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SS_PanzerLeader

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Everything posted by SS_PanzerLeader

  1. I see we got someone not reading again QUOTE: I don't think arguments about economic reasons to go continuous hold up; --I didnt suggest they soley go continuous QUOTE: BTS is targeting a small market in an intelligent manner, fully aware of its limitations, Arrghhh. do you really think they don't have the capability to do a continuous game with all they've proven so far? I think you are grossly underestimating these guys don't you? As far as the manifesto goes- I dont see anywhere in there where they say we only want to sell turn-based wargames ..but maybe I'm missing something.. i do see where they say htey want to produce realistic stuff and good quality games - but I dont see anywhere NO_realtime QUOTE: And besides, if BTS went continuous, who'd be there to make a game like CM at all? I didnt suggest they abandon CM or change CM SS_PanzerLeader.....out
  2. I.m looking forward to the TCP/Ip also but can wait as I really want to get my dirty little hands on the scenario editor :-P SS_PanzerLeader...out
  3. GOOD to see that you guys are putting so much thought and effort into the scenarios - it will be awesome to have a wargame with a good single player experience- the ccseries was BORING in that aspect thanks for the hard work ( or Play) lol SS_PanzerLeader...out
  4. and yes my billiesoft speelcheeker is on the blink
  5. Any review give would hopefully base the gmae on its merits and note the fact there is a free add on for TCP/IP coming shortly and also the fact that a vote was taken by the consumer. This could only make BTS look better in my book any reviewer not wanting to take that into account should wait to review until teh tcp/ip version is released :-P SS_PanzerLeader...out PS i think the scenario editor and the single player abilities of the gmae will keep us so busy we probably won't notcie until they actually give us the update lol
  6. No man COmments wern't directed at you at all I'm glad you posted- Im dying to get my hands onthis game SS_PanzerLeader...out
  7. Hi Fionn Sorry if you got the impression I thought you were looking down on me that is not what i meant at all I was merely making a statement that I was as avid a wargaming nut as those that know much more than I. I understand that currently with the given situation that it would be impossible for two people to make two wargames so it would be my contention that in the future there would be a need for expansion- im sure there are others out there that are sick of making crappy games - hell hopefully when I'm done with school those people will still be around what did you think of the actual idea for gameplay i didn't see you respond to that do you think this is a viable option to bridge the gap in the future? As for the game sure AAR is fine I look forward to the meeting Wild Bill............ I think CM is much more realistic in relation to realtime - its just that realtime for ww2 has proven to be alot of fun in CC2 -( notthat CM isnt I love it-just a different feel to the game) I think the knowlege generated by the mkaing of CM could actually make the most realisitic realtime - or semi real-time (as described above) game ever- this would only do good things for BTS in my book - It is nice to finish a game in a few hours as well as more major games that take a few days or more( as with CM) I'm in no way suggesting one over the other -hehe hire more people (after they get off the ground) do both lol :-P SS_PanzerLeader...........out
  8. I whole heartedly agree with ya there Lokesa GOOD morning BTW I think BTS has made it more than evident that they will accomadate those people that do not want the product until the tcp is enabled, but fortunately those that don't trust BTS are the minority LOKESA WHEN ARE WE GONNA PLAY LOL
  9. C'mon guys get the lead out>>>>>>> move it.. move it.. move it I want my CM SS_PanzerLeader........out
  10. BTW sorry its early and...... I Forgot to you se MIcrosoft speeling cheeker SS_PanzerLeader......out
  11. Sorry Fionn ....... but this time I got to disagree with ya :-P CC2 was nothing like a regular realtime game- the later in the series did get close to it I agree You dont mass click multiple units and then go...... attack there. THen watch as they all run at super-speed to attack a set area or individual- at least I never played it that way and surely wouldnt have made it as far up the ladder as I did if I would have Your reference to no resource gathering or building, indicates to me that you view this as a minor issue which it is not. Not having to worry about how fast you are advancing technologically wise makes a HUGE difference between the style of games and GREAtly reduces the speed of gameplay. I could see it now... we have to build panzer Factories and Hitler youth training facilities while the allies shell us into oblivion I've owned lots of realtime games they usually last about 1 day to 4wks max on my hd before I'm utterly bored. Comand an conquer- deleted 2nd day Warcraft 2- my first ever comp game so It made it actually through the original release Age of Empires made it 2 wks until I saw Close_Combat 2 Age of Empires 2 made it a week only cause I like medieval stuff Star Craft - I was given that an it still sucked I could go on....but CLose COMBat 2 made it over 1 yr and 1/2 so there musta been some MAJOR difference in gaming Sorry but I don't IMHO even really feel they are in the same class - although your points- LOS, CPU, poorer AI, number-crunching etc). PLUS it is VERY difficult to make it TCP- are valid this doesnn't mean that BTS coulndt Produce something far better than we've ever seen and if they did produce something that could gain a market hold in this area WITHOUT abandoning CM - what would be the harm? Also Fionn ou mention above about how would we pause while the other one is still taking there turn or something to that effect. I believe you missed the idea of what I was saying so again 1. set-up phase 2, designated - continuous turn time length- 3 the RTS time length is set for during the gmae and may not be changed after game starts- so the game is not actually 'paused ' it is moved into a turn phase which occurs simoultaeneously 4. after this the game goes back into its preset lenght of rts with the units controlled being limited to more tactical changes ratehr than broad strategical ones ( these having to be over-ridden in the simu-turn phase) 5. repeat the process until the preset over all time constraints is met or the game is lost. In general... (not directed at anyone in particular) The more money for BTS the better in my book- Because some of us would like to see a continuous turn style ww2 game also isn't so bad as long as CM is still intact is it? What gives here with everyone so against it it seems a little selfish to me to expect BTS to do thi and only this an never consider anything else I conside myself a WW2 nut - I'm not as knowledgeable as some as I'm not a history major, although there are periods of history which I really love. that does'nt lessen me as a wargamer in my book though and I love Cm the way it is and after reading posts @ responding I think CM2 SHOULD becreated inthe same style not RTS............ But would liek to see a new WW2 game done by bts that is AS REALISTIC as they can do in the RTS style that is all- I'm only one but I'm sure I speak for many when I think it would be huge and would help BTS finance EVEN more into the CM series- course just my opinion :-P SS_PanzerLeader.out] FIONN I would love to play ya if You have the time
  12. hey what about the AVRE are we not gonna see this? SS_PanzerLeader
  13. MArk I did read your post... it was addressed to me It seems to me that folks who are CC players want to make Combat Mission a CC game...only better. well it seems I didnt say this exactly :-P although u didnt quote me in any of this the overall post was towards me( at least it came over that way) I could go on ..... But anyhow I understand that Having arthritis coud deter you from wanting to play RTS - I think im developing repetitive strain from using the mouse lol- I dont likemost RtS But as someone pionted out earlier cc was more of a continuous turn Im not looking for a click fest but having another ww2 style game that is CONTINUOUS TURN - (I likethat better lol) would be a good thing and would bring more players to this arena alot of which would become interested in CM as it is. This would be good for BTS dont you think What do you think about my last suggestion a blend? Also the non-reading portion wasnt directed soley at you And the comments made by the other guy were totally inexcusable. SS_PanzerLeader..out
  14. OK heres another suggestions lets gethte best of all worlds take real time an pause it kinda like mentioned above setup begins in an options amt of allotted time realtime takes over you can redirect units from orders in eral-time fashion but effected by communtication - situation etc. (control the realtime phase by a time option - up to maybe 5 minutes of real time) re-order style turn phase to reevaluate the situation repeat as above this would probably be a great aprroach IMHO feedback? SS_PanzerLeader....out
  15. It would be nice if people would actually read what i said I NEVER said.... GEt rid of CM Change CM to real TIME or DONT Release it til it's realtime UHH GUYS where are you getting this?? SCROLL UP and reread my post before going off on the 'OH no real time tangent' for every one of us that love this game the way it is there are probably three who are jsut as into history and realism that would like to see this kind of dedication in a realtime game! In BTS msision statement they say wargames - Because its RTS it cant be classified as a wargame? says who? BTS has already proved it can do what it likes! I pointed out that they could pursue BOTH markets They dont have to SELL OUT to make an RTS game! Why do you guys care if they can find away to improve realtime - REALTIME does not have to be a click fest anymore than BTS had to do COMBAT MISSION the way the developers woulda wanted it. EZRA you missed the entire point _ I love CM if I had a real time ww2 game also made by BTS I would STILL play CM. s far as Talking to teh wrong company that is absurd _ I'm talking to the FIRST company that I've seen that would listen and cares about what we think! What will happen if CM does'nt make them enough money to make a CM 2 viable then how are they gonna continue? I would like to see them do well - I never asked them to cater to the twitch-crowd Did you ever play cc? that game isn't a click fest unless you have arthritis. I note that you said I had some valid Ideas but then you start talking about things I never said. I think this game will do pretty good- But is pretty good gonna be enuff? these guys have spent an awful long time on this. to make a real time game consider this they have done all the research on teh historical aspects of the gmae- unit composition, tank -gun info etc etc That already makes them WAY ahead of atomic and they havent written a line of code for this new venture- If I want to talk to a wall I dont need to talk to atomic Ive got several in my house :-P SS_PanzerLeader....out
  16. ooops double post [This message has been edited by SS_PanzerLeader (edited 12-05-99).]
  17. I disagree - I think large scale city battles in CM would be awesome; the 20 X 20 meter terrain "chunks" is something that could most likely be worked around IMHO. Im sure with all the effort BTS has put into this I doubt they will have written off all the history and excitement that takes emits from city fighting. If the things you point out are correct - there is still nothing to prevent us from having large 'towns' until cM2 comes out - - what other games have allowed ratholing? As far as the rooftops and movement go- couldnt you feasibly make any building join from terrain square to terrain square? ( not with our current models) and with this woul'dnt movement also be coded the same way you move from one area to another? I hope later on in the series things will get more sophisticated, where we can see evidence of structural damage. As pointed out on earlier threads, alot of stuff done to create better los was done pre-battle. Aything done in the heat of battle often resulted in poorer visibility. It would be nice to see the defenders have the option to expend points on preparations like this in a scenario to fortify postions- improve los etc. SS_PanzerLeader...out
  18. hehe maybe we can have a panzer paint shop SS_PanzerLeader..out
  19. I love the idea of real-time and CC2 was undeniably king in my book, to me it was in no way a clickfest - unlike games like Age of empires warcraft etc etc. I do think that the guys at BTs should consider a game that is realtime.. HOLD ON BEFORE YA JUMP ALL OVER ME I think what they should consider is making a realtime game at a slowed rate comparable to cc2 or a tad slower ( have an optional setting) but nothing that reaches the speed of AOE etc. As far as realism goes Agreed it will not be as accurate as CM but I think that it is extremely evident that BTS has the knowlege to make it as realistic as possible for this genre . SURELY they can smoke any competition hands down should they take on this venture and would probably build a huge base of fans - and we would like them to do well right? There is no need to abandon CM as it is but why shouldnt they venture a little into this market aand make some dough? COMMENTS? SS_PanzerLeader.....out
  20. Yeah!! and while you're at it I want My US troops to have notches on their tommyguns LOL SS_PanzerLeader...out
  21. thanks for the info _ i'll look into these programs SS_PanzerLeader.....out
  22. I'm not sure if all willagree onthis but... shouldn't the frequency of 'total misinformation be conveyed by troops that are conscripts and green tropps be substantially more frequent than vets? Oh Btw are there gonna be ELITE units? Also I noticed that sound contact shows a tank - yet, so far it has seemed to be always representative of one just tank ( which is what i find) - shouldnt it be less discernible with the exception of extremes? ie armored column. SS_Panzereader.....out
  23. I'll fool around with it let ya know if I find something to work thanks SS_PanzerLeader
  24. Hey again ok that conversion worked that is where I had gone wrong ( first time at this). My next hurdle seems to be that the wav file I brought in now sounds inthe game but it is slowed tremendously- Is ther ea way to compress the original sound file in order to speed it up inside the game? Thanks for the advice SS_PanzerLeader.....out
  25. thanks so much I will give it a go- I was using the Sound Blaster Live too - but hadnt tried a part of your settings- Ill check it out now an get back to ya THanks SS_PanzerLeader........out
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