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kmead

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Everything posted by kmead

  1. I played around with the various presets for Dropteam. Among them is to change from full screen (taking over the entire GUI) to window mode (or whatever the corect term is). Worked fine until the end of the round when one needs to press the continue button (or quit). Unfortunately they are not visible to click on and unfortunately one cannot access the little Mac OS window edge to resize it and the fit to window button is disabled. It would be nice if one could access the buttons of the interface of both the game and the OS. Many thanks. Mac OSX 10.4.6 Dual G4 MDD867 2GB ATI 9600 Pro
  2. I would tend to agree, as one has to specifically read the list to find the vehicle you are looking for. It would also be nice if each section started with lighter, recce type vehicles and then proceeds to the heavier vehicles. Good suggestion.
  3. Last night after updating to 9.44 I quickly gained access to servers which was great. (I have a Mac running OSX 10.4.6, 2Gb ram, Dual 867, Airport, ATI 9600 Pro 64mb vram). The odd thing which occured was the program went through the interminable process of starting and then immediately did it again. When I finally see the drop item screen there is an over laid "server not responding" in the middle of the screen and I can't drop a vehicle. The choose vehicle screen keeps coming up. I hit escape and look at the player list and my name appeared twice, which I thought rather odd. I then left the sever and accessed another server with no problem.
  4. I continue to have trouble connecting to the servers, more so with with one machine and very little with the other. Both are Mac OSX 10.4.6. One is a Mac Mini 1.5 and the other is a MDD Dual 867. The dual processor machine is the more problematic. Both connect to the net using the same wireless router with Apple Airport cards. Both machines have the latest version of Drop Team. Not insurmountable but definitely a bit frustrating. Thanks.
  5. This was new on 9.43 and what I have found is if you are persistent (as in night of the refresh monkeys) the servers will eventually show. Its just a waiting game. I have had to restart the game several times in order to get on. I did get on shortly after my last post yesterday.
  6. kmead

    Vote to kick

    Oh, my I guess my game playing will come to an ignominous end...
  7. 230pm and now no servers. Whats the deal?
  8. Mmmm, found a server this morning at about 10 am. I'll join a game a bit later. Wonder what changed?
  9. I am using OSX and have not seen a server available since Friday night. I tried every hour or so on Saturday and have just tried again to no avail. I am using the latest version on both my Macs. Any suggestions? [ April 09, 2006, 05:20 AM: Message edited by: kmead ]
  10. Just as the title says, are there any servers up today? I have booted up several times and not seen any, am I missing something?
  11. Same thing on a Mac. In addition to quit the program the X in the top right corner is a bit less than obvious and generally when you use it the program reports an unexpected quit as opposed to a proper quit.
  12. I have the same system (exept with a 9600). As this is the barely making the grade for many MacOS games now, I doubt it will be near enough to run a new CM with that many polygons. Look at it as an opportunity to upgrade to a new Macintel, and you get to keep a legacy OS9 booting CMBO to CMAK machine. I can see a KVM switch in your future. Thats where I will be presuming I can afford to do so.
  13. Software will likely end up being available in files which can run on either PowerPC chips or Intel chips (universal binaries). Apple and software suppliers did this 13 years ago during the transition from the 68000 series chips to the RISC based Power PCs. Many companies have already begun the transition, but a game tends to be a bit different as they really push the hardware and OS. This is an interesting article about Aspyrs approach: http://developer.apple.com/business/macmarket/aspyr.html Which is not to suggest the transition for BFC will be any easier.
  14. In a sad way it been rather amusing reading through all the posts full of hand wringing and other poor behavior. Although a hypothetical future (current) war is not where I expected CM would go, if the past is any way to judge the future we likely have a lot to look forward to. Bring it on when its ready and I am sure we will be buying. (presuming there is a OSX version of course) When is the demo demo going to be released? I look forward to the night of the refresh monkeys...
  15. I hope they do so I can get Rhino, Solidworks and most importantly CM2 on a machine I can satnd having at home...
  16. So far Steve Jobs seems to be pretty confident the Mac OS for Intel will only run on Apple produced hardware. Knowing him, it will likely be pretty unlikely one will be able to hack any standard PC to work with the Mac OS once its commercially available. MacOS has been running in parallel on Power PC and Intel chips for years now going all the way back to OSX Beta. My personal expectation for a base system spec would be a 128mb video card and a 2.5Ghz PPC or 2.8Ghtz P4. Our old G4s will be left in the CMBO-CMBB dust.
  17. I do have a Mac that will boot into OS 9, but haven't run CMAK more than two times since I bought it. I am happy to have them, just haven't had the time to run what I know is a great simulation. I am really looking forward to having a OSX native sim from BFC...
  18. As the original poster of this thread (wow really dredging one up) this is a long dead issue. Those of us who want a fine WW2 simulation will be around to buy all the CMII games that do run natively on OSX. I came to understand and accept this issue a long, long time ago. Although not before really ticking off Matt. Knowing it would be quite some time until the native version was available, I bought a new Mac that will run OS9 over a year ago. I now have two different Macs that can run the current CM products. There are still G4s available new that will run CM, as well as a huge number of older G4s that are quite capable of running CM. Despite the sky falling, BFC has soldiered on, Apple has managed a profit and I have CM in all its glorious versions.
  19. Ummm, you're joking right? We're talking brain in a jar here.
  20. As I recall much of the development was done on a Sawtooth G4 with a 16mb video card. My recollection may be flawed however. The graphics are another matter as several different individuals are responsible and I am pretty sure they are not all Mac users.
  21. My experience with a Apple 22" Cinema display was that you got more of the battlefield. ie, you got additional pixels worth of information beyond the 1024 (1600 wide). It was very nice and afforded a very nice view. Highly recomended. Sadly, I needed to remove OS9 from my work machines so no more playing CM on a Cinema display.
  22. I don't know what its an issue of. I have a fast cd drive (52x) and it was very slow. My CPU speed is 867 so its not a slug nor a speed demon, but even running it from the hard drive it took forever, over 1.5 hours.
  23. Actually, I didn't see the black box in the demo either. I played the demo on a G3 Bronze Powerbook. It did have the black edges around the oasis and massive downsampling of the textures (what can you expect from 6mb of Vram). The full version looks really very nice on my Gforce2MX, probably not nearly as nice as it does for others.
  24. Matt was kind enough to post it in the Psychedelic display thread. I have a Geforce 4MX so I am not affected (by anything more than downsampled graphics) and cannot test.
  25. Macs with ATI cards have always displayed fog properly. Are you asking about whether or not this is fixed for PC's?
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