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Madmatt

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Everything posted by Madmatt

  1. We are currently testing out the new patch with the PBEM fix. As soon as its ready, we will make up the new installer for the patch and release it here and and on our file mirror sites. Madmatt
  2. The ONLY thing in 1.03 is going to be the PBEM fix! Charles has already spotted the problem and we are working as best we can to get this new patch version tested and confirmed and then we wil make up all new installers, update the included documentation and get this out to you and the mirror sites. Madmatt
  3. Guys, We have recently become aware of an issue with the v1.02 patch which disrupts Play By Email games. We are currently working on a new patch (v1.03) which will resolve this issue. Until this updated patch is ready, we have decided to remove the older 1.02 patch files and requested the various file mirror sites to do the same. The new v1.03 patch will be made available shortly. We apologize for this issue and appreciate you patience while we get it fixed. Battlefront.com
  4. That issue is not fixable, I dont like it either (its a pet peeve of mine) but other changes to unit base sizes and how the map is drawn make it this way. Madmatt
  5. Links to the readme and Mac English versions should now be fixed. Now sure about that Type 193 error since no one else is seeing that. Best to download it again and maybe from somewhere else. Madmatt
  6. For those of you that can drag yourselves away from Half Life 2 for a moment you might be interested to note that we have released the long awaited CMAK v1.02 patch today. It is an all inclusive and cumulative patch so you can apply it to any earlier version of CMAK and will work (with some tweaking) with both BFC and CDV versions. Details below: October 27th. 2004 Combat Mission: Afrika Korps v1.02 Patch Readme... IMPORTANT PATCH INFO The CMAK 1.02 patch is all inclusive and includes all the fixes and changes included in the earlier 1.01 patch. It can be applied to either CMAK version 1.0 or 1.01. VERSION COMPATIBILITY NOTE Games saved in v1.02 can't be loaded in by the older version. If you are playing others by email or TCP/IP, make sure you all upgrade to v1.02. TRANSFERRING PBEM FILES FROM VERSION 1.0 or 1.01 to 1.02: 1.) In CMAK version 1.0 or 1.01, load the PBEM file. In an orders phase, save the pbem file as a saved game by clicking on the little SAVE button on the command bar at the bottom of the screen. 2.) Repeat Step 1 for all pbem files you wish to convert. 3.) Install the 1.02 patch. 4.) Open CMAK Version 1.02. 5.) Open the saved game file from step 1. 6.) Choose Email as the startup option for the saved game. 7.) Place your orders as you normally would in a PBEM, and press "GO". Congratulations! You have now converted your pbem file. Repeat as necessary for any other files you need to convert.. Patch Version History v1.02 Fixes/Changes * "Labels" indicate tired or exhausted for infantry. * Fixed a problem that erased the facade textures of large buildings when "hide roofs" option is on. * Churchill V shows proper camouflage in Europe. * Availability dates of Elefant changed. * Jagdpanzer IV upper hull side armor is 30mm. * Minor changes to armor on Pz IV/70. Silhouette and ammo load increased for model A. * Italian availability of German 75mm ATG starts January 1943. * Cleaned up some gun icons and new Italian-theater 25pdr textures. * Staghound III crew changed to 4. * MMG Carriers are available to Commonwealth troops. * ATR Carriers are rare after North Africa. * Canadians may use the Humber III LRC (representing the Otter). * Stug IIIF (early) shows the proper camouflage in Italy. * German 28mm heavy antitank rifle is treated as a little larger (than previously) for transport purposes. * Light two-level buildings on pavement now face properly as indicated in game editor. * Italian 75/27 and 75/32 guns may use a HEAT round starting September 1942. * Corrected a problem that caused some "pure armor" QBs to appear with no allied troops in North Africa. * Rarity increased for captured PAK97/38 75mm antitank guns before mid-1942. * Introduction date of German-use Russian 76mm AT gun is April 1942. * Valentine ammo load changed: 79 (2pdr), 53 (6pdr) * Vickers MMG shows correct graphic in the player interface area. * Updated graphics for 37mm Bofors AT gun. * Various small updates to Australian TO&E. * All PzIIIJ models are available as originally in v1.0 (the fix in v1.01 was incorrect). * Churchill tanks removed from Canadian service. * In Italy the Sherman II (early) and Sherman III (early) have a platoon size of four tanks. * Germans have use of captured Italian M42 and M43 Semovente vehicles starting in October 1943. * Grant and late-model M3 Medium have crew of 6. * Churchills from Mk.V and on have their appearance dates moved later in the war. * PzIIIF is reintroduced (it had been removed in v1.01) but is rare and only available for a few months starting March 1941. * South African mechanized troops arrive in Italy in April 1944. Regular infantry does not participate in Italy. * SMG used by British and Australians is Thompson before Italy, Sten in Italy. New Zealanders use Thompson for whole war. * Twin Bren AAMG added. * New Zealand may use the Stuart I and II. * Corrections made to Commonwealth armor crew "portraits". * Early Commonwealth infantry battalions use the twin Bren AAMG not the Bofors cannon. * New Zealander 1945 infantry battalion adds an MG platoon. * New Zealand does not have access to Staghounds in 1945. * Pillboxes use their 'snowy' graphics in snow. * Early Commonwealth battalion TO&E uses a landline mortar FO rather than one with a radio. * Wasp is available Nov 1944, correcting a points problem with the Commonwealth infantry battalion. * South Africans may use Stuart V. * US Rangers first available February 1943. * Corrected a small ammo roundoff problem when rejoining split squads. * Pillbox firing slits are a little harder to hit. * Fallschirmjaeger Battalion '41 uses 42mm lePaK41 AT gun. * German panzerwurfmine introduced May 1943. * Italian 75mm HEAT ammo penetration slightly reduced. v1.01 Fixes/Changes * German Airborne won't get conscripts in a QB set to medium quality troops. * Corrections made to US Airborne TO&E. * Fixed a crash problem in TCP/IP games experienced by the CDV version. * Dust clouds appear when mines explode. * The small arms types and numbers will not be shown when clicking on an enemy 'last known location' marker, even if the unit was previously "fully spotted". * Firing panzerfausts from within a building does not suppress the firer. * Italian L3/AA does not button up when under air attack. * PzIIIF (37mm) not available for QB purchase in North Africa (though still available in editor). * US M3A1 halftrack available November 1943, and mechanized TO&Es no longer try to use it before this date. * Updated rarity/availability data for British M5 halftrack. * Canadians stop using Churchill tank after August 1943. * British 37mm AT gun available earlier, and 2pdr AT gun is rarer in 1940. * British airborne has access to 75mm artillery. * Platoon size of British Cruiser and Churchill support tanks is two. * Platoon size of Mk. VIB is three. * New Zealanders do not use the Valentine tank. * German Tiger tank and 75mm AT gun first available in North Africa in November 1942. * Of the Pz IIIJ variants, only the long-barrel model with spaced armor is available in Africa, starting May 1942. * German long-barrelled 75mm PzIV tanks not available in North Africa until June 1942. * Italian M14/41 has 145hp engine. * Italian C.202 Folgore aircraft first available September 1941. * Italian Fiat CR.42 carries two 220-pound bombs, not one 550-pound bomb. * Italian Semoventi begin use of 75mm HEAT ammo in September 1942. * Grant tank slightly more common in May/June 1942. * French troops have rifle grenades in Italy. * French version: Operation parameter screen in editor allows '-' button for nr. of flags. * French version: Exit zone graphics are not swapped. * 88mm flak gun model does not rotate its base when the gun rotates. * German forces first available in North Africa in March 1941. * Reloading a saved game maintains the 'portrait' graphic of bailed tank crews. * Bazooka and Panzerschreck teams take suppression when firing from within a building. * Corrected an ammo loadout problem on the StuG IV. * Increased lethality of HEAT rounds (e.g. Bazooka). * Force Mix types are displayed in the briefing of a two-player Quick Battle. * The sight of captured units does not cancel a Move to Contact. * When ordered to button up, a vehicle crew will remain buttoned for at least a full 60 seconds. * Australian/New Zealander names that start with "O'" are displayed properly. * Corrected a bug that could inflate an individual unit's "kill count" of mortars and guns. * Crewed guns move across river fords at a slower speed. * Corrected a problem with building graphics when using the "All Combined" region type. * The British 3-inch mortar and 4.5-inch artillery spotters without radios are properly named. * New Zealand may use the 2pdr Portee vehicle and Mk VIB light tank. * Stuart Recce won't fire its bow MG when hull-down to the target. * German aircraft not available after May 1944. HS129 aircraft no longer available in Italy. * Corrected rarity/availability of Allied ATG pillboxes. * Small correction to French 1940 TO&E. * French and German versions: Minor typos fixed.
  7. Also helps to be clear on which game your having a problem with as well as the version # too. An added bonus is to list which video card drivers your using since there are some issues specific to one set of drivers or another. Madmatt
  8. Battlefront.com and Sonalysts (makers of 688(I) Hunter/Killer) and Jane's Fleet Command) announced a new publishing deal today for the upcoming innovative modern naval simulation Sonalyst Combat Simulations Dangerous Waters. The game will only be available for purchase online via this website and has a projected release date for the Fall of 2004. Check out the new website for downloadable movies (more coming very soon), in game screenshots, feature list and more!!! Dangerous Waters Official Website Madmatt
  9. I believe I replied to you already in email but as stated above, our games do not ship with individual license numbers but the license info itself should be located in the game manual. Basically, you are permitted to have the game installed on one computer per copy of the game purchased. You are also allowed to make ONE copy of the game media to be used ONLY for backup purposes. Madmatt
  10. Try this direct link to the game patch file. ftp://ftp.battlefront.com/pub/patches/cm112.exe Madmatt
  11. All nationalities have something like 43-49 different *catagories* of voice sayings. Each catagory is activated by a specific event or trigger (for example, brewing up a tank, getting pinned, being under fire etc..) and within each catagory each nationaility has between 3-10 (or more) individual lines spoken by 1 and 5 different voice actors. While the context is the same for each catagory, what the individual sayings are does vary a little, nation to nation. Madmatt
  12. Doh, Tom beat me to the punch... Madmatt
  13. It is very safe to say that amongst all the changes that will be highlighted in CMx2, greater 3d character modeling and animations will be among them. Thats all I can say for now though... Madmatt
  14. Yes, the CMHQ chat area has been running consistently (more or less) since late 1999 when I first set it up. While its not an official part of Battlefront.com, it is pretty much the defacto standard for chatting about our games or just shooting the breeze with people. Day or night, you can usually find somewhere there to chat with or play. Its also been known to be the *main* source for little leaked tidbits about new games, patches or other goings on... Madmatt
  15. Just letting you guys know that the second part of this two part AAR is now online. You can find that here: Down in Flames After Action Report Part 2 Madmatt
  16. Just to give the OFFICIAL word, that anthology pack only includes the European version of the three games and they are NOT the Special Edition versions. The Special Edition versions are currently only available seperately in North American retail locations and published by CDV USA, as opposed to CDV Software Entertainment (Europe) which handles our direct distribution in Europe. They are in fact two companies, so whatever feelings you might have toward CDV (Europe), let me just say that CDV USA has been an awesome partner from the start. I have no info on if a Special Edition Bundle pack is planned or not at this time. Madmatt
  17. Hey guys the CMAK 1.02 patch is coming along nicely and currently boasts about 50 fixes, changes and additions. Lets see now, how about a bone or two... Bren AAMG? YES Greece? NOPE Addition of changes implemented in Aussie Army Version? NOPE and since I am a nice guy...oh wait a second...I'm NOT a nice guy, but regardless one more sneaky peak is this new feature: When turned on "Labels" now indicate if infantry is tired or exhausted. >> Let me just say this is a VERY handy feature to have! Madmatt
  18. Battlefront.com is proud to announce the opening of the official MNB- WWII at Sea website complete with concept pictures, gameplay overview and a listing of the (current) playable ships. Check it out here: Modern Naval Battles WWII at Sea Official Game Website
  19. The first part of a two part AAR has just been posted at Wargamer.com The AAR details a dogfight between forum regular Harv and the games designer Dan Verssen. Check it out here: http://www.wargamer.com/articles/down_in_flames_aar_part1/ Madmatt
  20. Try and increase the level of Anistopic Filtering, Anti-Aliasing and the Mipmap depth. Those features will usually reduce overall texture flicker. Also, check your monitor's refresh rate (while the game is running) as well. To get a good clean and steady picture, you will want a refresh rate of at least 75kHz although this is very dependant on your own eyes. As for me, anything less than about 80-85kHz tends to give me headaches as my eyes are VERY sensitive to the flickering I can detect at lower rates. Madmatt
  21. Doh! Sorry about that guys, I have re-uploaded the file for you! Madmatt
  22. If you dont get a response from the sales@battlefront.com group in the next day please email me directly at matt@battlefront.com and give me all the details you can about your issue and I will see what I can find out and get to the bottom of this for you. Madmatt
  23. I just posted 5 new screenshots. Just go to the Screenshot Gallery and they are the first five pics now shown. Madmatt
  24. The wait is over. The official Down in Flames website is now live with screenshots, gameplay examples, designer notes, plane database and more. Down in Flames Official Website Madmatt
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