and where is the Brumbar? The StuH??? :confused:
I know that was in a previous pic?????
WTF???
[ September 14, 2006, 05:33 PM: Message edited by: Lanzfeld ]
I can't remember what it is called but it is that German defensive weapon on the tanks that hurl a grenade or motar type explosive at infantry that are close by. "Nahverteidigungswaffe" or somfink. :confused:
Anyway it was a really cool realistic detail in CM and I wonder if it is in ToW? (doubt it).
[ September 13, 2006, 11:38 AM: Message edited by: Lanzfeld ]
Well.....I agree that we should simulate barrel changes as well but my point was that we had MG jamming in previous games and no barrel changes but now we have neither. We are going backwards here!
Right, but IIRC in CM1x MGs of squads, haltracks and tanks never jammed, only the ones of the MG teams, quite unbalanced if I think about it now (or I didn't pay enough attention and the others do jam as well ) </font>
Yes we are all aware that every type of firearm can jam at one time or another.
But it is particulary important to simulate jamming of the machinegun which is the cornerstone of these weapons. The entire German squad was based around this pivitol weapon and, to a lesser extent, the US squads as well.
The Devs need to step in and answer this one please. Do LMG and crew HMGs jam at all? Like I said in a post above....how many times was this a factor in CM when you were covering an advancing squad with a vickers that suddenly jammed?!?!?! :eek:
Why were on map motars taken out of the game?
They seemed great in CM and, in fact, they were my number 1 way to deal with dug in guns.
Why no mortars???