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MarkEzra

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Everything posted by MarkEzra

  1. Glad you bought the game... it is very different than CMAK. BFC has stated they'll review the entire QB engine at some point. Until then QBG Vol 1 thru 3 and the other QBG special maps are available at: www.CMMODS.com
  2. Who is Jon Christin Ryter: I looked around and found this... "According to his website, it’s a pseudonym for a one-time reporter for the Parkersburg, West Virginia Sentinel, who wrote a syndicated column called “Answers From the Bible,” and who is now an advertising executive at the Washington Times. He is a contributor to a far-right wing website called News With Views, and writes stuff like “When America Was A Real Place To Be Proud Off” (I think he means “of”). " (Alan Combs...Hanity and Combs) The failure of IndyMac has everything to do with Banking deregulation laws of the 1990's (Yes, signed by President Clinton ) which dismantled the the 1930's New Deal Bank protection laws. IndyMac came out of Countrywide Mortgage to become a bank. It's number and amounts of deposit are dwarfed by its actual capital base...Bundling and re-selling Home Mortgages. When that went South, so did they. IndyMac could not have existed prior to deregulation. My personal opinion is: The idea that unfettered markets are ALWAYS best is in need of re-evaluation. you can sign me: Ex-employee of IndyMac....I got out 3 years ago
  3. RhurRiver: Which building? is it the one That just smoked my Bradley? I'll look at it and see if I get the same result...
  4. The scen was played in WEGO. The response of troops at the wall was entirely under AI control. You will also see (in another scene) units under hunt command after hopping over a wall, walk past a building, come under fire, move back to the cover of the building, use cover fire for the rest of the unit to get clear AND then re-engaged by attacking through the interior of the building itself (the enemy inf was already dead so that particular clip is cut as they enter the building). If I recall properly the actual movement command I gave was a straight line hunt to a building on the far end of the map! As with the other scene and in fact all scenes, basic WEGO movement commands were used and the AI carried them out.
  5. Paper Tiger: I did not mean to offend you or any other designer. If I did so please accept my apology for poorly stating my opinion. Adam1 got my point across better. Since you say that isn't the case then something is amiss. If you would please send me the scen file I can get out a bug report...
  6. If the Scen/Map designer sets up Blue friendly as East (default) but chooses to create set up zones on the West side of the map you will get what you've described. There's nothing "broken" so nothing BFC needs to "fix" here. Scen designers need to pay a bit more attention to detail is all.
  7. Re T 55 ATGM fire: Rhur River and I are in a PBEM death match with mirrored Syrian forces . Each of us has T-55's... They do indeed fire their ATGM's ...I've got the smokin' hulks to prove it...and so does he... As you know the graphic fire for ATGM shells are noticeably different and the ammo counter clicks off the missiles use.
  8. Flying cars in the 80's....That would be the Psychedelic 60's.....Farrrr out, man
  9. That's cool...when I get bombed I always have a "Designated Driver", too.
  10. Doesn't going to all that trouble kinda kill the purpose of a QB. I mean now more of less I know what the enemy is going to do to a point and the area he is going to setup in. </font>
  11. Cautionary note: Moon is quite right in that any scen map will load in QB Battles. He goes on to point out the possible need to adjust setup areas and pathing. I'd like to make the point a bit stronger: Scen designs often have specific, limited set up areas and VERY specific pathing. This will play havoc in a QB Map. Keep in mind a QB Map is generic...it must deal with a variety of unit types. I would strongly urge players to carefully review a scen Setup and pathing...especially when looking at plans/group#1 Mishga and I were primarily responsible for QBG maps. In fact she made about half of them... Mishga is both beautiful and modest...and one hell of a good scen designer too!
  12. Since I have All the save files I will get the correct files to BFC.
  13. Thanks for doing this Scipio: I've signed up and encourage ALL forum members to support this site. The Very best wargaming experiences I have had are When playing against a fellow Wargamer. If you haven't then it's time you gave it a whirl
  14. It's not who's right but what's right...Thanks for your help
  15. Hello Peter: Believe me I'm attempting to clear this up. When using a vehicle and the correct method (which you used in your new pics...but not in your saved game file...nor did I when testing your save file...so progress for us both!) We get this result: and BUT!!!! When we use Inf we get this OPPS! As you have pointed out...It takes the Infantry's last face order for ALL facing... So you've got it right about the infantry...This I'll post to BFC...again with my thanks...especially for your persistence at getting to the bottom of this issue
  16. Honey, don't you think it's time you broke down and bought a new camcorder?
  17. Very true! When you play a player designed scen in CM:SF you are far closer to taking on a human than old CMx1. With the AI coming at you with as many as 5 different battle plans, multiple unit orders and more, it might just hand you your ass. And when you replay it...all set to clobber the AI infantry that came down road X...The AI tosses another plan at you, and your fightin' for your life. About all a designer could do in Old CMx1 is set up re-inforcements in sneaky places or shell the hell out of artifically restrictive setup zones at the start. Big difference. LeakyD: Demo scen are simple, easy to play battles. They're designed for somebody to quickly pick up how to use the interface and have a bit of fun...not to be able to pass judgement on the state of CM's AI. "Wahhhs", not withstanding
  18. There is nothing wrong. Just set a way point than choose pause or face command...and here's the important thing: click on the waypoint again. The current end of the way point will turn to a bright white circle. Now you can add the pause or facing...it will work (I had forgotten how to use it!!!)...Just go ahead and try it...I used your scen to test with.
  19. IMPORTANT: The correct method to set pause or way points: 1. Set first waypoint. 2. Click on Face Command 3. Click on the actual way point again...Note that the end of the way point will change to a nice big white ball. 3. Do the same for Pause Command 4. Repeat for the next way point Here's a pic: Mia Culpa: I should have remembered this from when BFC fixed this...I actually did some of the testing... Sorry to Forum and BFC for my lapse.
  20. You just keep pluggin' away. We "fans" are right behind... prodding you with a sharp stick!
  21. Got your save file...reviewed and have posted a bug report to BFC...Thanks.
  22. That's an interesting thought! Thanks...
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