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Bill101

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Everything posted by Bill101

  1. Hi There are a few things in the Options screen that you can try: Untick the Show Moves/Combat option, and tick the Quick Logic one which is further to the right. You could also untick the Messages (AI turn) box. This should hopefully make for noticeably faster turns. Bill
  2. How many MPP unit casualties have the French suffered? If there hasn't been much fighting then what you're seeing would make sense, i.e. if the French gave these locations up without much of a fight.
  3. Hi acrashb The raiding is affecting the strength of the city of Halifax and the income Canada receives from the nearby mine. Rest assured that the enemy is suffering from this! Bill
  4. Hi Jaja Are you referring to the version on the website? If so, once you've installed the game there is a pdf version of the manual in the Game's folder that you should be able to read (and enlarge if necessary). Bill
  5. Hi Kevwad In the game's Bitmaps folder there are six files for the unit graphics: unit_sprites_3d.bmp unit_sprites_3d_zoom.bmp unit_sprites_3d_mirrored.bmp unit_sprites_3d_mirrored_zoom.bmp unit_sprites_military.bmp unit_sprites_military_zoom.bmp Copy these files and place them in a new folder (which you'll need to call Bitmaps) within your new campaign's folder. Then you can amend these without affecting the originals. Bill
  6. Hi You are correct, the aim wasn't to change the average amount of time it takes to get an advance, so much as to ensure that ultimately an advance would be made. Bill
  7. Hi Here's the answer: If you did honor the Molotov-Ribbentrop Pact this will be triggered by having 6-8 units within 3 tiles of Tilsit, or 8-10 within 4 tiles of Siedlice. If you didn't honor the Molotov-Ribbentrop Pact this will be triggered by having 6-8 units within 3 tiles of Tilsit, or 8-10 within 5 tiles of Wilno. If you annexed Lithuania then having 6-8 units within 4 tiles of Siauliai will also lead to increased Soviet mobilization. Bill
  8. Hi Thanks, I'm glad you like it! In answer to your question, Warsaw and Konigsberg need to have units in them. For the other locations, placing units or either in or immediately adjacent to them will do. In fact, even having units within 2 tiles will always be enough. Make sure that you don't have too many units in the east before you're ready to launch Barbarossa, because that will also upset Stalin. If you did honor the Molotov-Ribbentrop Pact this will be triggered by having 6-8 units within 3 tiles of Tilsit, or 8-10 within 4 tiles of Siedlice. If you didn't honor the Molotov-Ribbentrop Pact this will be triggered by having 6-8 units within 3 tiles of Tilsit, or 8-10 within 5 tiles of Wilno. If you annexed Lithuania then having 6-8 units within 4 tiles of Siauliai will also lead to increased Soviet mobilization. I hope this helps! Bill
  9. Hi Baron I've just checked the script and the raiding will affect the city of Halifax and also the economic output of the Springhill mines further north. It doesn't affect the value of the Halifax port itself, so it is probably the case that it is affecting the enemy's income but due to Fog of War it may not look like it is doing so. Perhaps having it affect the port might be a change to make, I'll think about this as it would make it more transparent and also probably more realistic too (i.e. shipping clogs up the port because it fears to put to sea). It's great to hear you're loving the game, and please feel free to spread the word! Bill
  10. Hi Once you've downloaded and installed the 1.02 patch you will find a guide to this campaign in the game's Manuals folder. It contains some important information that should be of some use while you play, along with a list of all the decision events together with their pros and cons. Bill
  11. Hi Wushuki Thanks for the feedback and it's good to know that you're enjoying it! With regards to the border positions there is some information on this, and other items of importance, contained in the 1939 Storm Over Europe Player's Guide which can be found in the Manuals folder. Bill
  12. Hi Please can you send me a saved turn or two so that I can take a look at this? Email it to bill.runacre@furysoftware.com Thanks Bill
  13. Hola Intentaré contestar. El método de crear nuevos países es de cambiar los nombres de los países existentes. Quasi todas las campañas tienen un archivo que se llama localization.txt. Eso es para cambiar los detalles del juego, y para hacer la Guerra de Chaco usted necesite crear un archivo que se llama localization.txt, y dentro de este archivo puede meter los nombres de los países originales, y a la derecha, los nombres que necesitan. Por ejemplo: ; Country IDs #UK= Bolivia #FRANCE= Paraguay Ese archivo tiene que ir dentro de un carpeta para la campaña Guerra de Chaco. Espero que eso es claro, pero si no, tenga una mirada en las otras campañas y usted verá los mecanismos usados para cambiar los nombres de países y otros detalles. Bill
  14. Hi Ev No, we don't have more tech levels but this AAR game uses the new research model. Based on the feedback from this game and also others being played out by the beta team we've made a few adjustments since. So seeing level 4 or 5 tanks in 1942 should be a bit rarer! Bill
  15. All air units can now fly recon missions to spot for enemy units in 1939 Storm over Europe, though in WWI games it is only Recon Bombers and Seaplane Carriers that can do this. This gives an extra reason for maintaining air superiority and using your air force to try to discover where the enemy's reserves, or weak spots are.
  16. Hi Units have a much lower chance of retreating if they are defending a city, capital or fortress, so they will be much more likely to fight to the death there. But units in the open that are low on strength and aren't entrenched are five times more likely to retreat. The retreat itself is due to being in a bad situation so it isn't optional - they are fleeing for their lives whether we wish them to or not! Bill
  17. Hi Agreed, though with the new tech system that comes with this patch luck is much less of a factor than before. Since this AAR game began we've also made a few changes which should make the research progression proceed at a more realistic pace, though it will retain some variability too. Bill
  18. Hi Ivanov I totally agree, and because of this we have implemented a number of decision events to allow for the formation of Polish units in Britain, France, the Middle East and the USSR. Their contribution to the allied victory certainly deserves to be acknowledged. In fact, the first decision event the Allies are likely to see in the game will be a Polish one. Bill
  19. Hi The best thing to do would be to open up the editor, and then open one of the campaigns in there. Then (and this is very important) click on File->Save As and save this campaign with a new name, e.g. 1914 Call to Arms TEST MOD. Now, in this copy I would suggest testing out all the buttons in the editor to see what they do. There is a Help file in it too, which should explain pretty much everything, but you could probably learn a great deal within a few minutes by just playing, and then dip into the Help file when you get stuck or want to know a bit more. Once you've got a grasp of the basic functions, if you have any specific questions feel free to ask on here. Bill
  20. No, it's to stop gamey moves whereby someone disbands their minors' units to get MPPs.
  21. Thanks for this feedback, I'll try to squeeze some improvements into the patch.
  22. Thanks for this excellent report. It's a superb piece of work! Bill
  23. Hi Rayfer If you are in the process of moving a unit but then want to undo its move, providing your movement hasn't disclosed any new enemy information then an icon will appear in the top right of the screen with a white arrow going in a circle. Click on that and it will undo your move. Note that the undo icon doesn't appear if you have uncovered any new enemy information. Bill
  24. The Soviet campaign shows the risks of using Forced March too much in the wrong place. It really can be very useful, but if troops get over extended and neglect their flanks and supply lines, then it can all go horribly wrong!
  25. Hi There is an offsetting factor, in that the USA doesn't like the balance of power in Europe being upset so she will join the Entente significantly earlier. The good thing about this is that we get to see the USA in the game much more. I played this through in PBEM recently with Happycat and we had a great game, it was close to the wire right to the end. Give it a try!
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