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iggi

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Everything posted by iggi

  1. Ya I brought up Pythagoreus' theorum but you don't have to be that fancy. Even without a grid, a piece of paper marked with tick marks will work anyway in a standard 5+ view. So a grid is really just a way to give you a better 3D feeling for those of us that don't like getting down on our hands and knees.
  2. cut [This message has been edited by iggi (edited 07-22-2000).]
  3. It's not gamey cause a squad leader would be able to place his squad at an exact point relative to a house easily. Another thing that can be improved is how squads react to a threat they run into. Sometimes when you have say three squads advancing, two squads might break and run. If there is an HQ near those 3 squads, he should keep the three squads together so that if 2 out of three are retreating, the HQ should automaticaly go with the retreating squads and the squad that isn't retreating should follow the HQ. Sometimes I feel that HQs and thier squads exist in worlds by themselves.You send a section forward and when they run into a threat it's like billiard balls. Smack they go in different directions. It's only for a min but if there's an HQ there, there should be more control of the regrouping. The HQ should think to itself, "2 out of three squads are really having a hard time". Now as a group the HQ retreats the three squads to a safe area in a coordinated fashion. Perhaps we should be able to set a level of cohesiveness to an HQ so that we can decide what SOP the HQ should follow. More aggressive would have him leaving squads by themselves when most of the section is retreating. More cautious will have the HQ keeping the team together when they encounter too much of a threat and have the team retreat together. Like I said a good while back, if one squad gets shot at and his buddy squad is just a wee bit out of los of the threat and there is an HQ nearby, the squads should support each other. It's as simple as one squad crawling a wee bit to support the threatened squad. They just sit there and don't help out. They have to be a bit more human. [This message has been edited by iggi (edited 07-22-2000).]
  4. <BLOCKQUOTE>quote:</font><HR>However, it looks awful. If I was making movies to show, I'd go back to non-grid terrain.<HR></BLOCKQUOTE> The visuals are only seen on your PC.
  5. I agree with Pfalz XII. If the distance between grid lines is 20m, then putting 3 little dots along the grid line will create 4 little sections of 5m each. Oh come on now you realism freaks. We're wargamers. Details like that gives us pleasure. Hell I've even been experimenting adding varying colors to the terrain levels to get that topographic feel. In war you have to be inovative. We have to encourage it and not try to wave the realism arguement wand all the time. [This message has been edited by iggi (edited 07-21-2000).]
  6. I think the grid is a good idea. I was experimenting with that on my own anyways.
  7. Concerning The Bucholz Station scenario, Squad Leader describes it this way: <BLOCKQUOTE>quote:</font><HR> BUCHHOLZ, German border, Dec 16, 1944: The original German opening for the battle of the buldge was somewhat subdued. German infantry with little armor was to sieze key road junctions early so the armored formations could quickly pass through and exploit a breakthrough. One such key place was the town of Buchholtz which sat alongside an abandoned railroad. It was held by a company of american infantry who were lined up for chow outside the town when a company of the German 27th Fusilier regiment came down the road. Neither side had expected to find the other here, and there was a moment of mutual surprise as both sides scrambled to deploy. The fighting opened about 7am with neither side able to gain a decisive advantage. Losses were given and taken and the battle would probably go to the first side to receive reinforcements. VICTORY CONDITIONS: The side that forces the other to "retreat" first is considered the winner. A side is forced to "retreat" the instant it has lost by KIA or removal(twice broken units) a total of ten squads, leaders or AFV's. If, by the end of the game, neither side has been forced to retreat, the game is considered an American victory providing the Germans haven't exited 7 squads off the southern edge of board 3, on either road. If the Germans do exit 7 squads off the southern roads they win.<HR></BLOCKQUOTE> My understanding: The German player wins if he manages to exit 7 squads out of the southern edge. If He can't do that, the Axis player wins by killing 7 U.S. squads/leaders or AFV's *first*. 2 broken units are considered equal to 1 killed unit so that 6kills plus 2 broken units satisfy the victory conditions. The U.S. wins by preventing the Axis player from exiting 7 squads off the southern edge and preventing him from killing 7 U.S. squads/leaders or AFV's *first*. Are there any specifc roads that the axis player must use to exit or is the whole south map fair play.
  8. At first I got to know my troopers. I placed that or this elite squad here and there. Now, a little combat weary, I toss them around nameless. All that counts is position and timing. "You over there, cover that approach". When they die, I calculate how bad the line has suffered and arrange for the appropriate shuffle. They once had names, now all I see are positions.
  9. Why don't you come join Das Reich. We could always use some fodde.., err volunteers iggi - iggi@videotron.ca Panzer Grenadier - 2nd SS Panzer Grenadier Division "Das Reich"
  10. What we did in the reserves was make a piss slit in the wall of the trench. You piss in it. You also make a hole to place a grenade that someone might lob in your trench.
  11. Thanks guys! Ok no more entries. I'll play: 1)fdiskboy 2)Peterk 3)fd ski 4)DaveT 5)patboivin I'll send your setups tommorrow. I'm off then. This will be the hardest part. After that it'll be clock work. Suggestion to make less email errors: In your PBEM folder, create a file for me. In that file, create a sent and received file. This way it's easier to keep track of emails and errors are corrected and verified much faster.
  12. Lurkers, have you wanted to try PBEM but were afraid to ask? I'm looking for 5 or so CM nubies to break in for fun. I'm presently playing 3 games. It's getting that I like seeing new emails *everytime* I start up my computer. There's nothing like practice. Oh and Berlichtengen forgot to mention 8 min of hell as his airborne troopers got slaughtered trying to enter the Victory flag until finally he thought it was a good idea to read the manual on the flamethrower case. iggi@videotron.ca Feeling lucky..punk? ------------------
  13. <BLOCKQUOTE>quote:</font><HR>melliferous.<HR></BLOCKQUOTE>I was only quoting.
  14. Geier, you had to look up the following phrase? <BLOCKQUOTE>quote:</font><HR>My heart is wounded with a meliforous langour<HR></BLOCKQUOTE> Don't you know it's from the film DDAY? The Allies were anxious to get on with the attack.
  15. How can you give orders to a unit to move around an obstacle if you can't move the mouse?
  16. Here's where you can learn the simple code for quotes and links: http://www.battlefront.com/discuss/ubbcode.html By the way Henri, how do you like TOAW? Do you feel it's igo ugo turn based nature is modified enough to give you a sense of manouver at the operational level? When you feel like dipping into the PBEM waters, send me an email iggi@videotron.ca iggi
  17. Ca va bien? Ca fait longue temps que tu as ecrive un article au Games Domain concernant le manque de manouvre dans les jeux de guerre. Est ce que CM a vous donner ce que tu as chercher?
  18. You are all taking a severe beating. I just wanted to say, I love you, I kiss you, things won't be the same without you.
  19. I'll play you. I was born yesterday so you shouldn't have a problem. send me your file.
  20. TCP/IP first, movies second. I would just love to watch people's movies. It would be fascinating.
  21. I thought having your tanks very close together slows thier ability to travers the turret. I don't think it's a good idea to waste your zooks to find the armor. Zooks are your last hope when you have lost your tanks. If you lose them , you will be screwed. If you want to take the risk , go for it. I don't think it's that gamey tho cause there a high price to pay for failure.
  22. Berlichtingen, put down the platter and send me a turn. I've been waiting days now. Has Fionn rattled you?
  23. Well golleee gee, aren't those the SS Girls Scouts down there? ------------------
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