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benpark

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benpark last won the day on January 29

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  1. Hello benpark,

    I have been following Umlaut's "A Scenario Designers Guide to Umlaut's Factory Mods" with respect to your solution to the alpha channel issue transparency to resolve the damaged building LOS/LOF and entrance constraints.  I think I understand your solution for making the alpha channel transparent and then it will apply to all the windows selected when designing a building.  Unfortunately I can't get that alpha channel to work in a number of image editor programs.  I make the alpha channel transparent, black, etc, nothing works in game.

    Therefore I tried you .mdr model substitution technique and that works for replacing "8-space-space-space" with for example "8-window-space-window".  The windows are transparent, but the window sills are not.  Any suggestions for me to try in order to get the flat textures (transparent window sills) or to get the alpha channels to work properly?  I really appreciate any help or guidance you can give me.  I want to build the 3 big Stalingrad factories and create scenario for them and this issue is preventing my progress.

    Thanks,

    piner

     

    1. benpark

      benpark

      Hey there Piner-

      I'm going to have to root around for the test files I had on this. I seem to remember the sills are in another location. There are a few things to Alpha channel out, if I recall.

      I will have a look and get back to you!

      Regards,

      Ben

    2. benpark

      benpark

      OK- I'm using window 1 as the "punched-out" alpha channel window. To remove the sill, you need to find the file "detail-f". Alpha that out, then load building 1 in the Editor. Cycle through the window sills until you don't see it. That solves the problem!

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