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gunnersman

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Everything posted by gunnersman

  1. I'm still not clear on a couple points. I am assuming by "sand bags" you mean that square emplacement with an opening on one side that looks like a wall. Now when you say that a shell lands some meters away, are you saying that in every case the shell is falling on the outside of the emplacement, i.e. on the opposite side of the wall of sandbags as your weapon? I'd have to agree with you there. The reason that your 2pdr had a slight difficulty in killing a gun is that, lacking HE, it requires a direct hit on the gun to do it any harm. (In the game; in real life it would possibly throw up rock splinters and other debris that could wound the crew or at least drive them to take cover.) An HE shell only requires a near miss. Michael </font>
  2. I'm still not clear on a couple points. I am assuming by "sand bags" you mean that square emplacement with an opening on one side that looks like a wall. Now when you say that a shell lands some meters away, are you saying that in every case the shell is falling on the outside of the emplacement, i.e. on the opposite side of the wall of sandbags as your weapon? I'd have to agree with you there. The reason that your 2pdr had a slight difficulty in killing a gun is that, lacking HE, it requires a direct hit on the gun to do it any harm. (In the game; in real life it would possibly throw up rock splinters and other debris that could wound the crew or at least drive them to take cover.) An HE shell only requires a near miss. Michael </font>
  3. I'm still not clear on a couple points. I am assuming by "sand bags" you mean that square emplacement with an opening on one side that looks like a wall. Now when you say that a shell lands some meters away, are you saying that in every case the shell is falling on the outside of the emplacement, i.e. on the opposite side of the wall of sandbags as your weapon? I'd have to agree with you there. The reason that your 2pdr had a slight difficulty in killing a gun is that, lacking HE, it requires a direct hit on the gun to do it any harm. (In the game; in real life it would possibly throw up rock splinters and other debris that could wound the crew or at least drive them to take cover.) An HE shell only requires a near miss. Michael </font>
  4. Michael, I have a very slow connection at home so I dont get on the internet too often. My point, I am at work and I dont remember the name of the scenarios I played and made the observations. My Brit tanks were at pointblank, shooting over the side, shooting AP and coax MG, for over one turn. So it lead me to believe these sandbags were good to have around. Well, at another scenario, where I played the French on the defensive, where there is a trap set up for the Germans, I set up my 75mm gun in a foxhole in sandbags. Later in the scenario a large calibre (made big holes in the ground, I dont remember the size, it deffinitely wasnt 81mm, probably 150mm) arty round landed a few meters away and knocked out my gun. There was another instance in the same scenario where another one of my 75mm guns in an exact same type position was taken out by another 75mm field gun round landing a few meters away. So this lead me to think maybe sandbags arent that great. If this helps.
  5. Michael, I have a very slow connection at home so I dont get on the internet too often. My point, I am at work and I dont remember the name of the scenarios I played and made the observations. My Brit tanks were at pointblank, shooting over the side, shooting AP and coax MG, for over one turn. So it lead me to believe these sandbags were good to have around. Well, at another scenario, where I played the French on the defensive, where there is a trap set up for the Germans, I set up my 75mm gun in a foxhole in sandbags. Later in the scenario a large calibre (made big holes in the ground, I dont remember the size, it deffinitely wasnt 81mm, probably 150mm) arty round landed a few meters away and knocked out my gun. There was another instance in the same scenario where another one of my 75mm guns in an exact same type position was taken out by another 75mm field gun round landing a few meters away. So this lead me to think maybe sandbags arent that great. If this helps.
  6. Michael, I have a very slow connection at home so I dont get on the internet too often. My point, I am at work and I dont remember the name of the scenarios I played and made the observations. My Brit tanks were at pointblank, shooting over the side, shooting AP and coax MG, for over one turn. So it lead me to believe these sandbags were good to have around. Well, at another scenario, where I played the French on the defensive, where there is a trap set up for the Germans, I set up my 75mm gun in a foxhole in sandbags. Later in the scenario a large calibre (made big holes in the ground, I dont remember the size, it deffinitely wasnt 81mm, probably 150mm) arty round landed a few meters away and knocked out my gun. There was another instance in the same scenario where another one of my 75mm guns in an exact same type position was taken out by another 75mm field gun round landing a few meters away. So this lead me to think maybe sandbags arent that great. If this helps.
  7. Couldnt find this in the search. What is the effectiveness of sandbags? I have mixed results. I have attacked heavy guns pointblank with my tanks and it takes a full turn or more to take them out(granted they only AP rounds), however, I have had my own guns taken out by other heavy guns at a distance and arty by close hits. Both cases the guns were in foxholes. Or are sandbags just for looks? Thanks
  8. Couldnt find this in the search. What is the effectiveness of sandbags? I have mixed results. I have attacked heavy guns pointblank with my tanks and it takes a full turn or more to take them out(granted they only AP rounds), however, I have had my own guns taken out by other heavy guns at a distance and arty by close hits. Both cases the guns were in foxholes. Or are sandbags just for looks? Thanks
  9. Couldnt find this in the search. What is the effectiveness of sandbags? I have mixed results. I have attacked heavy guns pointblank with my tanks and it takes a full turn or more to take them out(granted they only AP rounds), however, I have had my own guns taken out by other heavy guns at a distance and arty by close hits. Both cases the guns were in foxholes. Or are sandbags just for looks? Thanks
  10. Well done. You're right, the buttons do take away from the picture. I'll take two!
  11. Alright then... I finally got around to doing a couple of tests. When I noticed the use of AP on armored personnel carriers over the use of HE was during a big tank battle with a mix of tanks ,namely Panthers, and regular armored troop carriers among others. It occured to me maybe it is the wise thing to always have AP in your breech when you dont know when your next target will be a tank instead of a armored troop carrier. The tests go as follows: Test 1: I set up one KV-1 500 yards down range from six mostly harmless armored vehicles: three Panzer Mark IIIN's three armored troop carriers (I forget the official designation)and one Renault R-35 and one Sumoa just for the halibut. The entire length of the range was two tiles wide (surrounded by water) so there was little room for manuever. I let the KV-1 pick its own targets and ran the test hands off. Naturally the KV-1 destroyed all of the targets and did so with all AP rounds. Test 2. Same setup with the exception of just four armored troop carriers. No tanks of any kind. The KV-1's first shot was with AP the rest were made with HE and of course all the APC's obliterated. So it seems my thoughts were correct. The guns always have an AP round loaded whenever the possiblity of tanks are around. Yet tanks will shoot HE when no tank is sighted. Sounds smart to me. Now I am getting vaklempt so talk amongst yourselves.
  12. I was playing "Tiger, Tiger" recently, as the Axis when one of my PIII's were trading shots with a T34. Both were bouncing shots off of each other several times without backing down. My PIII had several tungsten shots availabe but never used it. I have noticed this on many occassions where it is obvious that the chances of AP shot penetrating were not as good, especially the Russian 85mm against the Panther or Tiger, at longer ranges but with the tungsten it would more than do the job. What am I missing here? Why isnt tungsten used more often. where should I search. I found nothing. :confused:
  13. I did a search and couldn't find anything. So here it is. I have noticed that tanks will fire AP rounds on armored troop carriers. Was this common? It seems like a waste to put AP into a lightly armored target which can take more than one round when one HE round will do the job.
  14. I have wondered what it would be like to have the option in CMBB to play as just the platoon leader, or company commander, or battalion commander at the ground level being able to only immediately control those directly below you in the chain of command with no micromanaging, but with the same graphics engine and same type of maps. AI would control the other aspects of the game as to which route to take, covering fire, overwatch, etc. That would take out much of the "Borg spotting" element. The only thing is you would need the equivalent of a topographical map and some kind of way to get reports as to enemy contact and progress reports of the attack.
  15. Great pics! Whats with the red flowers in the bow gunner spot and there looks like one in one of th sprockets as well as well as a few others?
  16. First off let me say: Kunstler did you get my turn? Now a question concering the Nabla scoring system. For those of us who do not have a background in statistics, does all that you have explained mean that you will be scoring on a curve, if you will, much how teachers grade on a curve? PS: Good luck to all The other Matt
  17. On another note, I have just finished the same scenario, I went back to look at the map and I noticed the AI gave many of its squads the assault order from more than 500 meter away. Is that insane or what? I need to start playing a human more often. This is no fun. Hurry up with that tourny!
  18. Im playing "Lonely Country" as the allies. I have a T34 with 20 rounds of canister 44m away from a squad of Germans in a foxhole ducking for cover. The T34 has yet to fire one canister round and continuously fires HE. I have sat and watched the load out number not change. The number of canister remains at 20. Is that right? Why wont it fire canister? Is it because the Germans are not exposed enough or what?
  19. As you might recall, Iraq is only one member of Bush's "Axis of Evil" which also includes, N. Korea, Iran, Libya, Syria, Egypt, which also happen to sponsor terrorism. And then there are those places around the world which are considered havens for terrorist i.e Yemen, Columbia, Cuba, many South Pacific Islands, Middle Eastern countries. Do you really think it will end with Iraq? Bush even stated that the war on terrorism will be a long one. As for the idea of the US going to Iraq for oil, so what? I would rather we have it than Saddam. Oil is vital to our interests. There is no secret in that. Its vital to everyone's interests. Good! Go get all of it! But I dont think that is the main objective. Why didnt we do that 10 years ago? Frankly I think this whole war on terrorism is waaaaaay over due. Hell, terrorists as we know them today have been doing there dirty deeds since the 70's if not earlier. Yea we did tit for tat during Reagan but Clinton's handling of it was badly done, treating terrorism like a criminal case, bad move. If the fight is taken to the cities, I see the US letting those who are opposed to Saddam going in and taking care of the problem while the US provides support much the same way we did in Afghanistan. The whole UN inspector team is a sham. They're not going to Saddam's palaces. Thats where the paydirt is. They are just trying to keep the US from attacking. The UN is impotent and it will be even more evident if we go in without the UN. The UN is just trying to exert their authority, what little of it there is. Hans Blix is a lawyer by trade and has had no expirience with CNB weapons whatsoever. Its big frickin joke! If Saddam kills his own people, it wont be the first time. I think that will only turn them against him. So what if we make the Arab's hate us more than they do already. They always have and always will. Let them stew in their backward countries. The main reason they hate us is because we support Israel. Its no big secret Arab's hate Israel. They need to get over it. They will be much happier. Nuff said.
  20. Beeeeeeautiful, just beautiful! Speaking of factories, I've always thought the factory interiors needed more lathes, mills and other metal working machinges instead of just crates.
  21. You wont be disappointed. In fact I think you will be pleasantly surprised at all of the attention to detail that was put into this game. (I hesitate to call it a game) If you are looking for fast paced action, blood, gore and funky looking space weapons with lights and neat sounds then no. But if you are looking for quality and craftsmanship and have an interest in history and accuracy then yes you will like it. In brief, a 12.
  22. Yes it does effect gameplay; my armored car stopped moving as a result. And it happened twice in one scenario. S'not good.
  23. I was playing the "Kalinin Raid" scenario(I think that was the name, it is on the second page about half way down on the main menu)EFOG, scenario defaults. I was playing the Germans. Well, I had ordered my armored car back to reclaim a flag the sneaky ruskies took from me towards the very end of the scenario. Enroute the car stopped. I zoomed in to check it out. When I clicked on the car, the path it was suppose to follow appeared to dip below the ground (I mean, you could actually see a bend in the line pointing into the ground) for about five meters or so then popped back up. WTF? Has anyone ever expirienced this before. Same scenario, there was a similar instance where one of my vehicles was trying to reverse on its own accord. I clicked on it to try and adjust it but the waypoint marker for reverse and move were not visible at all. Just a heads up Battlefront. I have never seen this before or heard of it. Oh, I had a major victory by the way
  24. Well...I must say... Im not all that impressed, but only because it is what I have come to expect from a well run organization such as this. Keep up the good work and proffesionalism gentlemen. Have merry Christmas and a happy new year!
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