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Hunter

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Everything posted by Hunter

  1. Bicycles, Motorbikes, a few other things. None of them appear in CMBB, there are no new units available on the battlefield.
  2. If a CMBB Battle is triggered (even if it is auto-resolved), then it takes from that point in the turn to the end of the turn. Say for example a battle starts at 9:30am, and the turn ends at 10am, then it is a 30 turn battle. Even if one side surrenders / retreats / is destroyed / whatever in 10 minutes, no further movement is possible for those MEs that turn. All battles that turn are resolved simultaneously, so the results of one cannot interfere with another one a distance away. Your 'delaying' tactic sounds interesting. I think there will be a range of mechanisms that make it of dubious value in operation, but it might be worth trying Hunter
  3. If they aren't in CMBB, they aren't in CMC. So, no, sorry, no Dora or Karl.
  4. Reading between the lines, I assume that: - if it has an on-board representation in CMBB then it also does in CMC. - the fact that it has an on-board rep. does not exclude it from being used as off map arty in CMC - arty that is off map only in CMBB will not have an on map rep in CMC battles (transport units only) but may/will on the campaign map. I know that is a lot of reading between the lines... </font>
  5. Yes, I expect campaigns will need to be rebalanced if features are added, which are bound to affect the play balance and overall conduct of the campaign. It will also open up the opportunity to make more campaigns that particularly play upon the new features. This would be true whether we are talking about air support, bridge engineering or mobile field bakeries.
  6. I think the weather changes will be credible, even on random, as it still tends to follow the historical patterns to some extent. Sometimes a small change in weather can be the difference between having a critical change in ground condition, or not.
  7. Each tile (cmbb map) has 4 victory flags on it, bang in the middle of the 4 quadrants. Hold the flag, hold the quadrant.
  8. Moon, just to be clear. one red isometric square is a 2km x 2km map, made up of four 1km x 1km? parabellum asked suppose in the east, a german tank tried to cross the river(and the red line) from the 1x1 square with the three grain fields to the southeast and attack the infantry unit with the two vertical yellow bars. would the map used be the east red 2kmx2km tile? here is his with a better image/explanation. </font>
  9. Sorry I missed this thread. Indeed CMC turns are conducted PBEM, not TCP/IP. Each turn requires significant thought, and if there are battles, several hours of gaming to play them out. The Multiplayer host system uses EM to manage the incoming and outgoing files. For battles that emerge from the campaign, they can be played PBEM, or TCP/IP. As discussed, some people want to play IP so that they can speed the whole thing up. Hunter
  10. Completely OK and expected that you would do this
  11. Notice how roads and rail fit together. Rail is to the East and South of roads. Road Bridges are central to quadrants, Rail Bridges are a little to the South or East.
  12. There are some important things to keep in mind about the way things look in CMC. Roads always go through the centre of quadrants edges (that is the 1/4 and 3/4 point on a 2k tile edge). Rivers run along the edges of quadrants (so can be on the edge of a tile or in the middle, and will exit at an edge or 1/2 way point on the tile edge). Each quadrant is given a designation like Pine Forest, Woods, Village, Farmland, Urban, Rough, Grassland, etc). The boundaries dont have to be clear though, since the CMC representation may only be approximate. Villages will be in the middle of a quadrant typically. It is hard to convince the CMBB auto map generator to do this. Height increments are in 50m. Hmmm, I think we assume the 'middle' height contour (2.5m) for all battles. Hunter
  13. I havent said much about supply to date, because we are not sure how much we are going to get in to the release version. Certainly supply depletion will be in. We have designs for a number of things, but they may have to wait for a patch. I will post something more when we are a little further along with it. I'm not ruling out mobile field bakeries Hunter
  14. Yes Keep it and need to rest operationally to recover it. Yes. Units that lose all their fuel take it quite badly.
  15. I once travelled in Britain with an australian friend.....also called Bruce Do you think we heard this sketch a few times? Hunter (ok, Bruce)
  16. Working on it now. Pretty big. Not sure about the media.
  17. We have a design for breakdown and bogging, but we do not plan to have it in the first release. When we do include it, we will probably need an option to turn it off, since it will annoy the hell out of some people. As Sergei has suggested, getting the MTBF figures comparable is very hard. The current design relies on data we already have in CMBB, such as ground pressure vs ground type, etc Infiltration - no, we dont have that. Hunter
  18. IIRC, the most senior commander involved gets the command duty.
  19. Yes, the point values are similar (almost identical) to CMBB.
  20. Large bodies of water (lakes, seas) can be done. They are uncrossable of course. Hunter
  21. 60 minutes is the standard turn, but you can make them longer in the editor, in 1 hr increments. For example, night turns can be made as 6 hours or so, since probably no-one will be doing anything (of if they are, they will often be speed penalties and so on).
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