killmore
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Everything posted by killmore
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Where I can faund new scenarios for CM
killmore replied to Maciek's topic in Combat Mission Archive #2 (2000)
Maciek there are only 3 scenarios. If you speak Polish: Czy jestes moze z Warszawy? Sa tylko 3 scenariusze na nastepne musisz poczekac. -
Killing bagpiper is very important because it brings tremendous amount of relief to the ears of all fighting men
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I agree. It was the case of impatience on their part. They wanted Russians to enter a free city under capitalist goverment control. That was not possible since they could not defeat germans in the city of Warsaw.
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The marshall killed was Polish. His name was Swierczewski. Killed in 1947 by partizans. His attitude was as bad as Pattons. The partizans in SE region of Poland (Mountans called Bieszczady) were wiped out in 1947. Fighting was very heavy and population descreased by 90%. The partizans were part ukrainian part prewar Polish AK army. I have been in that area in 1985. Very deep in the forest/mountains I have seen a partizan bunker that was rumored to contain gold in it. The problem was that there were a lot of wires running bettwen the entrance walls of the bunker (mine really). It was wired to explode...
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I have seen less probable things in CM. The 88 story is nothing compared to them!
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What do you think of WW2online ?
killmore replied to Bamse's topic in Combat Mission Archive #2 (2000)
Is there anything that I can try right now? Or is it a vapor ware? -
2 Shermans nailed with one shot !
killmore replied to killmore's topic in Combat Mission Archive #2 (2000)
Guys - is it possible to for a mortar to damage shermans this way? -
My guess CM will be out in march - whats yours?
killmore replied to killmore's topic in Combat Mission Archive #1 (1999)
Ok. Game - March 5 Demo - Feb 16 -
Any good game I can play on line right now?
killmore replied to killmore's topic in Combat Mission Archive #2 (2000)
I am looking for Free game or demo that can run on NT I got at work -
I had two shermans (in CE) unbuttoned behind a hill. Suddently a round lands right between them (It did not hit anything!) One sherman is immobilized, the other has damaged gun. Did not loose any men. What kind of round did that? Was is 105? No - I am not complaining about it. I am just trying to figure out what happened.
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My guess CM will be out in march - whats yours?
killmore replied to killmore's topic in Combat Mission Archive #1 (1999)
By the way I have nothing against BTS. I am just trying to guess the release date. Let me refine mine: Begining of March. -
SWOTL - Secret weapons of Luftwaffe. I never have seen another game with so much depth!
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Stugs Hull down but they still die very quickly
killmore replied to killmore's topic in Combat Mission Archive #1 (1999)
Gees guys. I have read the real time discussions before and I am not going to get into it. Whether or not CM/CC is realistic was not my main interest. I just dislike planning for an hour. This has nothing to do with CM. I just like faster pace. Whether timing is realistic is not that important to me. What I would like to be realistic as much as possible are unit capabilities (ROF, firepower, spotting, etc). And supposedly BTS does everything possible to ensure that. And playing over email is not for me. I am too impatient. I got maybe 1.5 hour per day to play games so I want something I can start and finish in that time. Got to many other priorities. Maybe when my stocks split again then I will retire and have more time. I will enjoy playing CM by myself at home. If needed I will give my side more units because I don't want to retry missions multiple times. [This message has been edited by killmore (edited 12-28-99).] -
Little known fact is that Soviet Union dropped twice as many bombs on Germany as US. So their Strategic bombing also did damage.
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Stugs Hull down but they still die very quickly
killmore replied to killmore's topic in Combat Mission Archive #1 (1999)
Sorry I am way too impacient for email games. In terms of game speed I like CC more. It requires somewhat less planning and it feels like there is fewer units. CM to me feels sometimes too much like chess. I don't want to spend 1 hour to plan next move. Real commander did not had this luxury either... Please don't try to defend CM. This is simply my reply to Knaust. -
Stugs Hull down but they still die very quickly
killmore replied to killmore's topic in Combat Mission Archive #1 (1999)
By the way I can easily destroy all stug by end of turn 3 with loss of one tank. (I know fion can do it by the end of turn 2) Playing germans seems harder... -
Stugs Hull down but they still die very quickly
killmore replied to killmore's topic in Combat Mission Archive #1 (1999)
Thanks for reply Fionn. It is great that spotting chances have decreased. This should improve the game. I would love also certain luck of communication between units on the same side. (I believe it was discussed before) So that if infantry spots a tank other units on its side cannot target it immediatelly... -
Stugs Hull down but they still die very quickly
killmore replied to killmore's topic in Combat Mission Archive #1 (1999)
By the way I am not complaining. I think this is a very interesting game. I just found it really amazing. The chances had to be really small! I am glad that AI does not get any special chances. And I find AI quite competent if you play the battle first three times. (After that humans gather a lot of usefull observations) I also like that battles are different every time (unlike CC...) One more question: Should buttoned Shermans have really spotted a hull down stug instantly after very first shot? Is it realistic? I was about 30 degrees off to the side and not directly in front of them. [This message has been edited by killmore (edited 12-27-99).] -
Stugs Hull down but they still die very quickly
killmore replied to killmore's topic in Combat Mission Archive #1 (1999)
The 2 Shermans I stug missed were 200 meters away. So I wonder what the change was for stug to miss 3 times stationary shermans but for both shermans to get penetrations on first shot on hull down stug on the 10 degrees slope. (Slope should have increased stug armor slope!) Hull down should have decreased chances. Remember also that both shermans penetrated stug! Only in the case where stug killed 3 shermans before the stug was killed by sherman at the edge of the map.