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jep

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  1. Create a YouTube video so people will learn how to play. Preferably QB without house rules because these battles seems to be most problematic ones. Good scenario designer or house rules can always ensure balanced battle but this would be kind of missing the point. I am still stating that weaker player should not choose Russian forces. Price difference is not enough to make balanced game.
  2. At the very least single Bradley destroyed all my tanks. Frontally. Those poor thanks were not even able to see it from something like few hundred meters away. 25mm cannon surely is effective. Also I have to say Russian optic sucks; I would see target like that with naked eye. Its shooting my tanks, not hiding!
  3. I do not have safe file and I doubt BF would update game even if I could provide it. It really happened only once and may be related to broken optics and so on. Still, if learn to replicate the issue I will be unstoppable. This forum is not the best place to talk about Black Sea and seems like discussion / post related to this subject already exist. This issue does not feel like bug since every missing or undesired feature can not be a bug.
  4. This may not be related to outhouse. I had similar problem where my tank could not see enemy tank even though these tanks nearly collided (yes it was hiding in forest but come on...). It feels like BF models optics but forgot to implement a "common sense algorithm". Something seems to be off with Black Sea too. You know how your fancy Russian armor does not see opponent no matter how visible it should be (short distance, shooting nearby units etc).
  5. APS for nobody would be my choice. APS does not really help Russian player but renderers US vehicles immune against Russian AT - missiles. Man-portable anti-tank systems would be realistic enought solution to T90 versus Abrams problems. Quick Battles are problematic because you really can't (or should not need to) prevent cherry picking.
  6. Seeing all the talk about russian equipments it would only make sense to not allow us player to purhase APS equipment. If I remember correctly Battlefront stated that APS was added only because it would be fun to play with. The game would be quite balanced if Russian were able to hurt us armour.
  7. That's the very problem with Quick Battles. Russian player must adapt and overcome to win. For US player it is generally enough to idle and wait. I can see some game balance problems here. I hope both Abrams and Javelins get fixed on next patch. No matter how realistic game is, it's no good if one cannot play it without house rules.
  8. Average rating seems to be 5.5 / 10 so this does not seem like best possible product. Personally I would like to see more digital versions of board games since they are simpler thus they should be better with AI. I don't know about tanks, but Google seems to indicate that Leopard 2A5 is considered better than Abrams. Since near no body seems to appreciate T-90 I would ques that things ultimately comes down to numbers. Russia does not need best but a good enough military to make things work. I do not really know how board game would model these things since they must be simple enough for human to understand.
  9. I am not sure about strategic miscalculations. Russia annexed Crimea and and diverted world's attention by agitating separatist nationalism. All the while no body want to remember that Ukraine gave up its nuclear weapons in exchange for security guarantees from both Russia and the West. It goes without saying that this has led to a massive loss of credibility. It's too late to arm the Ukrainian army since Russian would invade Ukraine before anything significant could be achieved. Short-term economic sanctions are rather cheap price to pay for the Crimea.
  10. QB points should work more like currency. More players buy something more expensive it gets; that's how prices would find natural balance maintained by community. Price fluctuations and eventual devaluation would be fun to see.
  11. Actually prices for us player should be further increased to make battles more balanced. 80 points per javelin team is ridiculously cheap and quality/price ratio favors US tanks. Individual unit cost does not matter too much as long as us wins are roughly equal to ru wins.
  12. Modules are the milk cow for the Battlefront while engine changes are harder to justify. That's the basic problem with module approach. In the end quality scenario are becoming more and more hard to create while community gets more and more fragmented. It does not help that community expect quality few are willing to contribute; and should you contribute no body gives you feedback.
  13. I must have done something wrong. I certainly could not use mortars to target T90 tanks spotted by UVA.
  14. Does precision artillery exist in Quick Battles? Seems like my spotter does not have an ability to order precision strikes on enemy vehicles.
  15. Exactly. Problem was with game balance. We may have similar problem with Javelins since they are ridiculously cheap when compared to performance. No much point if Russian player cannot buy tanks because they would be toast anyway. Well, Russians seems not to be too popular there so perhaps this won't be fixed.
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