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Everything posted by Madmatt
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G.I. Combat slammed by Gamespot
Madmatt replied to blackbellamy's topic in Combat Mission Archive #4 (2002)
This issue is being persued already in our General Topics Forum. Madmatt -
Follow vehicle command on pillboxes !
Madmatt replied to GravesRegistration's topic in Combat Mission Archive #4 (2002)
Molotovs will not be used against bunkers, this is intentional. We did fix a bug where units with both molotovs and other weapons wouldn't use either on bunkers though. Madmatt -
Will infantry rarity be displayed in 1.01?
Madmatt replied to Dschugaschwili's topic in Combat Mission Archive #4 (2002)
Infantry rariety is NOT displayed in v1.01. Will it be in 1.02? I don't know. Madmatt [ November 13, 2002, 06:32 PM: Message edited by: Madmatt ] -
Gamespot loves CMBB/CMBO, hates GI COMBAT
Madmatt replied to Commissar's topic in Combat Mission Archive #4 (2002)
Okay, shutting this down as there are several threads in the general forum about the same thing. Madmatt -
Funny stuff, but if anyone has a saved turn that shows this I would like for them to send it to me. Madmatt
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Given that Battlefront's products knock all the others into a cocked hat, you'd certainly hope so, wouldn't you? I'd like to add my thanks to the list. It is tempting to say, when you see such a superb game as CM:BB, and recognise the foundations of thorough research and expert software development that it must be built on, that "It doesn't get any better than this": But, due to Battlefront's very sound policies of "continuous improvement" and actually listening to their customers, in fact, it does! Are we lucky, or what? Now, if Matt would like to add "change the unit information display for the ZiS-3 so that it shows a calibre length of L/41 instead of L/52" to the patch list, then Trofim Vissarionovich Picksky will recommend him and the rest of the crew for the Order of the Magnificent Bolsheviks for Heroic Production of Really Neat Stuff. All the best, John.</font>
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Battlefront please comment on camera angles!
Madmatt replied to japinard's topic in Combat Mission Archive #4 (2002)
No changes to the camera are planned. -
Hmm, well that one is probably not worth the time to code a fix for. How often does that happen and even if it did occur how often does it span over the course of more than one turn so that the player could exploit that knowledge? Madmatt
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DOH! I just noticed that my post above got cut off prematurely, there was a few more issues addressed that werent listed. The following issues were also fixed in v1.01. Sorry about that! * Hiding units with covered arcs won't be triggered to stop hiding by a dead unit inside the covered arc. * Troops carrying molotovs or magnetic mines are not prohibited from using grenades against pillbox rear doors. * Ordnance and good-order units are less likely to be 'bumped' out of an area that becomes overcrowded. * Soviet pistols don't look like German pistols in the gun rack interface after loading a saved game. * Corrected a problem that caused pillboxes sometimes to cancel their covered arcs. * (French version) Exit-zone graphics are in French text. * (French version) The +/- editor buttons for setting the number of flags in a battle appear normally.
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I saw your post but couldn't really understand it to be honest. I do have some French Players going over what you said to see if they can replicate what it is that you apparently reported. Madmatt
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Something is keeping your card from properly identifying itself to DirectX and DirectDraw. You will need to first reinstall DirectX via Microsofts website here: http://www.microsoft.com/windows/directx/downloads/drx81.asp Next you should go ahead and uninstall and then reinstall your 30.82 Nvidia drivers. Uninstalling drivers is a little tricky if you have never done it before but it is the BEST way to help fix issues like this. Normally instructions on how to do this come with the new drivers themseleves. Madmatt
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You said, more often than not, do you mean sometimes this occurs and other times it does not? What happenes if you go into the map editor and build your own map and try and preview it, can you see it then? Matt
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I believe that was already listed in an earlier update list. Regardless it too is fixed. Madmatt [ November 10, 2002, 07:24 PM: Message edited by: Madmatt ]
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Here is the latest list of new stuff Charles has added over the last week or so. I still have no firm date on the patch but its closer to being done today then it was yesterday. UNIT DATA CHANGES/FIXES/ADDITIONS: * Finns have some radio-equipped forward observers. * Slight corrections to armor ratings of captured Panther A, Panzer IIIJ, and T-34 M42. MODIFICATIONS: * Finnish 75mm AT gun is first available July 1943. * Troops imported into a quick battle have their ammunition replenished. * HQ units, when hiding, are slightly less likely to open fire on enemy units (i.e. "start" an ambush). * ATRs have some minimal capability against infantry. * Smoke from burning vehicles blocks LOS a bit more. * German Sd Kfz 7 Gun Tractor will not be misidentified as a fully-armored halftrack, or vice-versa. MODELS: * Lowered crewman in PSW 222. BUG FIXES: * If a TCP/IP game is saved during setup phase and reloaded as a PBEM, setup will not be skipped for the second player. * Romanian BA-10 shows the correct 'icon' side view. Madmatt
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How to tow Russian 76 or 85mm AA gun ?
Madmatt replied to Monty's topic in Combat Mission Archive #4 (2002)
We are discussing this issue (with vigor) internally but have not made a decission as yet. I will let you know if or how we decide to address this. Madmatt -
Issue 1, having ridden in a fair share of armored vehicles across country I can say that *resting* aint one of things you would be doing. Perhaps in a vehicle with dedicated passenger area it could be done but the code doesnt make that sort of distinction. Issue 2, Its a game code limitation unfortunately and won't get addressed until the re-write when we can actually account for each soldiers size and equipment load instead of one generic ranking for the unit. Madmatt
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I would think that you should be able to resume from the saved point but I guess we will find out soon enough. Madmatt
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I will have Charles take a look at these. Madmatt
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If you see this happen please try and get a save game of it and send it to me. I need a save game which will replicate the action though if its a single player game. If a PBEM than just send me the movie. Thanks! Madmatt
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Matt, does it follow from this that it is now possible to select for (or at least load a hand-made map in to get) snowy ground and clear skies with QBs? - Old Dog</font>
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Charles has this habit of not listing everything. #1 is fixed already, #2 Has been passed on to him for review. Don't assume that we are overlooking anything Rex, just calm down and wait to see what we can come up with. Madmatt [ November 09, 2002, 04:24 PM: Message edited by: Madmatt ]
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Off topic and inappropriate for this forum. Locking it up now. Madmatt
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Assaulting bunkers - how? (BUG!)
Madmatt replied to demoss's topic in Combat Mission Archive #4 (2002)
Yeah, we are looking into this one. Madmatt