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ng cavscout

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Posts posted by ng cavscout

  1. Announcing my imminent destruction of ng cavscouts forces bump.

    You obviously bought some of those super tanks talked about in the "ZOMG Teh Game Is Broken Because All Tanks Get First Round Hits And Killz!!!!" thread.

    Trust a gamey Oddstrayliun to pick Shermans.... Why don't you just get air support carrying an A-Bomb?

    I however, am consoling myself by grilling a nice 1.2 pound (no I won't convert the weight to Metric for you goobernationals) Porterhouse Steak on my new (used) grill!!

  2. SPOILERS!!!!!!!!!

    I had the most success with moving units with binoculars to the highlighted observation points. Have them crawl the last 10 yards or so. Have them sit there with short covered arcs (like 3 meters) pointing towards the suspected enemy positions. Pay attention to how long it takes you to get there and leave with that much time plus 2 minutes left. That should get you to the exit zones in time to exit. You should spot a unit or two which will give you, maybe, a tactical victory.

    You should dismount your PSW crews as they have binos

  3. I have had, as the Germans, a friendly 120 mm mortar spotting round come down on the back deck of one of my Panthers and knock it out.

    I have also, again as the Germans, had a Stug survive a 57mm ATG hit from the front. The expended round ricocheted off, angled high into the sky, came back down into one of my infantry squads about 120 meters away, and killed a soldier.

  4. All downloaded and installed five minutes before I walked out the door to come to work, so sad.

    To think all that we Australians have done to see that the game is released today on "International Blame an Aussie Day" and it is released during business hours.

    Someone send me a setup I'm depressed.

    Oh and make sure there are plenty of jeeps for gamey rushing purposes.

    I shall send you a setup in a few hours when I get home, in memory of the Tim Tams that I was sent by an Australian, I can't remember which as you reprobates all tend to blend together after a while, but the cookies were great, so, I shall honor you with a (hopefully) historic drubbing.

  5. Thanks to BF :))

    So i like we have scenario editors on demo is a very nice gift

    this one is very attractive and have nicest items than CMSF more terrains, bridges, water and so..

    Great job BF

    Remember, the editor is just to show you what it is like, you can't save the scenarios or maps you make.

  6. Is there any magic required to properly use trenches and foxholes in the bocage? :confused:

    I'm playing "Busting the Bocage" as Germans and have loads of trenches and foxholes... only problem is that I can't properly use them. I can't turn trenches and foxholes and when I try to place them directly behind some hedges my LOS gets reduced to ~10-15m. :confused:

    As it stands now I'd ditch all my trenches somewhere without placing any units in them.

    Foxholes don't turn, they are multidirectional.

    Trenches and barbed wire can be turned, but you have to kind of use a workaround. Place one section and then place another close to it. They will snap together and by placing the second close to the first in different positions you can kind of adjust the line of the trenches or wire.

    That is the way I came up with to adjust. Good luck.

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