SS_PanzerLeader
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Everything posted by SS_PanzerLeader
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German Rocket fire
SS_PanzerLeader replied to SS_PanzerLeader's topic in Combat Mission Archive #2 (2000)
lol that is my point - they are innacurate yet you are given a miniscual amount of shots -- so why have them in? At least if the load out was a bit bigger they would have some effectiveness but as it stands now I haven seen them do anything but miss by miles ------------------ SS_PanzerLeader.......out -
German Rocket fire
SS_PanzerLeader replied to SS_PanzerLeader's topic in Combat Mission Archive #2 (2000)
I wondered that but If you think about it with teh ammo loadout they have currently they are TOTALLY ineffective, so why have them? At least if the ammo were increased they would have some effectiveness IMO ------------------ SS_PanzerLeader.......out -
I was wondering does anyone else think that the rockets should be modified a bit ? I find them useless and expensive, I realize they wern't the most accurate piece of artillery on the battlefield, but due to the pricing and limited ammunition I cant see the point of having them at all! Looking for some feedback from others,,,,,, as I dont think they could hit a fat womans ass parked in front of a refrigerator at 20 paces ------------------ SS_PanzerLeader.......out [This message has been edited by SS_PanzerLeader (edited 07-01-2000).]
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will do bud - this is the second file that didnt go out when i sent it yesterday sorry bout that ------------------ SS_PanzerLeader.......out
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You could always take dramamine while playing ------------------ SS_PanzerLeader.......out
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HEy Carentan - did you get my last turn? ------------------ SS_PanzerLeader.......out
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No Motorcycles\sidecars in CM?
SS_PanzerLeader replied to Rudee's topic in Combat Mission Archive #2 (2000)
what about the kettenkrad? that would be a sweet little addition ------------------ SS_PanzerLeader.......out -
I Just want to say.........
SS_PanzerLeader replied to Rupert_2's topic in Combat Mission Archive #2 (2000)
CC4 isn't worthy of being my coaster ------------------ SS_PanzerLeader.......out -
Should I Buy this game...
SS_PanzerLeader replied to Smack's topic in Combat Mission Archive #2 (2000)
You are most welcome that will be the best investment in your gaming history ------------------ SS_PanzerLeader.......out -
It grieves me to have to say this, but...
SS_PanzerLeader replied to hnh3_cm's topic in Combat Mission Archive #2 (2000)
LOL SAVE THE GRASS!!!!!!!!!!!!! ------------------ SS_PanzerLeader.......out -
Next Big Game (Off Topic)
SS_PanzerLeader replied to FutbolHead's topic in Combat Mission Archive #2 (2000)
Well Iw as planning on buys several games - Diablo 2 and Soulbringer to say a few - it looks like no matter how good they are they will just interefere with my CM time - AND DAMN IT MY STUDYING IS AREADY DOING THAT!!!!!!!!!!!!!!!!!!!!!!!!!!! ------------------ SS_PanzerLeader.......out -
What's the delay if I order today?
SS_PanzerLeader replied to a topic in Combat Mission Archive #2 (2000)
well IF you dont order today and they sell out again your will really be hating it ------------------ SS_PanzerLeader.......out -
Manta - Try some Pbem man I can t get enough of this game - god I wish I wouldve take the summer off school - Its interefering with my damn game time Im hating life I got to study for an exam today and all I can think about is CM I guess after 7 straight semesters My brain is welcoming something other than schoolwork to think on. I must say Pbem is being very fulfilling in points style games. Trying to outwit your opponent on the buy without seing the map is a thrill initself. I am currently involved in a game with Echo - it is an incredible match (QP scenario- points) He commented around turn ten on how it was like a chessmatch. He had a BIG FAT JUMBO staring down at me in an overwatch position over the flags in a meeeting engagement, I had a Jagdpanther that I was a little leary with about going in a head to head with that beast. So we moved infantry and countermoved infantry, crested tanks taking popshots and having one hell of a fine match ALL HELL JUST BROKE LOOSE now it has really gotten fun If you are still up for a match I will be happy to play you soon as I wind donw a few ------------------ SS_PanzerLeader.......out [This message has been edited by SS_PanzerLeader (edited 06-28-2000).]
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Should I Buy this game...
SS_PanzerLeader replied to Smack's topic in Combat Mission Archive #2 (2000)
Smack, without a doubt this is the most versatile wargame ever made. It outclasses anything that has come before it by far. The game is so immersive I cant get enough. You want me to tell ya why to buy I will tell ya why not to buy 1. Dont buy if you like crappy games because this isnt one 2. Dont buy if you like playing games where there are no thought processes involved 3. Scratch number two- you can still have fun without using your brain, although you will get your butt kicked allover the place by the AI. MAN you are doing yourself the WORST disservice by NOT purchasing this game. It is responsible for my divorce, house being forclosed on, my car being towed and my dog leaving me what more could a guy want in a game???? The above was a lame attempt at humor BUY THE GAME ALREADY ------------------ SS_PanzerLeader.......out -
Strategy Gaming Online - Wargame site? and poll
SS_PanzerLeader replied to Hunter's topic in Combat Mission Archive #2 (2000)
I see the box but its not giving me a link to vote anywhere _ i can opnly see the results - anyone else having this prob? -
God I havent seen a Sapporo since I wasonteh west coast eons ago I dont drink much anymore but Capt Morg is my drink of choice for liquor with Absolute and Stoli a close second The For Beer Id have to say I like any brit cider especially StrongBow Lets see I like Bass Ale , Harp, Bitburger Pils, Grolsh, Corona, Spaten Light. Probably more but those are the primaries ------------------ SS_PanzerLeader.......out
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New tiles request for editor
SS_PanzerLeader replied to TeAcH's topic in Combat Mission Archive #2 (2000)
While tinkering with the editor I had another couple ideas for new tiles 1. The big Building tile with an exit on each wall to facilitate room to room travel when adjoined 2. another building tile abit smaller than the above tile (commercial style) 3. A long single story structure and a larger one too ------------------ SS_PanzerLeader.......out -
Strategy Gaming Online - Wargame site? and poll
SS_PanzerLeader replied to Hunter's topic in Combat Mission Archive #2 (2000)
wheres the actaul place to vote? did they remove the link? I wanted to vote ------------------ SS_PanzerLeader.......out -
Crappy (but Really Good) gamey tactic
SS_PanzerLeader replied to billcarey's topic in Combat Mission Archive #2 (2000)
Erindani - had you swarmed the tank with something that could've actually killed it I think the general responses wouldve been more accepting JMO ------------------ SS_PanzerLeader.......out -
You guys are sellouts!
SS_PanzerLeader replied to CRourke's topic in Combat Mission Archive #2 (2000)
CONGRATULATIONS STEVE & CHARLES In light of our previous conversations I am very happy to hear this news, it made my day I hope it keeps snowballing ------------------ SS_PanzerLeader.......out -
Challenge to all with CM!
SS_PanzerLeader replied to Fionn's topic in Combat Mission Archive #2 (2000)
Fionn I got to admit those litlel Puppenshooters are pretty damn good for 10pts ------------------ SS_PanzerLeader.......out -
Crappy (but Really Good) gamey tactic
SS_PanzerLeader replied to billcarey's topic in Combat Mission Archive #2 (2000)
How many kills would that Tank accounted for if he had not taken it out? This is a similar tactic to the stuart rush in CC2, taking the advantage of speed over power. I'm not sure that wasting all that stuff to get a measly JPIV is worth it IMHO. To take out something larger that stalled an advance maybe, if and only if most of the moving vehicles int he assault could at least successfully destroy the target - Had the ratio of bren carriers been the lesser and a few larger faster vehicles used in greater proportion I think it would've been more aceptable of a tactic. ------------------ SS_PanzerLeader.......out -
New tiles request for editor
SS_PanzerLeader replied to TeAcH's topic in Combat Mission Archive #2 (2000)
Something else I would like to see is the building heights individually represented, even if they are abstracted. Eventually I would like to see the heights coded individually as 2,3 ,4 stories respectively, But for asthetics until this can be done I would still like seperate tiles even if we can only have two elevation values ------------------ SS_PanzerLeader.......out