd. If you were looking to make it tough on the Finnish player, that'll do it. (I posted my thoughts on Karjalan Kunnaat at the Proving Grounds, BTW --- liked it quite a bit more).
  10. Okay --- check the Proving Grounds discussion area for Ristiselkä. One question: How did the Finns win this one?
  11. Thanks for the offer, but since I designed it, I'd know exactly what and where everything was --- might give you a biased opinion about how the scenario plays out.
  12. II Polish Corps (3rd Carpathian Rifle Div, 5th Kresowa Inf Div, 2nd Armored Bde) served with British 8th Army in Italy --- most famously at Cassino. The French Expeditionary Corps (consisting of five infantry divisions, mostly recruited from the North African colonies), was under US 5th Army command. Again, they are most famous for breaking the Gustav line in May of '44. By July of '44 however, they had all been pulled and sent to France.
  13. Agreed. Seems a bit of a reversal of the way it should be.
  14. In that case, check yr e-mail --- and I hope you parli Italiano.
  15. I've got a scenario up at the Proving Grounds called "Dongolaas Gorge" that might give you some idea...
  16. True --- unless it's a Static Operation, with no crawling map window. (Oops: Replied to wrong message --- but you get my drift).
  17. Not sure if this is a bug, or just something that's been around forever that I've never noticed before: Normally, in a single battle scenario, you can't choose fortifications as Reinforcements. In Operations, however, you can. But (and this is the "bug"), when yr fortification reinforcements arrive (at the start of the next battle in the Op), bunkers and minefields cannot be rotated during the set-up phase --- they all point in the direction of the enemy side of the map. The other fortification units (roadblocks, trenches, wire) all can, however. Not being able to properly "aim" a bunker on set-up is usually fatal. Of course, for all I know, being able to choose fortifications as reinforcements in an Operation could be the flaw...
  18. Anybody figure out how to have two Night battles in a row (followed by a Dawn battle)? I've tried half-a-dozen combinations, but can't quite seem to hit the right one. EDIT: The above two messages have me wondering: Can you somehow import a Battle map into an Operation? (You know, scrub a scenario map clean of units and then use it for an operation)? [ January 23, 2004, 03:22 AM: Message edited by: von Lucke ]
  19. Hmmmm, maybe I should try some of this sort of "incentive"? Been trying to get some feedback on a scenario over at the Proving Grounds for almost a week now... Oh, here's some constructive criticism: Shouldn't you offer a bottle of vodka for an Ostfront scenario?
  20. I would like an honest, semi-coherent opinion: Does this scenario suck. And if it does indeed suck --- I need to know the level of, and specific manner of, suckage involved. [ January 19, 2004, 02:00 AM: Message edited by: von Lucke ]
  21. Don't know as I'd keep it that close. Self-propelled AAA tends to draw the attention of any passing jabo, and get's strafed first. Keep it about 1000m away, in scattered trees, and don't move it around.
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