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Stoffel

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Posts posted by Stoffel

  1. Rich,

    This is done a few months ago in the MBX

    We used mainly opfor materiel for the Argentinians but this is not a problem anymore since 4.0 can have M113 on both sides.

    Rikki also made some mapps for these battles,but the maps in the TACOPS HQ maproom made for Norway are of good use too

  2. Yes you can do that,I used to play Cm on an old compaq333 without a videocard,even with mods it worked,slow but it worked

    I suggest you buy some more memory,it cost nothing rightnow only a few dollars,256 or 512 would be desirable.

    there are many different sites you can go to.

    have a look at the scenario talk forum,various links you can find there to the Scenario depot,CMHQ ,der kessel and warfare HQ

    These are the best around

    for the mods,there is a cd in stores with lots of mods,not sure if you can buy it there where you live though otherwise just download them.

    On the CMHQ site you can find complete mod packages as well

    I say stick to low ress mods since high ress would slow down your system.

    Try to set the horizon low and select the 2 man icons for squads ,this also speeds up the game.

    henk

    [ March 14, 2002, 05:02 AM: Message edited by: Stoffel ]

  3. I read good detailed reports of fighting in The Stalin line early july 41 near Opocha

    Lots of bunkers and entrenchments 8 miles deep!!

    Would make up a nice scenario with engineers and flamethrowers

    Are we going to have bunkers and other fortifications for the Russians too?

    If not it will be a serious shortcoming

  4. No not against the Ai as far as I know.

    I know the major works on an editor though to create your own battles,maybe later(on the wishlist)a blue AI too

    In multiplayer mode the umpire can set up a scenario and give every player his own troops

    All players will play against only the red opponent or they can choose for 8 different forces(8 colours)

  5. In short compared to V3.0

    A 20 player multiplayer mode(lan or internet)

    Also two player internet mode.

    Lots of new units including most engineer units

    Latest russian weaponsystems

    Improved Artillery orderswindow

    Improved overall unit orders window

    Various functions now available under the right mouse button

    and lots of more goodies

  6. There are two ways

    A)

    Place minefields on the bridge,AP mines

    Than have engineers go in they actually need to walk in to it,6 demo charges will do the trick

    B)

    Place a TRP on it.

    You have to change the bridge area with grass in the editor and place the trp on the grass,than go back to the editor and replace the grass for the bridge again

    Voila a TRP on the bridge.

    Heavy artillery FO and fire away.

    Wooden bridges can be destroyed by 120 mm mortars, and 105 mm arty and higher.

    Stone bridges need the heavy arty,do a test for the affects I cant tell which one any more,at least 170 mm is to little

    You can also do a search,we have discussed this before

    Henk

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