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MarkEzra

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Everything posted by MarkEzra

  1. Any Chance you could send me your Test scen? I'd like to test with what you've used...send to my email...Thanks Quick Look using "Cavalry Charge at Apache Pass" On WEGO set up turn order to move and then face given. Movement completed...Face order Not. Second minute order Move plus Face..all worked fine....Is this what your test show? [ May 27, 2008, 02:35 PM: Message edited by: MarkEzra ]
  2. You didn't save it. You don't think that "stuff happens" is an adequate answer, and you "guess" it's a bug after all. Do I have that about right? If you find something you think is buggy may I suggest you follow this course: 1. Stay calm. 2. Save File. 3. Review carefully. 4. Post as a question...( Possible Bug? ) 5. Be prepared to provide raw data for those interested or responsible for improving the game. I know this sounds hectoring, and perhaps it is. It is not my intention to do so, nor is it my heart. I hope you'll consider my comments in the spirit they've been given. To wit: Improved discourse equals improved game.
  3. If you will send the file PLEASE I'd like to look at everything. What needs to be seen are several pics with perpendicular angles and before/after hit report screen shot. As I said earlier I would be glad to do that And would have been glad to start a thread ....perhaps with a little less Absolutist title Otherwise: This pic fails to demonstrate ANY actual verifiable conclusion.
  4. My actual impression was: 1. If it hit (NOT known to me) it wouldn't kill should knock out something...like vision, smoke, comm 2. If its a miss: Angle of pic is clearly not angle of incoming round. It would be both instructive and fun to know if there was damage and how closely modeled is the graphic display to the event. If you would care to send the file I'd be glad to review and put some pics up. Perhaps start a new thread so as not to hijack this very informative thread on the selling out of the M113...Known to all as the Gavin...by unscrupulous brigands, bent on ripping off honest wargamers!
  5. Looks like a hit...looks like a miss...looks like a hit....looks like a miss....looks like a hit...looks like a miss... looks like a hit... looks like a miss Gotcha...! Get it?
  6. Undead Raindeer: Unfortunately you've leaped to an erroneous conclusion. All the M1's in those screenshots and all of the troops belong to my PBEM opponent. I have reviewed the game replay and as best as I can tell the closet firing range is now 375 meters. The Javelins came from two different firing locations. They are about 500 meters...The rolling terrain accounts for the close proximity. (It's a meeting engagement so both sides are moving ever closer). The original start lines was 2000 meters...At that range I lost a number of M1 to flank shots plus a plt of Bradley's...A very skillful attack by RhurRiver as I raced forward (unskillfully) to a central objective. In a scen I recently posted "Open Season" the ranges are far more impressive. You might want to try it. But be advised: If your computer chugs along as poorly as your argument has it may well be an unpleasant experience.
  7. This is from an email I got from Rhur River as we fight out a Blue on Blue QB PBEM: One of my tanks gets hit with a javelin, and survives/keeps moving but then gets nailed a moment later by something else. When I looked carefully at the sequence, this is what I saw/figured out: Javelin #1 heads for my poor tank: But when I lined up Javelin #1 with its target, it looks like it's going to hit the lower frontal armor dead on: And in fact, my tank barely pauses after the impact. After re-running the scene a couple of times, I see what killed my tank: a second javelin: But note where it's aimed and where it hits: Ouch! Right between the turret and side/top armor. That took care of that." (end of email) Give me more this from "Sell Outs" like BFC
  8. Any Chance you could put this scen map design info together as a down loadable primer and put it on CMMODS....Please!!!!...EXCELLANT STUFF...thanks
  9. The points about the scen forum are all well and good. Dedicated forum members, like all of us, will know that. The more casual forum visitor will not know that, may never have heard of www.CMMODS and may have no clue about user created scen. What might be nice would be a dedicated sticky announcement for ALL new scen. That would make it much easier for the new players to see what's going on [ May 12, 2008, 10:06 PM: Message edited by: MarkEzra ]
  10. Since I blantantly advertise my scen on this forum perhaps I should chime in. Here's my reasoning: To alert CM:SF Players of a Completed Scen. This means something that has been play tested from both sides (if applicable) and been checked for map design error and other glitches. I consider my offerings as completed projects. The design forum is for discussion and advice on making a scen. It's a great place to learn the how to's but not so good when letting people know there's a new scen available.
  11. ... and to all you other Mothers out there!
  12. I love it when a player is forced to confront a broken plan...It becomes a thought provoking scen. Congrats!
  13. Meach's sin was he swore at a fellow forum member, not that he swore at a gardening implement. I believe he need only recognize that error in judgement to be re-instated. Personally I wish he would. The forum is less fun without him. Dorosh?...wasn't he some kind of Far North tribal God?
  14. This is a VERY straight forward Blue attack scen. Play Blue or Red vs AI or H2H. Multiple attack/defend plans. If you like to shoot at things, watch missiles fly, and nice big booms all on an extra large map, you'll want to dl this @ www.CMMODS.com DESIGNER NOTES: There are No Objectives other then the destruction of your enemy. You can receive a maximum of 300 Pts for total destruction or less if incomplete. Play testing generally ended with less then 300 Pts awarded.
  15. You might want to check out the victory perimeters ...Enemy cas @ 100%...gets you the victory...Good going on the Javelin/bldg...but you might want to make sure you killed them all.
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