Jump to content

carverrt

Members
  • Posts

    266
  • Joined

  • Last visited

Everything posted by carverrt

  1. By the way Nupremal, I really like the way you organized your notes in the Excel document. Thank you!
  2. Interesting, what are the carriers’ aircraft mode - Fighter, Naval or Mixed? What do the Japanese surface ships do? I assume you want the Japanese to win this first battle, right?
  3. Hi Scott, Who attacks first all depends on your first turn goal. It seems that a Japanese first turn will damage a lot of American ships. That is ok. Set the game up the way you think best and let’s play test it. This should be fun… Robert
  4. Scott, Looks great! Yep, the Yorktown was damaged at Coral Sea, good detail! I can see a big battle coming; those Japanese Battleships will do some early damage. I guess it is all up to you if the setup is unfair. The setup you have does seem to favor the Japanese. This way the Japanese have good chance of clearing a path of their SNLF. It all depends on what vision you have for that first turn. I don’t mean to be obtuse, but I find that what inspires you (Bill R. first told me that) is best, go with it (Bill says it much better). Robert
  5. Kuniworth, As you must only use CMODS, I posted the new scenaios there also. Robert
  6. Tony, Yes, they have AI. Even a couple of decision events in the Singapore scenario. Robert
  7. Cubby, No it is not. I found this out the hard way also. If you get stuck, email the webmaster -they are evey helpful. Let me know if you can't get on. Robert
  8. Hi Kuniworth, Sounds like a fair deal! I am not sure Hubert or Bill will be adding anymore scenarios to PT, but I can sure craft a game and place it on the file repository. btw… I posted two new scenarios in the Battlefront repository yesterday (’41 Singapore and ’37 Shanghai). If you get the chance to play them, write and let me know what improvements can be made. Robert
  9. Kuniworth, Sorry this interfered with the game play. We’ll get it corrected. Robert
  10. All; I posted two new Pacific Theater scenarios in the Battlefront repository. I am open to suggestion, comments and whatever you have. I hope the games are enjoyable! Robert
  11. This may bolster SeaMonkey's information.... Two Alaska Command references... 1. Alaska Command December 1941: http://niehorster.orbat.com/013_usa/_41_usarmy/alaska/__alaska.htm 2. Alaska in the War, 1942 “At the outbreak of war the Army garrison in Alaska numbered about 21,500 officers and enlisted men. During the next five months this total nearly doubled, to a strength of 40,424 by the end of April 1942, considerably more than had been planned in the first wartime troop basis for the Alaska Defense Command. A considerable proportion of this total was accounted for by engineer troops needed to rush construction work at the new Alaskan air bases. Getting combat planes to these bases was a more difficult matter… Brig. Gen. William C. Butler, commanding the newly designated Eleventh Air Force… Umnak had a garrison of about 4,000, Fort Mears of over 6,000, and Cold Bay of about 2,500, including engineer troops, but also including balanced complements of infantry and of field and antiaircraft artillery units…. By 1 June 1 heavy and 6 medium bombers and 17 pursuits (now called fighters) had reached Fort Glenn on Umnak, and 6 medium bombers and 16 fighters were at Cold Bay-all the planes their unfinished airfields were believed able to accommodate. On the same day the Navy had 8 radar-equipped patrol planes operating from Dutch Harbor. Air reinforcements, including extra pilots, were being rushed from the continental west coast to Alaska, to bring its strength in modern Army combat planes to 10 heavy and 34 medium bombers and 95 fighters. All these planes were for use at Elmendorf Field and beyond, since by this time the Royal Canadian Air Force had two squadrons of fighter planes at the Annette Island base in southeastern Alaska (and near the British Columbia port of Prince Rupert) and the intermediate Yakutat base had no planes assigned. The total Army strength in Alaska by 1 June was about 45,000 officers and enlisted men, of whom about 13,000 were at Fort Randall and the Aleutian bases.” http://www.history.army.mil/books/wwii/guard-us/ch10.htm Robert
  12. British forces in Burma & India June 1942... - General Wavell was Supreme Commander India and General Alexander was Burma Army Commander. - By June 1942 the Japanese had pushed the Burma Army (1 Div, 4 Infantry Bdes & 1 Tank Bde) west of the Irrawady River. So, the Burma Army may have been beat up a bit. To the west in Eastern India were two British Indian Corps, XV and IV (3 Indian and 1 British Divs). In Southern India were 2 Indian Divs, 1 Indian Tank Bde and One British Tank Bde. - So, for the June 1942 map; I’d give the British one depleted Burma Army Corps; In Eastern India (Assam area) 2 (XV and IV) British Corps; and in Southern India 1 British Corps and maybe a 5 strength British tank unit. Robert
  13. Results of the third Changsha Campaign... -The Chinese, about 300,000 under General Hsueh, 9th War Area (Army Groups 19, 27, 30), comprising of some 37 Divisions. -The Japanese, about 120,000 under General Anami, 11th Corps, comprising of 4 Division, 3 Brigades, the 1st Air Group and Heavy Artillery. -The Japanese attack made it close to Changsha, but the Chinese pushed them back to their starting positions around Wuhan by 15 January 1942. The author of The History of the Sino-Japanese war (1937-1945), Hsu Long-hsuen et. al., claimed the Japanese took 50,000 casualties. In my opinion the book is slanted toward the Kuomintang /Nationalists. Although I do believe the OOB’s and general facts are correct, the political tone of the book does cause me some hesitation when I cite this source. But, safe to say the Japanese took a beating, and that only some of the Divisions that were engaged at Changsha participated in Chekiang-Kiangsi. -So, for the June 1942 map; I’d have to say the Chinese near Changsha and Japanese units around Wuhan are in the same positions as in the Operation Z scenario, except that they may be a bit under strength. The on going Chekiang-Kiangsi Campaign... -The Chinese, about 300,000 under General Ku, 3rd War Area (Army Groups 25,10, 2, 32), comprising of some 35 Divisions. -The Japanese, about 180,000 comprising of units of the 11th Corps (General Anami) & 13th Corps (General Sawada) (7 Divs & 5 Bdes) with Tanks and Heavy Artillery. - The Japanese attacked west along the Chekiang-Kiangsi railroad successfully pushing the Chinese back toward Nanchang by the 8 June 1942. - So, for the June 1942 map; the Chinese have depleted Armies in 48,30; 48,31 and 46,32 and the Japanese have depleted Armies in 49,29 and 49,30. Tiles between 49,32 and 49,32 and all tiles east (except Foochow) are in Japanese control. The on going First Burma Campaign... -The Japanese 15th Corps (General Ida) comprising of 4 Divs, 2 Tk Rgts, 4 Atry Rgts, Engineers and motorized. - The Chinese 1st Route Expeditionary Force (General Lo) comprising of 9 Divisions. - The Japanese attack north succeeded in capturing Lashio and Yenangyaung, but fell short of Mandalay; however when Myitkyina was captured in May 1942 British and Chinese positions in Mandalay were threatened. - So, for the June 1942 map; The Japanese control Lashio, Yenangyaung, Myitkyina and Mandalay (29,33; 25,35, 26,32; 26,35) and all tiles south to include Rangoon, as well as 29,31; 28,31 and 28,32 in China. Japanese Armies are in Yenangyaung & Lashio, and a Tank unit is in Mandalay with an Artillery unit close by. The Chinese still control Wanting with one Army, and the British control areas west of the Irrawady River (if you do not have resources to estimate the British OOB here let me know). Note: Thailand had switched sides, declared war on the Allies, invaded Burma and annexed parts of Burma. Let me know if you need more, Robert
  14. Bill, To help with the June 1942 map, when did Foochow fall to the Japanese, I can’t seem to find a reference? I only find a reference to its liberation on 26 May 1945. Robert
  15. Third Changsha Campaign (Dec. 1941- Jan.1942) had just ended. 170,000 Japanese Japanese failed to defeat 260,000 Chinese for the third time. While the Allies were reeling in the Pacific and South Asia, this was their one major victory. In progress were two Campaigns: one in central China and the other in Burma. In the First Burma Campaign (Mar to Jun 1942) 20,000 Chinese helped the British defend Northern Burma. However, the invasion from Southern Burma resulted in the Japanese occupying Northern Burma and cutting off the Burma Road. And, the Chekiang (Zhejiang) - Kiangsi (Jiangxi ) Campaign (May to Sep1942) was in reaction to Doolittle’s raid, 180,000 Japanese attacked along the Chekiang-Kiangsi Railroad defended by some 300,000 Chinese to remove safe havens for American air crews. The Japanese destroyed several major airfields in the area. I’ll put together unit lists and try to give you an estimate on positions as they relate to the PT map. Robert
  16. I’d like to support your effort. I have an English translation of History of the Sino-Japanese war (1937-1945). It lists down to the division level units and dispositions. I might be able to come up with a workable China theater unit deployment scheme for June 1942. If you want, I could do a little research for you.
  17. Cantonna66; I have not played; I just opened it up and looked at it through the editor. Beautiful job on the map! Two questions: The Germans look like they have overwhelming force, what can give the Swedes an advantage? I see the aircraft carrier in Gotland; did the Swedes actually have an aircraft carrier?
  18. Cantonna66; Congratulations, sounds unique and potentially fun. I’ll go to CMODS and download. Have you considered placing it in the Battlefront file repository?
  19. For the FAILED_DELAY question; I believe this is the number of turns your naval unit can be delayed before it returns and goes back to the #START_POSITION. I think this happens when all the tiles around the #FINISH_POSITION's are occupies by enemy naval units. This is what I read in the Loop file description: “A naval loop event could possibly fail if all #FINISH_POSITION's as well as all adjacent map positions are occupied by enemy naval units. In this case once the number of turns exceeds the #FAILED_DELAY value the units will be returned to the #START_POSITION locations.”
  20. I have not tried to used loop scripts in my games yet. My observation in no, you need a loop per country. In the Loop file the description says “#COUNTRY_ID= Country ID that will be owner of this naval loop event ” that leads me to believe the script has to be owned by one country. But, did you try to save the script you copied on the post, did you get an error?
  21. Xwormwood, I believe your comments will be taken as sincerely as they were meant. Here are some of my thoughts: 1.) Garrison Value Garrison values may interrupt the game flow as I see garrison formations as low quality and badly equipped, nothing that would interrupt the size of ground units and time scales currently in the game. 2.) Enhanced Engineers I have though of these myself, but have not commented. Historically, this is right on target: the Ledo road and the Canadian-Alaska highway are two projects that come to mind. The nature of the Pacific Theater does necessitate a slight focus on logistics and communications. 3.) No autorepair Interesting and may add a new dimension. Opportunities may exists to integrate enhanced engineers into this idea. But, too many logistic tasks may take the focus away from the flow of combat. 4.) No long distance operational movement for fighters or dive bombers I am sense this is effecting game balance and the intent of the design. I am starting to read posts about players concentrating their air forces and then swiftly changing to another hot spot. Although a sound strategy, this may be taking away from game play. But, I am not an air expert and have limited knowledge of air ranges of the period and the abilities of air forces to move large groups of aircraft from one side of the globe to the other. 5.) More descisions for the japanese Player Agreed - if it adds balance. I recommend a focus on political decisions that did or could have had significant impacts. 6.) Add more pictures and sounds Always a plus, but must add color. A picture that may add the desired flavor may be problematic if copyrighted. But, this is the quickest way to add to the game. 7.) Give destroyers a +1 or +2 supply-zone of control I think this might be an optional configuration for mini games. Maybe this does not work for the scale of the OpZ map. 8.) Add more convoy lines The convoy lines you list might be another quick way to add something more to the game. The coastal lines, if I understand you correctly, might not fit the current game as the convoy lines are generally set up between different regions/counties. 9) Punish bad play Good point. Maybe the AI needs the help, but the player should not get the reinforcements. 10.) allow AA-Units to enter ground combat The whole concept of a separate AA unit for the OpZ scale seems odd to me. I think we’d be better off adding an AA rating to units on the map. In fact, AA continued improved aboard the IJN & USN ships throughout the war. But, AA units are good in some mini games. Again, it comes down to scale and scope.
  22. Your sincerity is understood and appreciated! Good list. I’d like to chew on these for a little while and then send my thoughts. Robert
  23. Big Al, I can write basic scripts, so these suggestions may or may not work. First, the anti-tank modified units may be problematic – Hubert may have to answer that. The scripts look ok, but have you tried a changing some of the values? What if you assign 0 or 1 for the #TYPE, and what if you assign dummy values for the #ACTIVATE_POSITION? If you do try these, let me know… I am still learning. Robert
  24. Big Al, Good ideas for the Finland and Baltic decision events! Your mention of DE and Italy reminder me of something I was reading this week. The author stated that Hitler did not want Italy to enter the war, in fact Italy seems to have been a distraction for the Germans. Anyway, a suggestion… How about a Germany does not let Italy enter the war – lots of possibilities. Another for your Eastern front DE’s: How about a Soviet decision to launch a pre-emptive attack in Poland just as Germany is occupied in the Balkans...?:cool: Good job on the modifications!
×
×
  • Create New...