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GravesRegistration

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    Hollywood CA USA
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    tactical & Geopolitical simulation /music
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  1. Anyone notice that with the new patch there is an error where when a ship discovers land units durring movement there is a suprise attack that the land units make against the ships? :confused:
  2. I wouldn't mind testing that thing out I played the original quite a bit in the 80's email me at yeti_one@earthlink.net cheers
  3. -it's a great game against another person- this is all fine and good except that there appears to be NO sc2 players anywhere around.
  4. GravesRegistration loses to Tarif there was no bid my record is 0-1 ug.!
  5. player GravesRegistration signs up to the Ladder
  6. Just some thoughts The British used the Meteor to chase down v-1's German jet losses were much higher because when they entered service the skies were allready under allied control. Most German Jets where killed while trying to land.
  7. The other night i noticed that the follow vehicle command was available to use against enemy pillboxes/bunker. But if you do that, and i did, to see what would happen, your units move up to it and stop and DO NOT attack. (the units approached from behind) In addition, being that my infantry was so close to the pillbox my ordanance refused to fire. Now you might say "just move your damm infantry away from it" well.... It WILL NOT let you cancle or give those units orders. (until the pillbox was eliminated) They (2 crack soviet recon squads) were frozen, not attacking with any of their grenades or molotovs and only 10 meters from the rear they sat there for 5 minutes or so until another squad aproached without the follow pillbox/vehicle command and dispatched the pesky bugger, freeing those crack squads from their binary bondage. Try it for yourself and see if you get the same results. ALL time CM horror story...or at least a CM world record. i lost 9 fast moving t-34/85's to a single king tiger at ranges over one kilometer one even to a HE round. at one point That KT took out 4 tanks in 4 shots. ive never seen anything half that good at half that range out of 300 games.
  8. :mad: Great i've been sitting on rivers thinking that means you hold the bridgehead and have a defensive bonus for being on them.. WTF what's the deal?
  9. The Simple answere is to have Beach hexsides. Every coastal hexside would be beach head worthy or not with a simple grafic like shallower water (lighter blue). And while im at it I think that scorched earth should definitely be ussable by the Germans especialy in the east and that there should be an option to Not Scorch somthing as you flee. just a thought
  10. I am ready for WAR pbem sems to be the only option. my email is yeti_one@earthlink.net Any challengers? -GR-
  11. I think that watch-dogging for suspected "gameyness" is one way to solve the problem. But how about taking away their ability. We have all seen players shoot at corners of buildings or even just outside of them to effect enemy units not seen. The buildings come down in a predictable ammount of time (if not sooner) and drives the infantry out. (every time, like clockwork) Near the end of a game it is very common to use up the ordanance you have (except opperations of course) including weapons like bazooka's I have seen at least 3 games where a bazooka(or Panzerschreck) shot at a damaged building and basicaly won the game!! Am I the only person that realizes that a 20mm or 37mm or even 40mm flak shell cannot drop a sturdy building? If CM just excluded weapons with a HE blast rating of 30 or lower from damaging or effecting units because of the stucture they are in (not including starting fires)It would be a great step towards realism and eliminate some "gamey" tactics. If rubble hindered the line of sight more. (It seems like a weatfield in season) And of course if Dust was represented from the collapse(that comes up in HUGE clouds when a real structure Comes Down or is pulverized) simply with smoke. The two sugestions above would add to realism and prevent the common tactic of leveling strutures to see past them. (and i know that almost everyone has done this at least once at some point!) I Believe that these suggestions if put into effect would make the best game around even better and more importantly, realistic. GravesRegistration P.S> whats funny is that when i was in the ASL playtest i tried to convince the powers in control (Bob MacNamera) that the rules for Area firing did not create enough rubble!
  12. One problem here is that the result of making the structures so fragile it leaves open to these tacics (like training ALL guns(from all over the map) on a single building in the same minute to get it to collapse before any can run out of it or to catch a tank sitting behind it) These are silly and unrealistic tactics and they can be prevented by simply making the buildings stronger. (more than a tad in my opinion) Cellers cannot be modeled (i supose) but maybe casualties from collapes buildings can be slightly reduced to compensate. The Cellar was the true value of a building for the infantry in most cases. You may say , many buildings dont have cellars, But we are talking about western europe!!! (think wine cellar 8) cellars are More than common. This will also fix the fact that infantry in stong stuctures (brave in this case) will be completely erradicated from a constant barrage(105mm+) Every single time ! as compared to many real life occurances were troops would sit it out in cellars or center lower floors interior rooms of solid buildings (away from windows) and then hope their nerves held out. My Great Uncle Lester sat through Many a barrage in 44/45 ! Sure he was clinicaly deaf... but he sat them through and survived the battles. But in CM, do to flimsy structures and AI panic from the dreaded "**" they are all casualties. How about the silly tactic of weakening many buildings in the suspected avenues of approch then have a 20mm shoot at any units comming in to them... this sets off the "run out of the building to your death AI" for the mear expenditure of one 20mm round !!! and if your lucky the whole ENTIRE Block of building with 80 rooms (my rough guess) and four stories of concrete or brick or stone is comming down.... we know it doesnt happen like that. I am going to be redundant and mention Dust once again as i'm hoping for some feedback from ya al' GravesRegistration - out
  13. I believe that you are not experiencing slower reaction time but slower turret speed and slower pivoting with tracks than the sherman. although i think CM messed up a bit in that some German tanks (like the Tiger I) had the ability to pivot (on its treads) very quickly. And in CM they seem to slowly pivot to engage new definite threats. Also CM seems to assume that all the Allied tankers used their Gyrostabilizers which is quite untrue. Possibly more than half the Gyrostabilizer equiped crews didnt use/trust them. More trust over time combined with more training reduced this practice as the war drew to a close. The crews of lend lease Shermans (Britain and Russia) used the gyrostabilizer even less for the same reasons. Also remember that CM tank ranges are extremely close. Most tanks actions were at greater distances. And distance (long range duels for instance) most often favored the krauts do to them having better sighting/optics,higher velocity guns and veteran/trained crews. GravesRegistration - out
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