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Tactical Wargamer

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Posts posted by Tactical Wargamer

  1. You're welcome.

    I meant to say I think the beret was originally meant for officers but BFC changed something...the BMP still exists for it but there's nothing in the game utilizing it.

    There's actually no way to mod it for just officers because there are no separate officer uniform and helmet/hat for the Brits.

    Mord.

    Thanks Mord. Have install problems but the MOD looks fantastic. You are truly gifted.

  2. How does SCGC compare with HOI3, or Grigsby's Pacific War games?

    Am also confused that there is "SC Global Conflict" and then there are European and Pacific modules. Are the modules more detailed stand-alone versions?

    I found HOI III + Add ons much more in depth. SCGC is more of a beer and pretzel wargame. The MP options were not the best either IMHO. Good game but not the best for grand strategic warfare.

  3. It's criminal that such an amazing engine is wasted on this game (in my opinion). If you check most videos they are necessarily looking at an overview due to the realtime requirement for quick response and are missing out on all the amazing detail. The videos I've seen may as well be 2d icon games because of the need for overall intelligence in such a fast paced game.

    It's a staple of these type of crossovers that it leaves you wishing that the developers could get together with the CM crew and lend their astonishingly fast and smooth engine to the level of tech detail that combat mission has. *sigh*

    There are so many ridiculous things like infantry running at 30mph and tanks roaring through hedges and WOODS that make me wonder what the heck the devs were thinking and yet I look at the graphics and drool at the thought that some semblance of reality could be brought to the game and we'd have CMx8.

    I'm sure it will be modded to add some realism too it by someone....

  4. I'll probably get slaked for suggesting this. But AAA could be represented as near offmap, at the same range as off map mortars lets say. Purchased or provided in the same method as artillery. Depending on the scenario they would still be in range of the CAS.

    And I see the problem here, how do you represent offmap AAA involvement since you can't see the planes, you can't see the flak bursts from the guns 500 meters to the rear. Thought I'd put it out there anyways.

    Sounds like the easiest way to implement I would suspect. If you have CAS you should have some rudimentary AAA reflected on or off board IMHO.

  5. I understand the limitations of the CMx2 in terms of proper TCP/IP WEGO mode.

    I do think that having the online realtime mode with automatic pausing is a great compromise. I secretly hope it will be implemented with some of the upcoming module (More secretly that it will be in the upcoming one.).

    At least for me it will make the difference weather i buy normandy of will wait for eastern front (where hopefully it will be implemented).

    I guess we just have to keep the faith and hope Steve can squeeze in some sort of MP compromise someday....

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