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pad152

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Everything posted by pad152

  1. Is there an option to stop tech trading? I've always found that when playing against multiple AI's opponents the tech trading can get out of hand when all of the AI start trading tech, greatly out placing the human player.
  2. What is the largest map size? Max number if cities, resource centers? Max number of AI players? Any limit on the number of units? I've found in games like these, if there are limits the AI tends to get units, before the player. Example: 1000 unit limit, 5 AI players, when the limit drops below 1000, one of the AI players will get units using up the limit before the player, causing a no win for the player.
  3. Ok, Battlefront has made is clear they are not going to fix/improve the Quick Battle system in Shock Force. What good does the new QB system in the next CM2 game going to do for existing Shock Force users?
  4. A new QB system for Normandy, does nothing for Shock Force! Battlefront has put out two expansions and working on another version of Shock Force with another developer so there should be enough resources to improve the QB System. Separate force size from map size. Allow players to select forces. The idea of cherry picking is just stupid, it's up to players to decide how to play the game not Battlefront. Add another $10 to the next expansion/module and just fix the dam QB system!
  5. 16 hours just to do the first turn so far, plus I still haven't done anything in China yet. I think it would be quicker to get a degree from the naval war college than complete a campaign in WITP-AE.
  6. I just picked up WITP-AE so this one will have to wait. I hope BFC offers a Brit + Marine bundle deal in the future.
  7. Having to be more careful with the Brits, you really need more time for the scenario's (longer mission time to complete). I keep running out of time with the Brit mission in the demo.
  8. No fooling, this was a joke! Would it really have killed someone to put the info needed in the tool tips, jeez? L85A2 - 5.56 L7A2 - 7.62 etc.
  9. I doubt the Marines or British army train Syrian snipers! So snipers can only see targets that move, that doesn't seem right?
  10. There is no Marine or Army Manual in the Demo, Duh!!! The info isn't in one manual but three different ones. How is someone just trying the British demo to get all of the manuals, huh? Next time try learning how to use a spell check next time, Ok! It's a minor thing, BFC can just add it the list.
  11. The problem still remains, you need to close the distance (within the enemies fire range) in order to spot the enemy. What good is a weapon range of 500M or 1000M if you have to get within 300M to see the target. Snipers need to be able to spot their targets at 500M and 1000M. A question for beta testers: Has anyone seen a sniper spot and shoot targets at 500M or 1000M?
  12. I've seen this too and sometimes it's not just for a second!
  13. I don't think it is weapon ranges (MG vs rifles) it's spotting, it's very hard to spot infantry until you are in the enemies rifle range. It's like bringing a gun to a knife fight only you can't use the gun until you are in knife range.
  14. No, it's in two different, soon to be three different manuals!
  15. I wonder, do recon units even receive a spotting bonus? One would think recon units would be better at spotting (due to equipment and training). It seems just like snipers their spotting is no better than normal infantry which means, getting in the enemy weapons range where the enemy is just as likely to shoot first before they are spotted!
  16. This is my point, I shouldn't have to google something in game, the game should give me the info I need!
  17. Every time I go to grab some ammo for infantry from a vehicle, I find my self mousing over the weapon icon trying to figure out what ammo do I need! Do I need 7.62, just 5.56 or both? I wish the text in the weapon name would also specify the ammo type!
  18. Snipers should not be in shootouts, they should be taking out targets at 500m, 1000m, up to 1500m, beyond the range of most assault rifles range. In the game can't do this because they, don't seem to have any better spotting than other infantry units. I think giving them better spotting will allow them to act more like snipers than normal infantry.
  19. These are the disconnects! 1. The Syrian sniper should be not spotted by a British tanks! 2. The British sniper can't even crawl without being spotting, more times than not the British snipers are spotted and start take fire before they even shoot. 3. Once the British sniper shoots at a target they start taking fire and then lose the shoot out. If real snipers performed like this, there wouldn't be any!
  20. The head explodes on the guy next to you.
  21. A sniper can't do their job if the enemy can see him coming and going, stealth is a huge part of the job. The Army/Marines/etc. are full of good shooters, that doesn't make them snipers, it's the ability to slink in, not being noticed, take the shot, and slink out again! That's why there is specialized training for snipers.
  22. If the enemy sees a sniper sneaking/moving/etc. to get into position, then he's not a very good one. There's a lot more then just shooting that goes into being a sniper. The only way some one should spot a sniper is after he's been shooting from the same position far too long.
  23. To me it's game balance, if you give something to one side then give a little to the other. I'm still surprised there are no on map Syria mortars squads or AA/ATG guns. If Syria thought they would be going to war with the US/Nato you can bet they would have bought some new toys and not all of them would necessarily be Russia made. Maybe they should consider a RED module.
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