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Posts posted by MarkEzra
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I am sure that John Kettler has the game and has played the game. John is a long time contributor to CM and has posted many valuable threads through the years. His comments regarding Fire arcs are in error. A few of us do that...make mistakes
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I'm doing some testing on fatigue with-in units and teams.
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Very true.Originally posted by Rollstoy:Second try as Blue: Total victory with zero losses.
Not all Red plans are created equal, or so it seems.
Shall try again as Red.
Regards,
Thomm
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That sounds like their proper use.Originally posted by Cpl Steiner:Well today I played "Hammertime" and a recon humvee spotted a BMP on the other side of the map before any other unit. I then reversed the humvee out of site and sneaked a Javelin team there, which subsequently knocked out the BMP. I think the point is, they are for spotting units that are a long way away, not for close up action.
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Come On! We just wanna see the pic...PLEASE!!Originally posted by MikeyD:I've got a cool night shot of an IED going off under a Stryker. I used it for an intro picture to a scenario I'm working on - unfortunately the scenario gameplay sucks currently, so you may not be seeing that screenshot for awhile
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Revised Edition: Stryker Company Fox fights it's way into Damascus
BEST PLAYED as BLUE or as Two player Hot Seat, PBEM or TCP/IP. RT or WEGO OK
I have heavily altered AI Red Defender setup zones to Better use Buildings (especially tall)
The Red AI has 5 Plans (AI Blue has one general plan but it is NOT recommended to play Human Red vs AI Blue)
The player has been given a very difficult task but plenty of time to execute. You'll need to clear this portion of a City crowded with non-combatants! As always, preservation of your force is critical to your success.
The combination of the map and Red AI variations will keep you on your toes! The Freeway Exit seems like the best way in. You can use your speed to surprise and overwhelm the enemy. Or maybe there's some other way?
OK times a wastin'. Get a plan, any plan, but get your people moving!"
Get the New and Improved Big City Blues at www.CMMODS.com
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Bagher: Hooray for Hollywood! I've been kicking that around in my head.
Lars...Man after my own heart...I love play the Syrians in defense...
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A large number of scen specifically designed for two players on CMMODS.com Go to "search by designer" look for MarkEzra and you will find "2P" scen...two zip files with multiple scens. Also many scen desicriptions do specifically note if a scen is Good for a 2P experience or not.
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That's using the tools at hand! You as CO have a job to do. If you are the kind of CO I'd fight for you'll get that job done with an eye on force preservation....and the scen penalizes those who don't.Originally posted by Bahger:Here is my latest AAR...not that I'm boasting or anything. Bear in mind it's my fifth try, on Veteran, RT.
They key seems to be suppression. You have to bring all the pain the Bradleys can inflict on Red dug-in defenses while pounding the crap out of them with heavy anti-personnel mortar fire. Move forward cautiously but with an eye on the clock and pop smoke and reverse as soon as RPGs are spotted by individual units. Do not go mano-a-mano with RPGs once spotted but note the location of the AT weapon and suppress it before moving forward and getting ready to target any unit that survives. I've lost up to three vehicles in this scenario by assuming that a Bradley can outgun (or at least out-react) a dug-in soldier with an RPG. I'd love to know if it's "gamey" or real-world (Mark?) but the only way I can gain a Total Victory as Blue and remain within the 20% casualty rate is not to set target arcs but to use "Area Target" and arty to suppress the crap out of all trench occupants and then have the reinforcements move through in cautious bounds.
Now I have a question:
Has anyone noticed that the tactical map becomes the setup position when you start the scen? If so was that enjoyable? Movielike? Totally so what?
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There is: alt J
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That is true and I hadn't thought of that. However if one does not want multiple launchers than what I have shown works fine. Please keep in mind that the AT specialist fix was the launcher plus missile. Otherwise the game assigned the Javelins willy nilly. If you really want that last Missile...give it to another team...or expend the ordinance and then get it. In the end the simple fact is that you can collect more missiles without having to grab another launcher.
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OK here's how it works: the following pics are of one sqd (1st) taking ALL available missels from three strykers:
1st Sqd in 1st Stryker:
1st sqd in 2nd Stryker:
1st sqd in 3rd Stryker:
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Actually you are wrong. If your inf has already gotten a the launcher they just need to grab more missiles. They can do that by getting them from their original vehicle (now without a launcher) or any other vehicle (assume they have launcher to illustrate): All you do is click acquire, and click on the missiles. No need to click on launcher first if you already have one.
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Good! and just what part of Occupy didn't you understand?... Also keep in mind The blue player victory locations are only the three in town or main road while Red has four to hold. The scen CO (you)has been told to move fast and not get stuck in the pass. But don't feel so "Blue", since there are 5 different Plans for both sides... better luck next time...
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search by Designer...MarkEzra
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I'll take that testicle and raise you two!
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Can't re-produce. Do you have a save file you could send?
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www.CMMODS.com "2P" secenarios are designed for 2 player PBEM/Hotseat. There are two volumes
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This proves one thing for sure: BFC reads the forum...!
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To paraphrase Harry Truman: If ya want a friend on this forum...Get a Dog!Originally posted by Childress:Lol, I'm agreeing with Dorosh and he's dissing me... Moderators?
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When you want Syrian Infantry you need to ask for infantry. It's pretty clear cut. If you think about it, with CMx1 you had choice limitations by virtue of selecting Combined/All Armor/Inf Heavy. CM:SF Unit selection is essentially the same nomenclature but with out points or cost.Originally posted by Adam1:I get that kind of thing all the time. Don't use QBs, they're a headache.
Before THE argument starts in earnest...YES I would like to choose my own troops, too.
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Might want to try Syrian Infantry/Medium Infantry. Using Mech or Guard gets you Armor of one kind or another
[ March 08, 2008, 09:26 AM: Message edited by: MarkEzra ]
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I have checked this out and don't like the looks of it. Bug report has been posted with save file. Thanks for bringing it up.
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Got the save, Zatochi, and Bug report posted...Thanks and thanks to all who posted
Too many people in a building?
in Combat Mission Shock Force 1
Posted
Well if that's a bug I say KEEP IT...
The editor is for scen design. If I want to put three sqds in a building for some reason (good or just harebrained) then you should not be forced by some artificial occupancy count...After all there are NO Fire Marshals in the game. The AI will never choose to cram it's units into a single building. You can check this out easily by setting a City QB, calling Ceasefire and check the AI setup.
If the AI screws up that's a bug. When a designer screws up that's called creativity...