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MarkEzra

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Posts posted by MarkEzra

  1. I don't know about youall... but I think the AI hasn't been made that I can't beat on even terms. Consider the last defense. Matched units. German tanks and Arm/Inf ATTACK with similar fire/manpower. Not the best thing to do but it is late war '45. The german attack into fixed position without a completely clear view of the battlefield. In fact it becomes two battles on the corners. Us Forces lack the men but are guaranteed the fire power (do in large to LOCATION... Nearly unobstructed view of the battlefield. So this is a very balanced scenario designed, it seems to me, to showcase the game features more that the AI ability to out think the human brain. This AI is the best I've played against. Playing Human to human generally needs a fairness cheat of balanced forces. Human vs AI requires an imbalance. Try this out for size. Play the US, fight with all you might...on turn 10 run those hellcats down the hill and park 'um...

  2. I've played computer war games for several year (5-6?)...None compare with CM in reality, AI action/reaction, nor the down right tension that this game developes. I get DV as well. It's good to know that the numbers are off in the demo, 'cause it's cost me way too many KIA/WIA's for that rotten little town. I've learned to reley on Arty/ and Smoke to advance, ect. To know I've been fighting Half trained Germans and have never lost less than 2 shermans and many infantry makes me pause to consider that old WW2 phrase, "Home alive in '45". I doubt that any hard and fast judgements can be made about the AI in a BETA Demo...but CM is on the right track.

  3. Certainly an interesting thread. Your comment, "Since small battles cannot make a difference in the war...", strkes me as wrong. Small battles are exactly what makes the difference. It is when small units (Plt/Company/Battalion size) fold or hold that breakthroughs or defeats are made. Consider the soviet doctrin to massively bombard a wide front, attact on a wide front, but poor all reserve into whatever weak are they discover. It comes down to smaller units breaking in or holding out. Your idea to have a large front battle is fine with me although CM doesn't sound like the best fit. Perhaps Steel Panthers 3.

  4. I love the chance to recreate a small battle. While hard to find, there are source materials that can provide reliable info. Charles MacDonalds, Objective Schmidt provides great mapsand accurate troop dispositions, ect. So I think it is very doable at the Company,Plt, or squad level, Just have to read more! Sometimes, just trying out a tactcal move in a certain topography is just pure fun. Especially after I've been slaving over books, maps, and photos til I'm nearly Blind...LOL

  5. I understand not wanting to make "characters"out of the units, or have core units that win the war, ect. What I WOULD like is the ability to name the leaders. I have two reasons to have control Function in place like SP: Historical Accuracy...I often want to build small scale battles using the correct names of particpants. The 2nd reason is I'ld like to insert myself into the game a bit. After all if I'm killing my guys with my awfull tactics at least I should suffer,too

  6. I promised myself a new Computer IF a War game came out that was really different. When I heard about CM from guys I trusted I want out and bought Emonster 500. Best money I spent in years! The Beta Demo is all I'ld hoped for and more. I get a feeling your "little Company" has hit it big with your revolutionary game

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