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Oddball_E8

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Posts posted by Oddball_E8

  1. I just had a little firefight where my airborne glider squad was engaging enemies at ranges of 2-10 meters through a hedgerow and not only did the machinegunner fire more or less continous fire, but the M1 carbine and Garand troops fired with about 1 second intervalls (it varied a bit of course)

    so, under the right cirkumstances the troops will fire at a higher rate of fire

    (sorry for any spelling mistakes, ive got a fever)

  2. Here's an idea:

    Instead of vague anecdotes like

    "My Sherman scored a hit on the move"

    "Tanks on the move hit too easily"

    "His Sherman toasted my Panther from the front"

    Which generally end with " - this game is broken", how about some save games, or even some statistical analysis? Tanks on the move hit too much - well what is too much? How often do they hit, at which ranges? On which surfaces?

    I remember a game back in CMBO days where a Cromwell Support tank, moving fast down a road, bullseyed a Hetzer at about 500m at about 90 degrees to the line of travel. By the quality of evidence presented thus far this would mean that CMBO was as broken as CMBN. However, statistically speaking, I only saw it happen once in many hundreds of game hours, so it was actually insignificant.

    The quantity of people saying that moving tanks are too accurate does mean that it probably is something to look into (you can do some of the statistics by the forum traffic) but it cannot progress unless some tests are done. If you have seen some unusual behaviour, then you can help* by running a few tests. A couple of documented tests by a few users quickly stacks up.

    * If you want to help. You don't have to, but I get the feeling that some people would rather bleat and whine and moan rather than help.

    oh you mean something like this: http://www.battlefront.com/community/showthread.php?t=98346

    tests have been run... and the tanks are way too accurate on the move.

    especially since the doctrine of the time was to stop-and-fire... not fire on the move (despite what you might have seen in propaganda movies of the time)

  3. Whilst all of these are valid concerns, shouting and screaming about it isnt going to help.

    first off, you would have known this before you bought the game if you A: tried the demo or B: looked at the forum threads.

    also, i think alot of these issues are directly carried over from CM:SF where they werent issues really...

    The tanks in CM:SF were modern tanks and they are extremely accurate even on the move, but they most likely forgot to modify tank behaviour when changing the game setting to WWII

    The paper buildings are most likely a bug of some sort (like most infantry staning in a window to shoot out, and therefore getting just a window worth of protection, ie none at all)

    the trees are clearly a bug.

    infantry shooting at unbuttoned tanks is something that needs to be fixed. Most likely the infantry doesnt destinguish between a tank with exposed crew and other infantry so they happily plink away at that exposed crewmember thinking only of him as an infantryman that is half exposed.

  4. Thank you, yes I used audacity and put 16bit and now everything works.

    One more thing, I hate having Panther sounding same as sherman and thompson same as mp40 and kar98k same as m1 garand and so on... You cannot make different sounds at all for each one of them???

    Thanks

    Not at the moment, but there is a thread asking for BFC to include different sounds for them in a patch (at least for the small arms)

  5. Just as a little heads up, id like to say that when youre making a map for quickbattles, please use the naming convention that is present in the game since the game wont let you pick maps that arent named correctly (at lest it wont let me) and if you name it correctly it will also be part of the full QB rotation of maps.

    so that is as follows battletype [asslt, attk, meet, probe] followed by Size [Large, Med, Small, Tiny] and terrain [City, Forest, Hills, Open, Rough, Town] followed by whatever you like (i suspect)

    so for a map that is a medium sized meeting engagement map in open terrain that you call "MilitaryMap_ME_open.btt" should actually be called "Meet Med Open MilitaryMap.btt" to make it work.

    /regards

    Oddball

    EDIT: actually after a quick check, you really only need the first part to pick it yourself, but still need the rest if you want the computer to pick it by itself, and its just a generally good guide for people when picking

  6. I wholeheartedly agree with this suggestion...

    i was shocked, and almost didnt make my soundmod when i found out that these guns shared sounds (as i was afraid that they had been sloppy with all the sounds)

    i, for one, would love to see separate sounds for bolt-action rifles and semi-auto rifles, and for .45 cal SMG's and 9mm SMG's

    in fact, you could do this by an update (as in, making the update give the different guns different sounds, and include the sounds in the update, that way avoiding the whole "too many files on the cd" problem)

  7. My eyes are getting so bad that I can't see the hair on someones neck if they are standing in front of me. lol

    I'm keeping the camera low, though. Just takes a little getting used to it.

    dude... glasses?

    i just got glasses and it made a world of difference... like going from fat-tv to hd-tv... and i thought i had no problems with my eyes...

  8. It would be interesting to see results from troops of different experience levels. When the fighting gets up close and personal, I'd expect the ROF to go up considerably more than this test shows, but I also wonder if more experienced troops would increase their aimed fire under such circumstances, while green troops might be expected to cower more readily in close proximity to the enemy (and thus reduce their rate of fire) or fire wildly (reducing their accuracy). I know there are factors mentioned here that are not included in the testing - I'm just thinking aloud.

    i did a super simple test (not even repeated ones, just one) with a regular, fit fully supplied US squad attacked a group of germans (2 HQ and 1 squad) through a hole in a hedgerow, and even tho the enemy was really close to them and they recieved enough fire to get slightly supressed, they never fired faster than the 2-3 seconds per shot mentioned above...

    they DID however supress the enemy easily simply because they fired faster (on mass) than the germans with their mausers.

    it should be mentioned that it was a full US squad with 1 BAR and 1 tommygun and the enemy had no machinegun but a few MP40's

  9. He's getting ready to hose down the berserker crew when they come boiling out with revenge in their eyes and MP40s blazing.

    actually thats not far from the truth for me in most cases...

    am i the only one that consistently get my smg/stg armed tank hunters wiped out by panicked tank crews armed with pistols?

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