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Kwazydog

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Everything posted by Kwazydog

  1. Glad you like them overall M1! With regards to the thermal panels, do you mean the grill like panels used a lot in OIF, or the vehicle identification panels on the turret front? Ive currently randomly assigned the VIP's to vehicles, but Ive actually left those grills off at the moment. My thinking was that that as they glow under thermal vision and as the Syrians do have some of this gear (they are standand on AT-14's I beleive) they would likely not be used in such a conflict. I could be wrong though Heya Peter. Actually I agree but most of these are older textures. If you have a close look at the abrams in the middle two shots you should find that they are rather more grimey Suprisingly though if you check out photos from Iraq most of the vehicles seem to be a hell of a lot cleaner than the ones we have in game, hehe. Either way though, Im sure there will be plenty of options after release. Yup, no editing the models themselves. On top of any other reasons they are very complex to set up with special info embedded into the model to tell it such things as which part of the tracks and which wheels should conform to the terrain (we were wondering how long it would take someone to notice that! ), which parts are slack on the return rollders which also reacts as the vehicle moves, which parts are skirts, special info on some for hit detection, where the exhasust is and in which direction it flows, muzzles, shell ejection...the list goes on forever and I could probably write a small book on it [ December 08, 2006, 01:02 PM: Message edited by: KwazyDog ]
  2. Hi John, I havnt recieved an email myself, but if you want to send it to dan@battlefront.com it will come directly to me. Thanks! Dan
  3. The writing, colouring and style of the signs were actually taken off of actual road signs in Syria, so if you have any questions about their authenticity you best take it up with the Syrian roads authority Currently I think that there is maybe half dozen different signs, but we will likely add more if time permits. And yup, they should be moddable! [ November 14, 2006, 03:06 AM: Message edited by: KwazyDog ]
  4. Hehe, yeah yeah I know, its not very exciting. To be honest I actually made it to test the capture software but figured you guys might like a look Btw, if anyone can suggest some capture software that doesnt hit frame considerably please let me know (I used fraps for this one). Dan
  5. Hi Guys! Just a few quick answers. Firstly keep in mind that this is the max wind setting as it was a small video and I wanted to make sure the movement was visible. Wind only went in for trees a short while back and movement, including the swaying movement of leaves, is still being tweaked. Palm trees in particular only went in a couple of days ago and what you see are placeholders. Clouds do move (last time I checked) an I believe that they cast shadows as well. You cant see it in these shots but the dynamic shadows cast by trees also react according to the trees movement. And yes, the distant mounts are indeed from CMAK, hehe, and they are just placeholders in there at the moment. Glad you guys like the way things are shaping up! Dan
  6. Steiner its also possible we missed it! We are pretty much spammed with generic emails from people offering all sorts of 'help' that are sent to hundreds of places at the same time. I do try and reply to those that are contacting us specificaly, but its not impossible it got missed in the bunch. Apologies if so
  7. My thinking is that they really serve two different roles though, with the RPK being a squad weapon and the PKM being a heavier MG, comparable to the US M249 and M240?
  8. Hehe, I know, the Syrian military is secretive to say the least...in fact I think they are one of the worst. It sounds like you have more piccies than I do, and Ive been looking for a couple of years Are you seeing any variation in uniforms between unit types out of interest? Im sure it can be arranged Rudel, but youll have to ask Steve when he is about as Im just doing the models/textures BTW one question on the BRDM's...did you have any pics of these? Im curious to know if they use the AT-3 or AT-5 types...I suspect its the AT-3 but I have conflicting info on these. Thanks again! Dan
  9. Actually Im pretty sure that they have both as I have found several references to the AK-74M being purchased by the Syrians in 2001, such as in the below. http://mdb.cast.ru/mdb/3-2001/ff/atdam/ I dont know how we should deal them out though at this point. Rudel, thanks again for this info, it has been a great resource! I am currently making the AK models so this combined with the info we alreayd had is helping very much to determine just what we should do here
  10. Rudel, that is some great information, thanks for passing it on! I may be able to shed some light on this one, at least as far at the AT-3 teams are concerned. As I understand it the RPG is carried as a backup with AT-3 teams as the AT-3 has a 400m odd dead zone in which its trajectory cannot be controlled and thus its basiaclly useless. Within this zone RPG's are used instead of the AT-3. Interesting info about the AGS-17, it appears that it is widely used. Dan
  11. Ill add that its possible that they will be seen in an expansion pack though, particually if we find more info of their shipment to the Syrians by that point.
  12. Maybe not, but its also not hard just to ignore threads asking what may be annoying questions because they have been asked a dozen times, leaving it too others or the mods to answer We will likely have more and more newcomers over the next few months, and we would like the forums to be a pleasant place to visit. Im not particually referring to this thread specifically, but Ive just noticed a bit of a growing trend lately to jump on new members asking repeat questions, and its something we would like to avoid [ August 27, 2006, 05:35 PM: Message edited by: KwazyDog ]
  13. Hey guys, lets not be too tough on the newcomers, please. Lets remember not everyone is familiar with forum etiquette, so to speak, and we were all there once. EDIT : hideous spelling error fixed [ August 27, 2006, 05:07 PM: Message edited by: KwazyDog ]
  14. Terms which may be consdered racist, with 'raghead' being one of them, are *not* suitable our forums and people have been banned for their continual use in the past. Im locking this thread up as I doubt it will get back on topic as this point.
  15. Actually there is quite a bit of such terrain in Syria, particually as you head west. That being said urban areas would probably be even worse for such ambushes. This one looks to be by an RPG I guess. Just a word of warning to others...some of those other videos are rather graphic. I certainly wouldnt want to be in Iraq in a humvee if I could avoid it.
  16. Hehe, yes, but dont forget that this is Charles your talking about Steve...the man who calculated acceleration and relative G's Matt would be experiencing after he had made a joke about leaving his driveway in his car doing 100mph. Im betting Chalres have the missiles formalas and trajectoies calculated before even taking a shot! Dan
  17. Yup it sure did, thanks for passing it on FH! That is a great site for vehicles btw, I use it often, but these are a very new addition Dan
  18. Thanks for all of the info guys, its a good help, once we revise the solider I will probably get back to you for some clarifications! M1, the M1A2 isnt yet complete, but we can probably get you guys some shots of the M1A1 somwhat sooner rather than later. Keep an eye out. Im not too sure of your question about the editor, youll have to try and grab Steve for that one. Dan
  19. Thanks Hellfish, that is pretty much the overall picture I had. Is the average joe allowed to carry a pistol if they desire, or is it frowned upon? Dan
  20. Actually Im happy to say that most of this is possible and planned IG (including the goggles cover M1), depending on how we go with time The sling is certainly a problem due to its dynamic nature and I doubt its something you will see in game in the near future (though not totally impossible to do). The cool part with the new engine we are working on is that I can make all of these items individually and add them to the soldiers depending on their needed loadout (this guy was set up with the standard rifleman loadout, as least standard according to the molle manual I have, but we havnt done much to him in some time). Out of interest, how common are the below items in the field? -kneepad(s) -pistol holster or thigh mag rig -individual radio The first photos we had of the ACU in use didnt have any of the guys using kneepads, but many do appear to be using them now. Also I see some guys using pistols but not too many, at least in recent photos Ive sen...what sort of ratio are using them? Dan [ August 10, 2006, 07:28 PM: Message edited by: KwazyDog ]
  21. Hehe actually Steve noted that problem and it was changed way back, sorry mazex The problem was actually with the boning process where the model stiches to its bones underneath the character. And as Steve mentioned the origional model was an M16 now an M4, and was scaled to its actual size. Since then it looks like the M16 is near completely phased out so currently we have switched to the M4 with M203a1, though that may change again too. Dan
  22. Hehe actually your right Bil they do, and Ill rerender them if I have a chance, but they are set up that way for a reason. In the real time engine the slight specular is needed to increase the shadow defination. The result is darker shadows without the shine
  23. Hehe no worries Angry, I didnt think you were. In fact your post promted me to double check it...youd be amazed how many different sources give different measurements for different items Ive found several sources stating the lenght of the RPG's launcher as the length of the tube *plus* rocket. Its amazing how even on modern items details can vary. The cool part is that with the new engine it would take me about 20 seconds to make the longer 203 one from the shorter, so if both are in use we can model both easily enough. As Steve said though, we may even have to move to the HK...lots of things are in a transition at the moment.
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