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Posts posted by Oddball_E8
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Hahahaha I am already using your Axis vehicle mods from CMBN!
Most of them work without any changes. I only had to rename the King Tiger and JPz IV Mid...
So yes, please do make vehicle mods for all of them
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The king tiger doesn't work because it has henchel added to its filename in RT.
Should be an easy fix if you know what to do.
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Yesterday I made a quick test: I made a quick - but in no way complete - "german dealership" scenario with all the german vehicles I could think of. I then put all the corresponding Aris vehicles in my CMRT z folder (I think I have all Aris' vehicles from both CMBN and FI, including all modules - but I may have missed one or two)
The only one that didnt work was the King Tiger.
There are of course many more vehicles in that scenario that arent modded (for instance the Marder II, spw 233 and the Nashorn). But that is because there are no Aris modded versions of those available (to my knowledge at least)
Cool!
So we can use the aris vehicles on the axis side until he makes new ones for the east front (which, I suspect, will be after he makes most of the russians)
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I switch to movie-mode lighting ( which I don't often use ) for setup to ease the red
Thanx for that tip!
I'll be sure to try it as I really don't like the deep red saturation.
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No problem:
audio Microsoft PCM, 16 bit, mono 44100 Hz
BFCs files all have this format. Some mods have stereo files and these cause CM on the Mac to create weird sounds after a while. Windows seems to have no such problems.
So for a Mac version you only need to stick to this format and all is well.
Well then you should be able to use my mods without problem
AFAIK I have that on all my files since some files sound wierd when in stereo (not all, but some) so I have converted all of them to PCM/16/mono/44.1 anyway.
Try my mod and see if any sounds act wierd.
Let me know if they do.
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I notice that the first squad, the HQ eventually gets seated, but it takes quite a bit of doing, and I have to wonder if the men who are running around trying to find a seat don't get tired in the process. It may just at the end of the day be a problem with the animation if luckily they don't get tired, since the time consumed may not be excessive. I can easily imagine that men laden with weapons and even a minimum of equipment might take a minute to climb on board and arranged. But doing it this way definitely looks weird, a real Keystone Kops routine.
Michael
It can still be troublesome. In this case I was trying to time it with the ending of the barrage I had laid down.
This behaviour set me back an entire turn.
(luckily the germans surrendered then, but if not, I would have had to move forward a full minute after the barrage ended.)
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Video of the behaviour:
I recorded that when playing the tutorial campaign.. no houses nearby.
A bridge tho, but that was quite a bit away.
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Hah! 10/char
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I checked CMBN setup color. Orange. You prefer orange?
I would prefer a less deep red.
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Looking great as always man!
Can't wait to see it in action! (in my own game of course
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I updated the one in the documents folder and now it works.
Of course, since I did it to the one in the games folder first, it is identical which might have saved me some trouble.
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Good to hear that you are making progress Oddball - I think that the sound effects in CM are absolutely vital to the experience, and the modders have done a fantastic job. Any chance of a Mac version?
I still don't have a clue about what is needed for a mac version.
But if anyone wants to convert my mod to work with mac, feel free to do so and upload it.
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I have the same red setup areas... it looks horrible..
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I'll try the one in documents then... I don't see why there even is one in the game folder then.
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Did everyone suddenly forget that we have flamethrowers now?
BURN IT ALL DOWN!
(yes, I know it won't burn, but move flamethrowers through one "square" at a time and do a "target briefly" on the area ahead each turn
)
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It always amuses me when people think that game companies compose their own music
Of course it's bought from a composer or music conglomorate. And anyone can buy it. There is rarely a piece of music that cannot be bought for a game (with star wars and the like being the obvious exceptions)
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The Repository is open for uploads.
I've just submitted two small mods- one to change the Soviet icons from green to dark red, and one that fixes a few things in the Editor (2D view for the new trees and a separate color for "path" type roads).
They will be up when they get approved.
I'd use the repository if it was a bit more user friendly.
I'll stick with the greenasjade site for now...
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I cain't wait for the modders to start working on the hit decals
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Huh?
The V key works fine for me. It's reverse view by default for me.
And I'm using WADSQE just fine as well :/
Something seems wonky here...
You guys on PC or Mac?
I'm on PC
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I have a Soviet music mod that i will be uploading to GaJ's site soon.
Aw damned, you beat me to it then!
I was going to do that tomorrow
I'll still do it tho since I want it as part of my mod, but I might nick some of your music if you don't mind
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Well, I've sorted out the sounds for now.
I still wish BFC would make the SVT-40 use another sound than the one the Mosin-Nagant uses so we could use bolt action sounds again.
As it stands, I can't put one in because that would give the SVT-40 a bolt action sound too.
There are other small things that bother me (like the PTRS using the same sound as the MG151) but I'll work around them for now.
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This does *not* go without saying. 90% of the time, devs lose track of what made the game good in the first place and serve up a fancy-looking game with none of the appeal of the original game.
And here I was thinking I was the only one that jaded by the gaming industry...
SG43 Muzzle Flash Bug
in Combat Mission Red Thunder
Posted
I like how these are like "the major bugs" in BFC's games![:)](//content.invisioncic.com/r254563/emoticons/default_smile.png)
Goes to show they release the game when it's done.