Jump to content
Battlefront is now Slitherine ×

MarkEzra

Members
  • Posts

    4,770
  • Joined

  • Last visited

  • Days Won

    6

Posts posted by MarkEzra

  1. I'm a Red. I was a US player in CMBO, and early Russian player in CMBB, and Italian or US player in CMAK. I like the idea of bringing a knife to a gun fight, I guess. smile.gif CM:SF offers some great equipment choices for the Red player...Learning to use them properly is the key. An example is this tidbit I learned recently: The T72 M1V Turms infrared optics is controlled from one position only...US has dual optics control...two set of eyes, not one! To help level the playing field I now run all my red vehicles unbuttoned. It gives me a better chance to get the drop on those blue meanies.

    I don't expect to win. I hope to degrade the enemy forces. When I do that, I'm one happy Red.

  2. Originally posted by the Fighting Seabee:

    Steve,

    First I must say that the reason we are here on this forum is because we love CM:SF. It is the most realistic simulation of modern warfare ever created for pc use. We just want to be a part of polishing this gem.

    That said, I have to say that I think your nuts if you think that an entire squad is going to come out of cover to fire 1 rpg. I don't care whose doctrine it is. Sure it has happened, but those instances are exceptions. I can post many links to videos showing one rpg guy or mg gunner pop around a corner while the rest sit back and watch behind cover. It's just absurd to think that any squad would normally put themselves in the open over some "soviet doctrine", especially when, as you said, they aren't trained well.

    Being a military veteran myself (although I have not seen serious combat and have never had an rpg fired at me), I tend to think I know a thing or two. Having been a squad leader, I have broken up my squads into fireteams, and even sent individuals out for one reason or the other. I don't think breaking squads apart is unrealistic at all, especially when lives are on the line. Not all middle eastern warriors are suicidal. I can understand not sending the rpg gunner across the map and wanting to keep the squad as a cohesive unit, but there should be some leeway there.

    Since this game engine uses many abstractions, maybe there would be a way to simulate this... maybe have the rpg guy move into firing position, fire, and rejoin the squad immediately, until he is reloaded or is ordered to cease fire. To me this would be much more realistic. And if he gets hit, guess what, the rpg is laying out there in the open, so the next guy either has to come out of cover to recover the weapon, or they lose it.

    Maybe this would be too hard to program in, or not important enough to take care of while you improve other aspects of the game, but to deny that any squad in the world would not do this if at all possible is simply wrong, in my opinion.

    I do very much appreciate that you come out on these forums and discuss your wargaming philosophies with us. It shows you guys really care about your customers. I always look forward to these discussions.

    Hoorah, keep up the great work!

    You have an interesting point and nice way of presenting it
  3. Originally posted by Webwing:

    I won in Riesberg on my first try!!!! Maybe I'm really getting better at this game!!!! :D

    RT Veteran

    It was very well balanced I thought. Tough and challenging but not impossible.

    BUT Mark has said there are 5 plans!!!

    So maybe I got the easiest one of all. I wouldn't be surprised. smile.gif

    --

    Congrats!...Riesberg Blue forces are very powerful and should do the job. It's true that the AI can fight you pretty tough and depending on the plan coupled with a bit of luck, hand the Blues a stunning upset. But generally the player will come out on top. I tend to play the Red side and know just how much that luck plays for the besieged Red troops...
  4. Originally posted by Rollstoy:

    Riesberg feels impossible to win in Real Time to me. In the 30 minute timeframe I barely managed to advance to the edge of the woods. Never tried again.

    The AI plans in 'Last Defense' rock, though.

    Unfortunately, the reinforcements are beamed into plain sight of the enemy and at least one of them died instantly in my attempts. Did not make a lot of sense to me.

    Best regards,

    Thomm

    Hi Rolls: Please keep in mind LD placement is true to the original setup. To do it differently would have run counter to the design premise.
  5. Big Poppa: The scen is based closely on the CMBO scen....

    **************Spoiler**************************

    ****************Spoiler answer******************

    *

    *

    *

    *

    *

    *

    *

    *

    *

    *

    *

    *

    *

    *

    You caught the reserves coming in around turn ten (flex time) Most likely pinned.

    [ December 22, 2007, 07:34 PM: Message edited by: MarkEzra ]

×
×
  • Create New...