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Everything posted by MarkEzra
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New Scen "Sidewinder" on CMMODS
MarkEzra replied to MarkEzra's topic in Combat Mission Shock Force 1
In play testing this (a number of times) I found the Javelins did fire on their own at targets. As the sun begins to rise you may have better luck. Do keep in mind you have only 3 Javelins so use them wisely. -
New Scen "Sidewinder" on CMMODS
MarkEzra replied to MarkEzra's topic in Combat Mission Shock Force 1
I check each scen I put up to make sure it works. So no trouble noticed. Can't think of what trouble it could be as CMMODS is so stable. If others are having troubles please let me know -
New Scen "Sidewinder" on CMMODS
MarkEzra replied to MarkEzra's topic in Combat Mission Shock Force 1
Regarding Javelins....You've got an Officer firing it. He has no actual skill level. I suggest you move him forward an give him some elevation as well. As you can see...Things aren't going well for blue at the start (Red has it's own set of difficulties) but with a bit of luck you can meet all objectives and parameters. As leader you need to consider your long range weaponry (.50 Cal). Also keep in mind that The enemy stronghold so near to you may not be what Intell told you...You may well need look elsewhere. But you've got to get these guys who have been shooting up supply columns and just shot the hell out of those engineers (who owe you money from last nites poker game). A total Victory can be achieved. PS...don't forget the crewman... -
bomb damage still appearing in replay
MarkEzra replied to handihoc's topic in Combat Mission Shock Force 1
Got it...Thanks..... verified and reported [ May 06, 2008, 12:59 PM: Message edited by: MarkEzra ] -
Nothin' says lovin' as a campaign from Misga's oven...Going over to www.CMMODS now!
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bomb damage still appearing in replay
MarkEzra replied to handihoc's topic in Combat Mission Shock Force 1
Please send a save file with short location discription...I will try to duplicate -
Marines Module update at Blogfront
MarkEzra replied to Battlefront.com's topic in Combat Mission Shock Force 1
This sounds right to me -
New Scen "Sidewinder" on CMMODS
MarkEzra replied to MarkEzra's topic in Combat Mission Shock Force 1
In Case you missed this -
The Syrian Vehicles do not use RPG's, nor most of the ammo they store. So grab them if you think: 1. I may need more ammo and my troops won't be running a marathon to reach their objectives 2. You have AT teams and you're likely to run across armor or bunkers.
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I play Wego for larger or if I'm very involved with the action (most often the case). I play RT for games that I'm just relaxing with or are small units sized. I always test both ways when designing. By far I enjoy PBEM games (CMx1 was my introduction to PBEM's)...Human players are: Fun, Inventive, crafty, terrible and great...usually all at once!
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US vs Syrian Meet Engagement A tiny US force attempts to Neutralize Syrian Harrasment of the Turkish supply route. Map size 1680 x 1312. Play as Blue or H2H Only. Red AI has 5 plan...(NO BLUE AI Plan) You can get it @ www.CMMODS.com
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Happy May Day, Comrade! We will be attending May day celebrations at the Bada Bing Room. I understand they have continuous May pole dances...Look forward to sharing this historic day with you and our fellow comrades, Trixie Tasty-Licks, and Tiger Lilly.... Power to the proletariat! Freedom for the Workers...All Hail Marx and Lennon!
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*MOD* Briefing Text made bigger
MarkEzra replied to Marco Bergman's topic in Combat Mission Shock Force 1
Many Thanks for this... I really needed it...Going for Tall -
Where can I get the "Kower Power" Lapel Pins?
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Consider, too, that the AI multiple plans for defense or attack can make even the scen designer look like a chump in very short order. My understanding is BFC views the editor and the AI component to be evolutionary at this point.
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Briefing text too small? ole Sniper eyes....
MarkEzra replied to Huntarr's topic in Combat Mission Shock Force 1
Amazing?...Hardley. I'm simply reminding them of a very much back burner issue. -
Briefing text too small? ole Sniper eyes....
MarkEzra replied to Huntarr's topic in Combat Mission Shock Force 1
This Really needs to be addressed. I can think of no reason to use this small Font size. As a Scen Designer I'd like the player to read the story line for two REAL reasons: 1. Immersion 2. Specific scen guide A good storyline should increase the players enjoyment and provide direction on finding a wining strategy...If Player's don't read them because they don't care...OK. But to not read them due to font size and eye trouble (like I have) is to miss the reasons for the battle. I'll bet the majority of designers spend a lot of time working these briefings up. So how about it BFC...toss a bone to the sight impaired! -
M203 in MOUT and a whole lot more!
MarkEzra replied to John Kettler's topic in Combat Mission Shock Force 1
All in the mist of a long forgotten past -
M203 in MOUT and a whole lot more!
MarkEzra replied to John Kettler's topic in Combat Mission Shock Force 1
At Last! Something I actually know about: Lysergic acid diethylamide, LSD, LSD-25: semisynthetic psychedelic drug (ergoline) Better living through Chemistry! Psilocybin : Mushrooms. Nature's own cure for psychic boredom... Never seen a "Sparkey" when tripping but it doesn't mean he doesn't exist...maybe -
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Quick Battle broken for me suddenly
MarkEzra replied to SlapHappy's topic in Combat Mission: Shock Force Tech Support
Crazy being reducing Attacker Tiny force mix? -
Quick Battle broken for me suddenly
MarkEzra replied to SlapHappy's topic in Combat Mission: Shock Force Tech Support
I have not been able to duplicate the problem. If somebody could post their CTD comments box it would be of real help. Are you getting this in RT? WEGO?, happens with Both? Does it happen generally or with a specific map (Medium size, Village?) -
I want to be able to play on a huge map and have the capiblitiy to only have a handful of troops. As it stands now, if I select a huge map, I get a ton of units. Thx jonpfl </font>
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A point of info about unit quality in QBs
MarkEzra replied to a topic in Combat Mission Shock Force 1
The salient point when choosing to maximize UnCon troop quality is: