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argie

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Everything posted by argie

  1. IIRC, the turret in the Panther was powered directly from the engine, so it was a fast as the RPMs given by the engine at that moment. Plus, unable to turn when the engine wasn't working.
  2. Earlier in that game a Panther fired and the concussion took a Gunner from one of the halftracks... behind the Panther!
  3. ... and exiting (note that still has a lot of energy left and a tense trajectory): A few seconds later, I see dead people:
  4. The Panther fires the magic round: And he sees this: A bigger picture: Close to the Americans: A milisecond earlier, a round walking through:
  5. American column in a thight spot under heavy fire from Panthers.
  6. Funny thing is a few turns before that I got a shot on an AC and the round went through the vehicle almost without noticing it. A few hundred meters beyond it hit the ground with a lot of remnant energy. My thought was, 'hey! that could still do a little harm!'. I understated the possibilities of a high VM gun...
  7. Those who wants to see the Replay, can find it here. I'm uploading the pictures right now.
  8. I've saved the replay. When I got time, I'll post the picts. That Panther got credited with 77 kills in the AAR.
  9. Could you believe that? That Panther sure deserves a medal or somefink.
  10. Would be nice to have the same age than I had when CMBO went Gold.
  11. I love this one: http://www.battlefront.com/community/showthread.php?p=201076#post201076
  12. I'm in the middle of an operation. Some of my units got heavy casualties, which left each squad or HQ with one to four men. I have 1 HQ down to one man, but armed with MG42, and at least 2 MG42 for each 4 men squads. I did buddy aid all along the battles, but I've not tracked if they scavenged the guns in or between battles. Now my problem is that I have a force full of firepower for a fire support echelon, but no assault echelon.
  13. That is correct. I remember reading a lot on Marshall numbers, mostly on the web, so with Google at hand the debate could be followed. But the best I read on the GIs behavior in general, not only WWII, was 'The Rifleman's Dilemma', which looks exactly on which JasonC has just posted: the factors that made an infantryman to keep his head down or actually firing. It was done for some special forces' guy from the IDF, with psychology background and applying some sort of theory of games to his hypothesis. He also developed an online game, Chain of Command, to test some of his points.
  14. My own experience on attack in the same scenario support that also: instead of mindlessly advancing despite losses, I tended to stop for giving buddy aid to all the casualties, having whole platoons stopped by precise fire from a BAR guy in the forests.
  15. I'm playing a campaign in Iron level. 5.50 AM and fog, enemy force (maybe a reinforced Platoon) attacks through a field with 2 interlocked HMGs and 3 HTs with MG 42s set in defense. One of the HMGs got 30 kills. The attack failed in that spot. So, though maybe 1 to 1 the HMGs seems to be less effective than expected, I found them quite deadly when used in a proper way in defense (or giving suppression fires in attack with area fire on suspected enemy's positions).
  16. I found this place fairly useful when talking on democide. As they says there, Hitler's 17M where just the outright murders, but there were 28M civilians and 14M soldiers killed in Europe in WWII that can be blamed on him to some extent (and I'd dare to say that Stalin got a new chance to new killings, under the war's umbrella, thanks to him also). If not the greatest, for sure he was the most influential mass murdered. coming from the heart of our civilization.
  17. Have you tried with voodoo on commander's dead body?
  18. I remember a day in the times of CMBO in which in the AAR, a British 2" mortar claimed a Panther kill (they had the tank unbuttoned, I suppose). Until that happens again, I'll not call the on board mortars "super". OTOH, I remember the complains on the CMBO Demo on the American 60mm being "long range bazookas", because they took any open topped vehicle they had in sight. It was somewhat tuned down in the final release.
  19. Seems like the same issues are repeated from CMBO Demo, where the 60mm mortars were long range bazookas... Now we have to look for the Holy Hand Grenade of Antioch and we will have it all.
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