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kipanderson

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  1. Upvote
    kipanderson got a reaction from Bulletpoint in Potential bug with behing armor (lack of) effects   
    Stndrtnfhr,

    This is a known issue. I did a long bug report myself. Charles did then address the problem and there will be a tweak either when the module comes along, I don’t know when either , or a 1.04 patch.

    Should have responded earlier .. but loose track with now happily so many titles of CMX2 up and running.. .

    All the best,
    Kip.
  2. Upvote
    kipanderson reacted to Jorge MC in The CM Theater thread! post cinematic RT vids here.   
    new video
     

  3. Upvote
    kipanderson got a reaction from A Canadian Cat in The CM Theater is open! Post cinematic CMFI vids here.   
    PaulMD, IanL,

    Yup... great videos .

    Hollywood comes to CM from Paul and superbly produced and fun stuff from Ian.

    Thanks,
    All the best,
    Kip.
  4. Downvote
    kipanderson got a reaction from panzersaurkrautwerfer in Armata soon to be in service.   
    Hi,
    BTW.. I am not being rude, but don’t like political discussion on the net, the pub is for that, too easy to get the tone wrong. So will not respond. The Economist and Financial Times are as hostile to Russia and Putin as Neo-Cons but... they don’t fiddle facts. They are also smart when it comes to collecting and evaluating data. If they rate Russia as number 13 in the world for educational outcomes ahead of most western nations, it likely they are correct.  They will have known it would be controversial and double checked. Given they measures they are using. They may be wrong, but the default is that they are not.
     
    All the best,
    Kip.
  5. Upvote
    kipanderson got a reaction from Blazing 88's in National Training Center Terrain Mod   
    Hi,
     
    This reminds me that Broadsword56 did a cracker of a Tunisia mod for CMFI.
     
    May now be time for some Alamein .
     
    Not a perfect match.. but using the earliest of the CMFI German and Commonwealth units and desert mods may still be fun with the full goodness of Upgrade 3.0 in use.
     
    As many will know, these terrain mod packs can often be used in other CMX2 titles with no more than hint of customisation now the wonders of Upgrade 3.0 are here.
     
    Fantastically flexible .
     
    Thanks,
    All the best,
    Kip.
  6. Upvote
    kipanderson got a reaction from TAKODA in National Training Center Terrain Mod   
    Hi,
     
    This reminds me that Broadsword56 did a cracker of a Tunisia mod for CMFI.
     
    May now be time for some Alamein .
     
    Not a perfect match.. but using the earliest of the CMFI German and Commonwealth units and desert mods may still be fun with the full goodness of Upgrade 3.0 in use.
     
    As many will know, these terrain mod packs can often be used in other CMX2 titles with no more than hint of customisation now the wonders of Upgrade 3.0 are here.
     
    Fantastically flexible .
     
    Thanks,
    All the best,
    Kip.
  7. Upvote
    kipanderson got a reaction from easytarget in Idea: Semi-random enemy placement   
    Hi,
     
    This is already the case.. to some extent..
     
    You probably do know this but just to explain what I am getting at.
     
    If you build/paint a setup area for Group 3 say in the AI editor for Allied forces..  you paint it along the edge of a village in Belorussia, 300m long and 20m wide. In the unit editor you have assigned to Group 3 one infantry platoon, one 76mm ATG, one 45mm ATG, one tank hunter section and two snipers..  But you do not place them in the setup area on the deploy map. You just don’t deploy any of the Soviet units. All are assigned as with the units for Group 3.. a setup area in the AI editor is painted on, and units in the units editor assigned to that Group.
     
    Then you pick the German units you wish to play with in the game and place them in their setup areas using the deploy map.
     
    When you launch the game to play it, the Soviet units in say Group 3 above will be semi-randomly placed along the 300m by 20m village edge. Randomly but quite cleverly in fact. It is normally not too stupid. You will not know where the ATGs are to give an example.
     
    This is my favourite way to play CMX2 .
     
    I take QB maps and move them to the Scenarios folder, then build ultra flexible “QBs..” using the above technique in the normal editor.
     
    If you follow me.. .
     
    Not easy, and very confusing if not familiar with CMX2 editors.. but for those who are.. very quick way of building ultra flexible QBs.
     
    All very good fun,
    We are lucky to have CM at all..
    All the best,
    Kip.
  8. Upvote
    kipanderson got a reaction from PSY in CM Black Sea - Beta Battle Report - US/UKR Side   
    Pnzrldr, hi,

    Great stuff... very entertaining.. and very well written.

    A saw a review for CMRT that said amongst other things that CM had “become cinematic...” I agree. I used to play Real Time using the Pause command as my default but now I play Turn based so as to get the time to Lock the camera right down close behind units in replays. Fantastic.

    Your write-up gives that same feel. Prefect.

    I always bond with my digital heroes.. Normally play Russian and truly “hate..” to see any casualties. Within the limitations of what CM is, such as the single controlling mind, I think it does a great job and in big WWII battles at least you certainly can get casualties down to historic level if you play slowly and carefully. Don’t rush. Every life counts .

    This gives that same feel.

    Have not looked at contemporary, high intensity warfare for years because there was no real world prospect between countries even close to being in the same ballpark. Globally this is now changing very quickly. Normal competition between nation states is back and not going away. So very timely.

    Great write-up, good to bond with your guys, I will be doing the same as I normally take the part of Russians when I get CMBS .

    Congratulations.. .

    All the best,
    Kip.
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