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Moon

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Posts posted by Moon

  1. A couple of things to ponder:

    To limit damage from a barrage, dispersion patterns are as important as spacing. All the spacing won't help if you have your guys in a nice line and the enemy FO can call a line right along the hedge you have all your guys behind.

    You have to stagger your squads and teams in a W at the least, and do not always use the most obvious cover on the map there is (because it's also the most obvious place to rain arty down on).

  2. Great!!! I am going to tackle Raff again to try out the tougher buildings.

    Just to be clear. Ver 1.10 today but the patch is for the demo? Did I get this correct?

    The new updated v1.10 demo is out just now. This is just a demo.

    The v1.10 patch is next, but I don't think it'll be today. The v1.10 will be only for people who have CM:BN (v1.00 or v1.01) and do NOT have Commonwealth. If you have Commonwealth, you don't need this patch (in fact, you should NOT install it because it'll erase your module).

    It will update the base game engine to v1.10, same as what is included in the Commonwealth module already(i.e. the module includes Commonwealth and already has the base gam eengine updated to v1.10).

    Martin

  3. Patch delay is also probably a marketing tactic - they sell more CF modules that way. Not that I have anything against it - team deserves good income so that they can survive and produce brilliant games in the future.

    The end result is the same, but the simple truth is that we can't do everything at once. So naturally the first focus is on the getting the paying stuff (i.e. module) out, and THEN work on the (free) patch. So it's not a deliberate marketing tactic, but then again, the end result does work out to about the same :)

    Truth be told, we'd have had the patch out some time ago already, but there were a couple of Mac activation issues as well as a last minute bug found in the demo that delayed things somewhat. The v1.10 is coming out today, and the patch will follow very shortly thereafter.

  4. Mesquite55, as I mentioned to you in the helpdesk, you need to tone down your language a LOT. You are dealing with real people here, and your ticket in the helpdesk is even more hard to read than your posts here between all the swearing. Swearing will, in fact, ban you from access to our helpdesk altogether.

    Now, I can only hardly make out what you are trying to say, but if you stop cursing and take a moment to read instructions, such as the Knowledgebase article about installing CMSF modules (the order in which you do it counts!), then you will most likely find the solution to your problem. If not, submit a ticket without cursing, and we'll help you out.

    Martin

  5. I assume that this is not meant as a serious post, rather as a hidden attempt to troll (hence the infraction). Here are my responses (equally un-serious) to the questions raised:

    At this time, I am not going to purchase this game, even though it looks pretty good.

    Yes, it does.

    If Windows comes up with another version in the next few years, will BFC provide patches to upgrade or simply say "to bad, but you can buy one"?

    We are going to continue free unpaid support for all versions of Windows, including 7, 8, 9, 10, 11, 12, 13 and 14. After that, Microsoft is going to change the numbering of new Windows OS to Roman literals, and we will continue support for Windows XV, XVI, XVII and XVIII.

    They even have a DRM for the patch that you have to purchase instead of giving it to you for free.

    You are referring to the $1 upgrade for the now defunct becuase unsupported Paradox retail version of CMSF, I assume? That $1 upgrade changes your version of the game to the native Battlefront version, allowing you to patch your game to the latest release despite the lack of Paradox support. This is a clever marketing ploy of ours to suck you dry of money, and we have been trying to build a new Battlefront castle for our employees out of 1 dollar bills out of this. We're almost there!!!

    Oh, well, there are probably some other, better, companies out there to do business with.

    Yes, lots. None that makes Combat Mission Battle for Normandy though.

    Martin

  6. The price for the Mac edition is a special promo price to promote the Mac as gaming platform for our products. We expect to expand that quite a bit, so a good entry price is a good idea.

    Having said that: we did plan to discount the PC games all along. And in fact, we've just done that! The entire CMSF PC family has been discounted HEAVILY today. Old and new prices below.

    CMSF base game - old: $35 - new: $15

    Modules - old: $25 - new: $20

    CMSF+Marines bundle - old: $35 - new: $25

    3 Modules bundle - old: $50 - new $40

    The prices are effective immediately.

    So this means that you can get the corresponding PC package for $55 now.

    www.battlefront.com/store

    Martin

  7. Nah, Battlefront is coming up with their own matchmaking, multiplayer server. Like Slitherine's.

    Not sure if intended but this is a somewhat odd suggestion, seeing as they are recovering from apparently multiple hacker attacks right now. One of the reasons we do not run a matchmaking server is because it's a resource pit to keep it running, secured and efficient. We prefer making games :)

  8. They are made to volunteer. ;) But they're far from expendable.

    Recon troops are sent up front to get shot at but not get shot. Recon troops that get shot are only half as useful because they cannot relay much information once they're dead.

    The difference lies in the tactics employed. Simply waltzing forward without the use of cover, stealth, pauses for observation etc. will lead to dead recon units, while proper recon tactics will lead to very valuable recon units.

    Martin

  9. I concur ...

    Tanks aren't built to fight in close quarters ...

    In a hatches closed M4, you can't see much of anything within that range, through the driver's, co-driver's periscopes etc, or the CC's cupola glass. It is better directly to the front, but almost useless out to the sides.

    It's an awful feeling to try to maneuver closed down on tight ground, when your peripheral and short range vision is so hampered.

    Regards,

    Doug

    Yup! When I wrote "Take a pair of zoom binos and try for yourself" I meant:

    "... unless you have an M4 standing around in your backyard :D)

    Martin

  10. slysniper, for new players, playing slow and taking their time is the best course of action to learn how to approach recon and avoid high first contact casualties. Once you are able to do it slow, you can then learn and master how to do it faster (or how to vary your approach depending on sitution etc.) But that's definitely an advanced tactic that I wouldn't recommend to new players.

  11. But Moon, he said that the turret had turned to face the gun so somebody in there saw something.

    Not necessarily. The turret has optics used for spotting stuff at a distance, not 30 meters away. CMBN simulates field of view and magnification, and it is entirely possible to miss something 30 m away. Take a pair of zoom binoculars and try it out for yourself ;)

  12. If you think you are taking things slow already, but keep losing men (especially during first contact), then you are still WAY too fast. Here's a piece of advice: do everything as you do it already, but simply have all your units pause every second turn (or every 60 seconds real-time if you are playing RT). You will be surprised how much more battlefield intel you'll get (especially early on before the first contact) when you pause for a moment from time to time.

    Imagine real soldiers in the real world running around without pause like many of our virtual soldiers are forced to do (simply because we can)! That's not going to work well in real-life, and it puts you at a distinctive disadvantage in the game, too.

    Martin

  13. I love this game, but having something stupid like this really annoys me, why on earth would they not fire???

    CTID98

    Because the tank crew didn't spot the gun? Just because you, the player, can see it, doesn't meant that your tank can. The gun may be in a blind spot (not unlikely, that close to it, if it's buttoned up especially). You, the player, are shown the collective info from all your units with no unit selected, and the specific info from the unit selected (if you have one selected); at least with the higher difficulty settings where relative spotting is in fact in effect.

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