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Posts posted by Tactical Wargamer
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Ohh this looks like one could easily make into a beach scenario. Sorry which map is this?
Thanks
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Thanks guys for the input!!
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Curious would you guys vote for a pause button or variable speed option for RT MP games?
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Togi it is an AI after all. As far as I look at it, it is purely a training tool for when you play real live thinking opponents. Using that as a basis I think the AI is the best I have seen in 25 years of playing computer wargames.
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Have not been able to find one. Anyone working on one? A nice beach assault is always fun!!
ps Besides the awesome scenario of point du hoc.
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What rating would you give for the 1st Division and the 29th Division at Omaha? Both an average of Veteran status?
re. Scenario creation?
thx
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I agree the AI like any game in the last 25 years I have played is limited. Good designers can cover up the AI. Usually they set up the map with restricted terrain and the only way to advance are sure to be kill zones. You know it but there is usually not much you can do to limit it... Gets frustrating at times. Playing a human is always the best!!
On the offense the AI is.....well at best a 14 year old MP player
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I have a logitech mouse and do exactly this. Stuff I have bound to extra mouse buttons at the moment are: target, camera 180, pause, unit lock and backspace to cancel orders. Obviously still need the keyboard for other hotkeys but putting some on the mouse helps me to be lazy and play one handed more of the time.
A definite for any RT gaming that is for sure!
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They might be a tad boring? In CM1 they were often tiny scenarios/maps with very few units. ASL was IIRC more of a squad based scale. Where as CMBN is more of a Company level game.
Still would be nice to see some of the classic scenarios re-created for a nostalgia feel.
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Great scenario!!!
Lots of intense action!
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It used to be.
As a programmer, it just seems weird to have had to take it out at whatever point they took it out.
Not really sure what Steve was thinking when he took it out. I guess it was easier for Charles to code and the time they saved could go into pretty stuff
IIRC it seems like a major issue for coding to even just get a Pause in the RT MP game mode. I think it was an oversight on BF's. Obviously they don't
HAve to keep supporting them though or we will be left with the likes of PCO. Mind you I tried the demo it was "ok" kinda a CMBB++.
BF will come through in the end. It will just take time.
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ooooooooooh no I have not!!
At the repository?
Yummy thanks!
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Any good beach maps guys?
I did a search and looked at the QB maps? No Joy.
Thanks
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It has been discussed for years with the CMSF engine about the WEGO/Replay option or even a pause in the RT gaming.
BF's stance is that more important features take precedence over what they believe is a vocal but extremely small following.
IMHO for a company that created "WEGO" I was very surprised that CMSF's engine removed this option.
I was just reading an old review from CMBB and the reviewer was amazed at the WEGO option in the game. Called it revolutionary! Times have changed I guess.
Best we can hope with the next major engine overhaul in 2-4 years it might be in?
Your guess is as good as mine. I don't think modules usually have any major feature changes.
I think Steve is a little ticked at MP's so we better keep a low profile. He might even take PBEM away from us if we are not well behaved
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The solution to no TCP/IP WEGO is just to play two games at once with your friend. That way, you will always have a turn to plot instead of waiting for your opponent to plot a turn before you can do anything.
Thanks that is what I was trying to say
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Also remember with a LAN shared folders you both can't actually work on your orders at the same time like some games.
What we do with are wargmaing club is set up several machines and hotseat multiple battles at once. So everyone is literally hotseating. I thought I would never hotseat ever since CMBO but hey with CMSF it was back in vogue.....well sort of
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Hi me and a friende just tried to play the demo online. Here is the question: Is there really no option to play the game via internet and lan in WeGo mode? That was the only mode we were looking forward to. Hot seat an pbem take too long.
They are working on it. Might be another 3-4 years though.
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It was under the module section at the vassal home site. Yes your right the rule set is very good especailly for the 1986 era
Is cyberboard superiour to Vassal?
Love to hear about your your rule conversions.
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Vassal has the module. Perfect scale. Just the 1986 counters and map seemed dated though ;(
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I'm using (and highly recommend) St. Lo (West End Games), out of print but available many places online (I got mine from Noble Knight Games). Its scale (306 m per hex, counters are battalions and companies) fits perfectly with CMBN, where a comfortable size for a large battle would be, say, a battalion attacking a company-plus. I've been playing it solitaire and it's excellent for solitaire play.
Once CMBN is released, I hope to map the sector where the US 35th ID and part of the 29th ID fought the German 352nd ID (since we don't have the German paratroop units available yet for the eastern part of that campaign). I've done some preliminary work using Google Earth, and found that this entire AO fits within two 4km x 4km maps plus one 2 km x 4km map. Those are still large maps to make for CMBN, so if possible I'm going to map them with just the elevations and basic terrain, then bite off smaller areas for battle scenarios and map only those in fine detail.
If anyone is interested, I can share the Cyberboard module for St. Lo, and I also have made an initial draft of conversion rules for using St Lo with CMBN -- they'll require some tweaking and testing, though, as time goes on.
Very interesting. I would love to see what you ahve done with this idea. Our wargaming group has about 6 guys interested a small operational game. We were trying with Battle of Normany in vassal just using the Omaha scenario. Does St. Lo have a Vassal module. I have not used Cyberboard before. Pretty much the same?
Thank so much!!
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I really don't find it all that hard, I use the Win7 Library thing like pixie and then upload through Skydrive.
What I could do too is synchronise the outgoing email folder to a Skydrive folder but I prefer to have more control over it that that.
I have also set CMSF to be the default program that opens *.ema files but it only opens the program it will not autoload the game.
Is there somewhere that give instructions step by step for this? Sounds interesting....
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A refresher for me gentleman. If a infantry squad is hiding I take it it's observation/vision is restricted significantly?
Thanks!
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YES whatever is easier for Charles to Code. Some sort of Pause or WEGO TCP/IP. ANYTHING would be appricatied!!
Waiting for CMBOB and another 3-4 years is a little too long
Even an add-on would be nice. I would be willing to pay for an enhanced MP add-on!!
AI armour seems to play like the Japanese - kamikaze style
in Combat Mission Battle for Normandy
Posted
Guys it is the AI! What do you expect? I know of no AI in any game that is even close to perfect. The AI is OK in the defense for maybe intermediate players (assuming the scenario designer scripts it very well) at the best. Offense not going to happen.
Play an MP game you will never go back to "AI bashing"