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Tactical Wargamer

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Everything posted by Tactical Wargamer

  1. No you have to REQUEST a pause from your opponent and HE decides when and IF you get one. Meanwhile things are dying and exploding all around your screen. MP games (especially larger ones) are a click fest IMHO.
  2. As time goes on and more users venture in the MP realm I think this fraction grows every year. MP features are always low on the hit list. Strange playing against such a weak AI still attracts most of BF's consumers. Baffling to me.
  3. This discussion has been around for years unfortunately..... The pause system they have presently is not for my liking. Having to request a pause from ones opponent I think is still silly. I have never found it too work effectively. See Signature That being said a TCP/IP WEGO replay would be amazing. Don't think it is even in the cards for CMSF 2 3.0. Pity.
  4. Read a great book but forget the title. Looking to buy it. Can you help? It was concerning a historical fiction leading up to the WWII battle of Kursk. One of the main characters was a tiger commander - captain from the (retired) Spanish Blue division revolving.The other main character was a T34 tank driver. Excellent read.... Any ideas on the title and/or author? Thanks
  5. Eastern Front with better MP options..Team - Mp's vs MP's option would be nice. Like other quality wargames like JUTLAND and GETTYSBURG.
  6. +1 I think I have mentioned that one a few times since CMSF
  7. Quick question guys what is the trick to place an exit on a map edge? It has been a while since I did this Thanks
  8. Thanks John. Sources are great....We were thinking something like the marder or the Stummel to substitute for them. Since I have you OOB experts around thought I would throw one more at you. On the southern front of the Utah landings we have the unit Pz 100 with a R35 silhouette on it. From the counter abstractions looks like a reduced armour battalion. The 91st Div commander wants to take the secondary rd from Pont-l'Abbe using the Pz 100 (to the south & the 14 Pak 91 + Eng Btn) and make an attack on the 82'nd (h/3/508) company. Any recommendations gentlemen of the PZ 100 and Pak 14 unit. Getting mixed info on compositions and suitable conversions to CMBN. The 82 Div commander is an old salt and likes it as realistic as possible https://dl.dropbox.com/u/30300468/Pz100.jpg
  9. Hey guys just playing out a little campaign game...Just came across this unit PzJg 709 of the 709th Infantry division on the morning of June 6th. Any ideas on a realistic OOB for this unit? It appears to be a Battalion level unit with only "2 steps as opposed to the normal 3 "steps" for larger Battalion units. Using the board game Battle for Normandy with 3 players + CMBN Pic https://www.dropbox.com/sh/9e7dww7hp6i4xqa/LEnQJJjZF1 Thanks guys.....
  10. Looking for some good ideas for a built up defensive strong point. Any maps that have a really good entrenchments for a dug in force? Looking for lots of items used from the fortifications options in SE. Cheers
  11. nice one....so in the Z folder as normal. 2.0 allows multiple use of uniform/camo for different units in the same scenario correct?
  12. ok stupid question where do print screens go in Windows 8? Thx guys
  13. "Switch" positions again pls ? Forget what that is....
  14. OMG wow! (as my student would say). BF should hire people to make professional map packages of certain areas to game on.
  15. OK guys which Mods for uniforms work with virgin install of 2.0 from the get go. In the scenario editor I see several <greyed out> selections for 101 and 82 etc. I take it I need to D/L these. Are there BF ones specifically made or maybe old ones I had kicking around from 1.11? Thanks guys
  16. WEGO......only for single player..... The new pause feature is almost there also for MP games.....U just have to ask and be approved for a pause from your opponent (can be frustrating at times). Just did a 4 hour online campaign game. On average it took about 20s -5 mins for the player to see the pause. A lot can happen in that amount of time
  17. Thanks guys these are all excellent maps and incorporating them into our campaign game with our little club. Thank so much!
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