Jump to content
Battlefront is now Slitherine ×

Tactical Wargamer

Members
  • Posts

    1,241
  • Joined

  • Last visited

Posts posted by Tactical Wargamer

  1. I would love for the host to have an option to toggle a trusted pause feature. This enables a pause whenever either player wants it. There could be a box where the host can set a cooldown timer for pausing so it wouldn't be abused.

    Sounds like a good idea. Any other experiences with the Pause in MP games?

  2. ok not to underestimate the amazing new pause feature.....A big thank your to CHARLES!!!

    I do have a question. Is there a faster way even a "hotkey" to get a pause to my opponent?

    As it stands I have to click on the menu, browse the list, select the type of pause I would like to request and then wait until my opponent then hits the pause key or delete key to deny my request?

    Had a few LAN games in the same room and even with voicing a pause sometimes it would go unnoticed by my frantic opponent working on his movements. All 5 of our players still think to request the privilege of pausing a concern.....All agreed that if their opponent wished to pause then just do it. It was even a hassle sometimes for the requested player to accept it.

    At the minimum could one just get a key stoke for a pause/request? Could one just select the pause option they wanted at the beginning of the game rather than having to browse the list every pause. We paused at least 50-90 times in a 45 minute scenario (s)....depending on the size of the scenarios. It can become a large micro management issue IMHO.

    Just curious does anyone use on a regular basis the limited pause features?

    In 4 scenarios we played only had one drop when the host was pausing and the remote CPU was placing an combat arc. Very stable.

    Just idea for discussion for future MP improvements in the years to come.....

    The pause feature was so popular at the bar afterwords 2 of our non players (since CMSF) wanted to join us in our next gaming session!!

  3. It was fun thanks guys!

    Just had 4-5 players that we LAN with on a regular basis. We would hotseat for the evening, & setup with PBEM to continue the battles that were large and would take longer than 4 hours of RL time we had.... Had to go home to our wives eventually!

    Any battles that were not too close or exciting we just computed using the CRT's. The game is at the Battalion level so it wasn't too hard to translate units into CMBN OOB's. Found some excellent sources (and from the forums) on the German OOB's for the counters in Battle for Normandy (GMT) using VASSAL operational map displayed on the 60" :) Had some pencil and paper for some losses but usually just went with step loses on the operational map and converted them to losses in CMBN.

    Some battles were huge 3+ CDN battalions in a 2x2 km hex was fun. We were amazed with the ARTY that was able to called in!! Had a great time. Just fighting outside of CAEN with the big bad 12SS. Man chewing up the Shermans.....but they just keep coming. :)

  4. Have a active wargaming group that get together for LAN wargaming on a regular basis.

    With CMFI coming out thought we all could meet up, talk about the game and have a few beers/soda pops/mineral water. I have a local tavern we could set it up on the 80'' and check it out? Any takers? Good just to get a few contact info also for local gaming. Most of us are in the Hamilton, Ontario area near Toronto.

    Always better I find to game with friends than online strangers :D

    Cheers

  5. Also the fully locked pause should be permitted at any time without the other players input. Real life occurs and a time out may be needed immediately. Slaughtering someone while their 3 year old is in crisis and they took an emergency AFK is not a fair thing. No time to ask for anything - run now. Or hit F12 and run.

    I agree.....unless it is problematic for Charles to code. I have never seen any MP game or wargame with a mutual consent option. Hey if you don't like how your friend is pausing then hey don't play with the guy :)

    Our groups plays regular MP wargames say hearts of iron III. 8 players and hey someone has to pause they do no big deal. You show respect and not abuse it. Lets face it the Multiplayer community is still small (no doubt this option will increase it YAY!) so you play with respect and monitor excessive pausing.......just my two cents.

    That being said any pause is GREAT!! I was expecting another 2 years for this feature!!!!

  6. I'm planning on buying the PzC Sicily '43 game and will edit the whole OOB to fit in with the unit sizes of CMFI, also i will remove the PzC units combat ability, this allows the PzC game to be played without the fire phases, which drastically simplifies the PzC game play and also guarantees all combat is done in CMFI. (see the link at my signature for the revamped and simplified PzC/CM tutorial and rule set).

    I lOVE you! ;)

  7. Just a correction (but thanks for the compliment StoneAge):

    I don't actually or always let casualty thresholds end battles automatically.

    In my operational rules, companies and battalions have various casualty level "breakpoints" in a CMBN battle that trigger a step loss when the units to back into the operational game.

    So the player can decide whether to press an attack past that breakpoint and sacrifice the step, or break it off and preserve his forces (as I did as the US player in Hamel Vallee).

    But, since companies only have one step, they'd be eliminated. So hitting a breakpoint effectively ends the battle for an attacking or defending company.

    A battalion, if it has two operational steps, can take more punishment and keep fighting. But a reduced battalion, like a company, has only one step and will be eliminated if it exceeds a breakpoint.

    Hi Broadsword do you have a link to your rule set by chance?

  8. Curious, why this unique (never seen this before) system. Why must I be at my opponent's mercy to have a pause when we agreed to have a pausable game in the first place?? Seems like a hassle for both players IMHO. Any wargames or simulations using this system? Even several or a few seconds can mean a lot no? Why not let each player pause when they need it?

    So if I don't want you to have a pause I just decline? Or ignore it while the other chap is screaming for a pause? Or happen to have a delay cause "hey I was busy too" (which could be quite true).....

    Obviously there must be a good reason for it I just can't think of it yet :)

  9. Question about the new amazing pause for TCP/IP games..... Can I just pause the game or do I have to ASK permission from my opponent? Requesting permission/pleading for a pause seems strange. The obvious delay could defeat the whole idea of needing a pause ASAP. Wasn't sure if I read up on the different pause options correctly.

    Most wargames seem to allow anyone to pause instantly. ie. Jutland, or Hearts of Iron etc. Waiting for a request seems like micromanagement from both players. I may be busy with my own commands thant to have to click a box or something to let my opponent have a well deserved pasue. Now if the guy is pausing every 2 seconds well not cool and you would discuss those issues before/during play.

    I hope I have the request aspect wrong :(

    That being said it is FANTASTIC that any sort of pausing is allowed in BF games. Well not the old WEGO invented by BF it is light years ahead of what we presently have of which I am (and our wargaming group) are ecstatic!!

×
×
  • Create New...