I appreciate the return of focus to the discussion.
I want to reply to the relevant points one by one. Here goes.
Lokesa:
"...we do get rather extensive details as to the statistics of enemy units dont we
How else could this sort of information be given to the player?"
Perhaps in a 'encyclopedia' file, accessible from the game, as in Steel Panthers, or a separate manual. My point is not that the player should not have access to 'game' stats or even 'historical' stats, my point is that individual units in a scenario should not be identified so extensively to the opponent. A Tiger is a Tiger to a Yank, and rare is the scholarly Company Commander who can tell you any more about it.
"I assume that fighting units generally have some knowledge of enemy SOP, formations and vehicles. I assume that nco's could recognize what was a "safe distance" and was was a "dangerous distance" from the various hardware facing them."
I would agree, in general, if the units are experienced, but how does this translate into detailed stats of the type we receive?
" I going as far as to suggest that tankers would know the thickness of the armor on many enemy vehicles or at least a working knowledge of their guns effectiveness vs what they're facing."
Possibly; again experience/training-dependent, and a supposition on your part that I would like to see documented. What kind of vehicle-identification training did US armor troops receive? A lot of the armor thickness data was probably gathered after the war from wrecks (how would YOU measure the front upper hull thickness of a Panther?).
"I was very suprised when I lost my tiger repeatedly to the hellcats. It forced me to look at the information available and get an idea as to what I was facing, knowledge that although not avaliable in the same format to a tiger commander of the day would likely be understood by him nevertheless."
No insult intended, but this is more a reflection of your inexperience than any lack of data. I KNEW Hellcats were deadly to Tigers; I just wonder how far away a Veteran Tiger Commander could positively ID a Hellcat vs. a Sherman.
"I'm going to go off and assume a bunch here so bear with me
I bet that a veteran soldier can pick out the various weapon sounds and get a pretty good bead on where the various shots are coming from. He could probably recognize basic unit types, status and capability. I also believe he will have an awareness of what the threat level is of his enemy counterparts.
As casual gamers without this detailed knowledge we are hopelessly handicapped when compared to our battlefield counterparts"
Again an assumption, although one that is probably reasonable. Again, it is not the availability of the DATA, it is the easy and specific identification of the UNIT that I do not agree with.
Los posted 12-05-99 09:34 AM ET (US)>
--------------------------------------------------------------------------------
"Well in action you will definately be able to distinguish between the various weapons, first and foremost the presence of a machine gun (LMG)... However you would not know or care how many rifles, pistols of SMGs were in an enemy squad until after you killed them and went souvenier hunting. Same goes for kill rings on tanks.
I guess if you wanted to make it totally realistic, when you clicked on a squad (this is at the highest intel level with fog of war on) the weapons readout would only say what types but not how many of each."
This is exactly what I mean, thanks for stating it so clearly!
Now that the question is clear, will someone at BTS please join in here and give us some rationale for the current system and/or why it will/will not be changed?
Crispy