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krm

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Everything posted by krm

  1. Australia...we'll be waiting at least ten days from shipping date ------------------ krm - King of useless posts;)
  2. You answered your own question. You have to remember that your troops don't know you want them to 'close assault' the Panther. All they know is that you want them to move to grid position x y. Secondly, they probably weren't too happy about pursuing a Panther, given the lack of AT capability of most US Rifle squads (Engineers excepted). I know I wouldn't be ------------------ krm - King of useless posts;)
  3. Yes there was quite a bit of discussion. IIRC, reasons included, most predominantly, VRAM and CPU issues, as well as time constraints and coding difficulties. It is difficult to do what we ask - although it would be cool having a squad in a building when a 105 round hits and one of the walls collapse Hopefully for CM2 ------------------ krm - King of useless posts;)
  4. Well, there are no coded limits to my knowledge - so a search revealed, but obviously practicality and hardware constraints. Fionn mentioned of a battle with a regiment of infantry and around a battallion of tanks Also, one of the other testers mentioned he created a battle with 100 tanks - just to see if it cound be done. Apparently it could, but turn calculations took around 5 mins IIRC ------------------ krm - King of useless posts;)
  5. Try manually unzipping with PKZIP or something similar. There were many technical work arounds and "help" threads when the GD was released. Try doing a search under something like "Help with Gold Demo". Sorry I can't be of more help, but I am one of the lucky ones to have trouble free CM'ing ------------------ krm - King of useless posts;)
  6. Troops can't dig in during a scenario because it is out of CM's timescope. Think about how long it would take to dig a fox hole - decent enough to provide cover, while under enemny fire. You think your boys in VOT could do that in the 30 minutes - unlikely ------------------ krm - King of useless posts;)
  7. Well, you can relax and ease up on the checking for probably another 3 or 4 weeks - Charles said they are only expecting to get the goods into their warehous in the next 1 or 2 weeks so...
  8. GTP ------------------ krm - King of useless posts;)
  9. There is no list, and there won't be "an official" list released. Many people don't want to know what scenarios will be on the game - until they get it in their hands. ------------------ krm - King of useless posts;)
  10. If you have a Voodoo 2 based card, then it is a driver issue. Otherwise...it is still probably a driver issue ------------------ krm - King of useless posts;)
  11. Although I can't say I've seen this happen - I have witnessed exactly the opposite. I had a flame thrower team toast all but 2 of a German squad in 3 bursts (the other two surrendered) I've also had the AI do some serious damage to me with a FT unit. It may just be bad luck on your part, but I guess only BTS can clear this up for you. ------------------ krm - King of useless posts;)
  12. FWIW, Sturmbanfuhrer Meyer (of the 12th SS) had the 3rd Panzer Grenaider Battalion, a Recon Bn, a Panzer Bn (all from the 25th Regiment) as well as the Rgts anti tank and flak detachments despatched to both guard the Divisions left flank (due to the late arrival of Panzer Lehr) and to defend the Carpiquet Airfield. ------------------ krm - King of useless posts;)
  13. Yes it is the exact same one. ------------------ krm - King of useless posts;)
  14. I beat the Allies 92 to 8. It was a proud moment
  15. Pretty much anything you can imagine. The scenario builder is the same one that BTS and the beta team used to build the original scenarios and operations that will ship. You can build your own operations as well as scenarios. You can create mountainous ranges, such as those in VOT, or you can simulate city fighting - pretty much anything is possible ------------------ krm - King of useless posts;)
  16. Have you got the scale set at something other than realistic. If so, you might be leaving gaps between your placements and not recognise. ------------------ krm - King of useless posts;)
  17. I ordered in August last year,so hopefully mine will be out the door on day one. So it should be given it's going to take ten days to reach me here in woop woop. ------------------ krm - King of useless posts;)
  18. You got to understand that they have probably tons of mail coming in. I went through the procedure about three months ago, and it still took him a while to find my email - letalone now. I'm sure he will get around to it. If not, just keep trying ------------------ krm - King of useless posts;)
  19. Unfortunately I don't think it does. I remember someone saying this a while back. I have a SB Live!Value, which supports EAX, but haven't noticed it being implemented. What you can do, is set up the Auto Environmental Audio feature to start with CM. What I did, was preset the AEA to a forest setting. It does add a bit to the enviornental sounds ------------------ krm - King of useless posts;)
  20. About as long as you would once your skin began to turn red ------------------ krm - King of useless posts;)
  21. Number 6 could be assumed to be simulated. Afterall, a squad never runs totally out of ammo. They get low, and reduc their ROF, but they don't actually run out. MG's and AT Guns etc do. ------------------ krm - King of useless posts;)
  22. Send Steve and e-mail with all your new details. This is what I had to do a couple of months ago. He should reply to you confirming it. ------------------ krm - King of useless posts;)
  23. There are already several ladders around the place. Surely there will be many more to follow. As to which one will be the most 'authentic', I guess we'll have to wait and see ------------------ krm - King of useless posts;)
  24. Any mortar unit within C&C of a valid HQ unit is able to use the HQ as 'their eyes'. This means, if the HQ that your mortars are under - in VOT this is the Company HQ - have LOS to an enemy unit or area, all you have to do is use the mortars normally, and they will target the area despite being out of LOS. For a better description head on over to CMHQ Annex, where there is a good description of the exact procedure. You can also use the Target Reference Point for indirect fire with your mortars as long as you don't have them move from the position you originally place them in. Just have them target it and watch the rounds fall ------------------ krm - King of useless posts;)
  25. double post ------------------ krm - King of useless posts [This message has been edited by krm (edited 05-21-2000).]
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